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authorMark Loeser <halcy0n@gentoo.org>2010-02-23 06:46:48 +0000
committerMark Loeser <halcy0n@gentoo.org>2010-02-23 06:46:48 +0000
commitb392ff9dda04017a4c6a6f5c2903bc813773fcf0 (patch)
tree698d591e1024ca225f23a4d5efa0044854d2b016 /dev-games/irrlicht
parentAutomated update of use.local.desc (diff)
downloadgentoo-2-b392ff9dda04017a4c6a6f5c2903bc813773fcf0.tar.gz
gentoo-2-b392ff9dda04017a4c6a6f5c2903bc813773fcf0.tar.bz2
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Drop very large unused patch
(Portage version: 2.2_rc62/cvs/Linux x86_64)
Diffstat (limited to 'dev-games/irrlicht')
-rw-r--r--dev-games/irrlicht/ChangeLog6
-rw-r--r--dev-games/irrlicht/files/irrlicht-1.6.1-fix-directory.patch1736
2 files changed, 5 insertions, 1737 deletions
diff --git a/dev-games/irrlicht/ChangeLog b/dev-games/irrlicht/ChangeLog
index 2a2a90033984..6f8c413f3de7 100644
--- a/dev-games/irrlicht/ChangeLog
+++ b/dev-games/irrlicht/ChangeLog
@@ -1,6 +1,10 @@
# ChangeLog for dev-games/irrlicht
# Copyright 1999-2010 Gentoo Foundation; Distributed under the GPL v2
-# $Header: /var/cvsroot/gentoo-x86/dev-games/irrlicht/ChangeLog,v 1.35 2010/01/22 20:12:33 ranger Exp $
+# $Header: /var/cvsroot/gentoo-x86/dev-games/irrlicht/ChangeLog,v 1.36 2010/02/23 06:46:48 halcy0n Exp $
+
+ 23 Feb 2010; Mark Loeser <halcy0n@gentoo.org>
+ -files/irrlicht-1.6.1-fix-directory.patch:
+ Drop very large unused patch
22 Jan 2010; Brent Baude <ranger@gentoo.org> irrlicht-1.5.1.ebuild:
stable ppc, bug 288907
diff --git a/dev-games/irrlicht/files/irrlicht-1.6.1-fix-directory.patch b/dev-games/irrlicht/files/irrlicht-1.6.1-fix-directory.patch
deleted file mode 100644
index 762509167c1c..000000000000
--- a/dev-games/irrlicht/files/irrlicht-1.6.1-fix-directory.patch
+++ /dev/null
@@ -1,1736 +0,0 @@
---- examples/01.HelloWorld/main.cpp
-+++ examples/01.HelloWorld/main.cpp
-@@ -165,7 +165,7 @@
- other supported file format. By the way, that cool Quake 2 model
- called sydney was modelled by Brian Collins.
- */
-- IAnimatedMesh* mesh = smgr->getMesh("../../media/sydney.md2");
-+ IAnimatedMesh* mesh = smgr->getMesh("../media/sydney.md2");
- if (!mesh)
- {
- device->drop();
-@@ -185,7 +185,7 @@
- {
- node->setMaterialFlag(EMF_LIGHTING, false);
- node->setMD2Animation(scene::EMAT_STAND);
-- node->setMaterialTexture( 0, driver->getTexture("../../media/sydney.bmp") );
-+ node->setMaterialTexture( 0, driver->getTexture("../media/sydney.bmp") );
- }
-
- /*
---- examples/01.HelloWorld/tutorial.html
-+++ examples/01.HelloWorld/tutorial.html
-@@ -18,7 +18,7 @@
- with it. The program will show how to use the basics of
- the VideoDriver, the GUIEnvironment and the SceneManager.<br>
- The result of this example will look like this:</p>
-- <p align="center"><img src="../../media/001shot.jpg" width="259" height="204"><br>
-+ <p align="center"><img src="../media/001shot.jpg" width="259" height="204"><br>
- </p>
- </div></td>
-
-@@ -52,7 +52,7 @@
- of irrlicht.lib to be listed, so select the 'Libraries'
- tab and add the \lib\VisualStudio directory.<br>
- <br>
-- <img src="../../media/vc6optionsdir.jpg" width="231" height="172" align="middle">&nbsp;&nbsp;<img src="../../media/vc6include.jpg" width="231" height="159" align="middle"><br>
-+ <img src="../media/vc6optionsdir.jpg" width="231" height="172" align="middle">&nbsp;&nbsp;<img src="../media/vc6include.jpg" width="231" height="159" align="middle"><br>
- &nbsp; <br>
-
- </div>
-@@ -66,7 +66,7 @@
- need the irrlicht.lib to be found, so select 'show directories
- for Library files' and add the \lib\VisualStudio directory.<br>
- <br>
-- <img src="../../media/vcnetinclude.jpg" width="256" height="160">
-+ <img src="../media/vcnetinclude.jpg" width="256" height="160">
- <br>
- </li>
- </ul>
-@@ -228,7 +228,7 @@
- was modelled by Brian Collins.</p>
- <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center">
- <tr>
-- <td> <pre>IAnimatedMesh* mesh = smgr-&gt;getMesh(&quot;../../media/sydney.md2&quot;);<br>IAnimatedMeshSceneNode* node = smgr-&gt;addAnimatedMeshSceneNode( mesh );</pre> </td>
-+ <td> <pre>IAnimatedMesh* mesh = smgr-&gt;getMesh(&quot;../media/sydney.md2&quot;);<br>IAnimatedMeshSceneNode* node = smgr-&gt;addAnimatedMeshSceneNode( mesh );</pre> </td>
-
- </tr>
- </table>
-@@ -242,7 +242,7 @@
- color.</p>
- <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center">
- <tr>
-- <td> <pre>if (node)<br>{<br> node-&gt;setMaterialFlag(EMF_LIGHTING, false);<br> node-&gt;setFrameLoop(0, 310); <br> node-&gt;setMaterialTexture( 0, driver-&gt;getTexture(&quot;../../media/sydney.bmp&quot;) );<br>}</pre>
-+ <td> <pre>if (node)<br>{<br> node-&gt;setMaterialFlag(EMF_LIGHTING, false);<br> node-&gt;setFrameLoop(0, 310); <br> node-&gt;setMaterialTexture( 0, driver-&gt;getTexture(&quot;../media/sydney.bmp&quot;) );<br>}</pre>
- </td>
-
- </tr>
---- examples/02.Quake3Map/main.cpp
-+++ examples/02.Quake3Map/main.cpp
-@@ -95,7 +95,7 @@
- we are able to read from the files in that archive as if they are
- directly stored on the disk.
- */
-- device->getFileSystem()->addZipFileArchive("../../media/map-20kdm2.pk3");
-+ device->getFileSystem()->addZipFileArchive("../media/map-20kdm2.pk3");
-
- /*
- Now we can load the mesh by calling
---- examples/02.Quake3Map/tutorial.html
-+++ examples/02.Quake3Map/tutorial.html
-@@ -8,7 +8,7 @@
- <br>
- <table width="95%" border="0" cellspacing="0" cellpadding="2" align="center">
- <tr>
-- <td bgcolor="#666699" width="10"><b><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="../../media/irrlichtlogo.jpg" width="88" height="31" border="0"></a></b></td>
-+ <td bgcolor="#666699" width="10"><b><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="../media/irrlichtlogo.jpg" width="88" height="31" border="0"></a></b></td>
- <td bgcolor="#666699" width="100%"> <div align="center"><b><font color="#FFFFFF"></font></b></div>
- <b><font color="#FFFFFF">Tutorial 2.Quake3Map</font></b></td>
- </tr>
-@@ -20,7 +20,7 @@
- of the engine before starting this tutorial, just take a short look
- at the first tutorial, 1.HelloWorld, if you haven't done this yet.<br>
- The result of this example will look like this:</p>
-- <p align="center"><img src="../../media/002shot.jpg" width="259" height="202"><br>
-+ <p align="center"><img src="../media/002shot.jpg" width="259" height="202"><br>
- </p>
- </div></td>
- </tr>
-@@ -96,7 +96,7 @@
- from the files in that archive as they would directly be stored on disk.</p>
- <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center">
- <tr>
-- <td> <pre>device-&gt;getFileSystem()-&gt;addZipFileArchive(&quot;../../media/map-20kdm2.pk3&quot;);</pre> </td>
-+ <td> <pre>device-&gt;getFileSystem()-&gt;addZipFileArchive(&quot;../media/map-20kdm2.pk3&quot;);</pre> </td>
- </tr>
- </table>
- <p>Now we can load the mesh by calling getMesh(). We get a pointer returned
---- examples/03.CustomSceneNode/tutorial.html
-+++ examples/03.CustomSceneNode/tutorial.html
-@@ -8,7 +8,7 @@
- <br>
- <table width="95%" border="0" cellspacing="0" cellpadding="2" align="center">
- <tr>
-- <td bgcolor="#666699" width="10"><b><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="../../media/irrlichtlogo.jpg" width="88" height="31" border="0"></a></b></td>
-+ <td bgcolor="#666699" width="10"><b><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="../media/irrlichtlogo.jpg" width="88" height="31" border="0"></a></b></td>
- <td bgcolor="#666699" width="100%">
- <div align="center">
- <div align="center"></div>
-@@ -33,7 +33,7 @@
- At the end of the tutorial, the result will look like the image below.
- This looks not very exciting, but it is a complete customized scene
- node and a good point to start from creating you own scene nodes.</p>
-- <p align="center"><img src="../../media/003shot.jpg" width="259" height="204"><br>
-+ <p align="center"><img src="../media/003shot.jpg" width="259" height="204"><br>
- </p>
- </div>
- </td>
---- examples/04.Movement/main.cpp
-+++ examples/04.Movement/main.cpp
-@@ -116,7 +116,7 @@
- if (node)
- {
- node->setPosition(core::vector3df(0,0,30));
-- node->setMaterialTexture(0, driver->getTexture("../../media/wall.bmp"));
-+ node->setMaterialTexture(0, driver->getTexture("../media/wall.bmp"));
- node->setMaterialFlag(video::EMF_LIGHTING, false);
- }
-
-@@ -133,7 +133,7 @@
-
- if (n)
- {
-- n->setMaterialTexture(0, driver->getTexture("../../media/t351sml.jpg"));
-+ n->setMaterialTexture(0, driver->getTexture("../media/t351sml.jpg"));
- n->setMaterialFlag(video::EMF_LIGHTING, false);
- scene::ISceneNodeAnimator* anim =
- smgr->createFlyCircleAnimator(core::vector3df(0,0,30), 20.0f);
-@@ -149,7 +149,7 @@
- a md2 model, which uses a 'fly straight' animator to run between to points.
- */
- scene::IAnimatedMeshSceneNode* anms =
-- smgr->addAnimatedMeshSceneNode(smgr->getMesh("../../media/ninja.b3d"));
-+ smgr->addAnimatedMeshSceneNode(smgr->getMesh("../media/ninja.b3d"));
-
- if (anms)
- {
-@@ -182,7 +182,7 @@
-
- anms->setScale(core::vector3df(2.f,2.f,2.f));
- anms->setRotation(core::vector3df(0,-90,0));
--// anms->setMaterialTexture(0, driver->getTexture("../../media/sydney.bmp"));
-+// anms->setMaterialTexture(0, driver->getTexture("../media/sydney.bmp"));
-
- }
-
-@@ -198,7 +198,7 @@
- Add a colorful irrlicht logo
- */
- device->getGUIEnvironment()->addImage(
-- driver->getTexture("../../media/irrlichtlogoalpha2.tga"),
-+ driver->getTexture("../media/irrlichtlogoalpha2.tga"),
- core::position2d<s32>(10,20));
-
- gui::IGUIStaticText* diagnostics = device->getGUIEnvironment()->addStaticText(
---- examples/04.Movement/tutorial.html
-+++ examples/04.Movement/tutorial.html
-@@ -8,7 +8,7 @@
- <br>
- <table width="95%" border="0" cellspacing="0" cellpadding="2" align="center">
- <tr>
-- <td bgcolor="#666699" width="10"><b><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="../../media/irrlichtlogo.jpg" width="88" height="31" border="0"></a></b></td>
-+ <td bgcolor="#666699" width="10"><b><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="../media/irrlichtlogo.jpg" width="88" height="31" border="0"></a></b></td>
- <td bgcolor="#666699" width="100%">
- <div align="center">
- <div align="center"></div>
-@@ -23,7 +23,7 @@
- of SceneNodeAnimators is shown as well as manual movement of nodes using
- the keyboard.</p>
- <p>The program which is described here will look like this:</p>
-- <p align="center"><img src="../../media/004shot.jpg" width="259" height="204"><br>
-+ <p align="center"><img src="../media/004shot.jpg" width="259" height="204"><br>
- </p>
- </div>
- </td>
-@@ -101,7 +101,7 @@
- <td><pre>node = smgr-&gt;addSphereSceneNode();
- node-&gt;setPosition(core::vector3df(0,0,30));
- node-&gt;setMaterialFlag(video::EMF_LIGHTING, false);
--node-&gt;setMaterialTexture(0, driver-&gt;getTexture(&quot;../../media/wall.bmp&quot;));</pre></td>
-+node-&gt;setMaterialTexture(0, driver-&gt;getTexture(&quot;../media/wall.bmp&quot;));</pre></td>
- </tr>
- </table>
- <p>Now we create another node, moving using a scene node animator. Scene
-@@ -116,7 +116,7 @@
- <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center">
- <tr>
- <td><pre>scene::ISceneNode* n = smgr-&gt;addCubeSceneNode();
--n-&gt;setMaterialTexture(0, driver-&gt;getTexture(&quot;../../media/t351sml.jpg&quot;));
-+n-&gt;setMaterialTexture(0, driver-&gt;getTexture(&quot;../media/t351sml.jpg&quot;));
- n-&gt;setMaterialFlag(video::EMF_LIGHTING, false);
- scene::ISceneNodeAnimator* anim =
- smgr-&gt;createFlyCircleAnimator(core::vector3df(0,0,30), 20.0f);
-@@ -129,7 +129,7 @@
- points.</p>
- <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center">
- <tr>
-- <td> <pre>scene::IAnimatedMeshSceneNode* anms = smgr-&gt;addAnimatedMeshSceneNode(<br> smgr-&gt;getMesh(&quot;../../media/sydney.md2&quot;));
-+ <td> <pre>scene::IAnimatedMeshSceneNode* anms = smgr-&gt;addAnimatedMeshSceneNode(<br> smgr-&gt;getMesh(&quot;../media/sydney.md2&quot;));
-
- if (n)<br> {<br> anim = smgr-&gt;createFlyStraightAnimator(core::vector3df(100,0,60), <br> core::vector3df(-100,0,60), 10000, true);<br> anms-&gt;addAnimator(anim);<br> anim-&gt;drop();</pre>
- </td>
-@@ -146,7 +146,7 @@
- <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center">
- <tr>
- <td> <pre> anms-&gt;setMaterialFlag(video::EMF_LIGHTING, false);<br> anms-&gt;setFrameLoop(320, 360);
-- anms-&gt;setAnimationSpeed(30);<br> anms-&gt;setRotation(core::vector3df(0,180.0f,0));<br> anms-&gt;setMaterialTexture(0, driver-&gt;getTexture(&quot;../../media/sydney.bmp&quot;));<br>}<br></pre></td>
-+ anms-&gt;setAnimationSpeed(30);<br> anms-&gt;setRotation(core::vector3df(0,180.0f,0));<br> anms-&gt;setMaterialTexture(0, driver-&gt;getTexture(&quot;../media/sydney.bmp&quot;));<br>}<br></pre></td>
- </tr>
- </table>
- <p>To be able to look at and move around in this scene, we create a first
---- examples/05.UserInterface/main.cpp
-+++ examples/05.UserInterface/main.cpp
-@@ -205,7 +205,7 @@
- */
-
- IGUISkin* skin = env->getSkin();
-- IGUIFont* font = env->getFont("../../media/fonthaettenschweiler.bmp");
-+ IGUIFont* font = env->getFont("../media/fonthaettenschweiler.bmp");
- if (font)
- skin->setFont(font);
-
-@@ -261,7 +261,7 @@
- /*
- And at last, we create a nice Irrlicht Engine logo in the top left corner.
- */
-- env->addImage(driver->getTexture("../../media/irrlichtlogo2.png"),
-+ env->addImage(driver->getTexture("../media/irrlichtlogo2.png"),
- position2d<int>(10,10));
-
-
---- examples/05.UserInterface/tutorial.html
-+++ examples/05.UserInterface/tutorial.html
-@@ -8,7 +8,7 @@
- <br>
- <table width="95%" border="0" cellspacing="0" cellpadding="2" align="center">
- <tr>
-- <td bgcolor="#666699" width="10"><b><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="../../media/irrlichtlogo.jpg" width="88" height="31" border="0"></a></b></td>
-+ <td bgcolor="#666699" width="10"><b><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="../media/irrlichtlogo.jpg" width="88" height="31" border="0"></a></b></td>
- <td bgcolor="#666699" width="100%">
- <div align="center">
- <div align="center"></div>
-@@ -23,7 +23,7 @@
- Engine. It will give a brief overview and show how to create and use
- windows, buttons, scroll bars, static texts and list boxes. </p>
- <p>The program which is described here will look like this:</p>
-- <p align="center"><img src="../../media/005shot.jpg" width="259" height="204"><br>
-+ <p align="center"><img src="../media/005shot.jpg" width="259" height="204"><br>
- </p>
- </div>
- </td>
-@@ -197,8 +197,8 @@
- <br>
- <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center">
- <tr>
-- <td> <pre>IGUISkin* skin = env-&gt;getSkin();<br>IGUIFont* font = env-&gt;getFont(&quot;../../media/fonthaettenschweiler.bmp&quot;);<br>if (font)<br> skin-&gt;setFont(font);</pre>
-- <pre>IGUIImage* img = env-&gt;addImage(<br> driver-&gt;getTexture(&quot;../../media/irrlichtlogoalpha.tga&quot;),<br> position2d&lt;int&gt;(10,10));</pre></td>
-+ <td> <pre>IGUISkin* skin = env-&gt;getSkin();<br>IGUIFont* font = env-&gt;getFont(&quot;../media/fonthaettenschweiler.bmp&quot;);<br>if (font)<br> skin-&gt;setFont(font);</pre>
-+ <pre>IGUIImage* img = env-&gt;addImage(<br> driver-&gt;getTexture(&quot;../media/irrlichtlogoalpha.tga&quot;),<br> position2d&lt;int&gt;(10,10));</pre></td>
- </tr>
- </table>
- <p>That's all, we only have to draw everything.</p>
---- examples/06.2DGraphics/main.cpp
-+++ examples/06.2DGraphics/main.cpp
-@@ -72,7 +72,7 @@
- e.g. all black pixels transparent. Please note that
- makeColorKeyTexture just creates an alpha channel based on the color.
- */
-- video::ITexture* images = driver->getTexture("../../media/2ddemo.png");
-+ video::ITexture* images = driver->getTexture("../media/2ddemo.png");
- driver->makeColorKeyTexture(images, core::position2d<s32>(0,0));
-
- /*
-@@ -84,7 +84,7 @@
- */
- gui::IGUIFont* font = device->getGUIEnvironment()->getBuiltInFont();
- gui::IGUIFont* font2 =
-- device->getGUIEnvironment()->getFont("../../media/fonthaettenschweiler.bmp");
-+ device->getGUIEnvironment()->getFont("../media/fonthaettenschweiler.bmp");
-
- core::rect<s32> imp1(349,15,385,78);
- core::rect<s32> imp2(387,15,423,78);
---- examples/06.2DGraphics/tutorial.html
-+++ examples/06.2DGraphics/tutorial.html
-@@ -8,7 +8,7 @@
- <br>
- <table width="95%" border="0" cellspacing="0" cellpadding="2" align="center">
- <tr>
-- <td bgcolor="#666699" width="10"><b><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="../../media/irrlichtlogo.jpg" width="88" height="31" border="0"></a></b></td>
-+ <td bgcolor="#666699" width="10"><b><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="../media/irrlichtlogo.jpg" width="88" height="31" border="0"></a></b></td>
- <td bgcolor="#666699" width="100%">
- <div align="center">
- <div align="center"></div>
-@@ -25,7 +25,7 @@
- make a 2d game with the engine, or if you want to draw a cool interface
- or head up display for your 3d game.</p>
- <p>The program which is described here will look like this:</p>
-- <p align="center"><img src="../../media/006shot.jpg" width="259" height="204"><br>
-+ <p align="center"><img src="../media/006shot.jpg" width="259" height="204"><br>
- </p>
- </div>
- </td>
-@@ -73,7 +73,7 @@
- based on the color. </p>
- <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center">
- <tr>
-- <td> <pre>video::ITexture* images = driver-&gt;getTexture(&quot;../../media/2ddemo.bmp&quot;);<br>driver-&gt;makeColorKeyTexture(images, core::position2d&lt;s32&gt;(0,0));</pre></td>
-+ <td> <pre>video::ITexture* images = driver-&gt;getTexture(&quot;../media/2ddemo.bmp&quot;);<br>driver-&gt;makeColorKeyTexture(images, core::position2d&lt;s32&gt;(0,0));</pre></td>
- </tr>
- </table>
- <p>To be able to draw some text with two different fonts, we load them.
-@@ -84,7 +84,7 @@
- <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center">
- <tr>
- <td> <pre>gui::IGUIFont* font = device-&gt;getGUIEnvironment()-&gt;getBuiltInFont();<br>gui::IGUIFont* font2 = device-&gt;getGUIEnvironment()-&gt;getFont(
-- &quot;../../media/fonthaettenschweiler.bmp&quot;);</pre>
-+ &quot;../media/fonthaettenschweiler.bmp&quot;);</pre>
- <pre>core::rect&lt;s32&gt; imp1(349,15,385,78);
- core::rect&lt;s32&gt; imp2(387,15,423,78);</pre></td>
- </tr>
---- examples/07.Collision/main.cpp
-+++ examples/07.Collision/main.cpp
-@@ -71,7 +71,7 @@
- video::IVideoDriver* driver = device->getVideoDriver();
- scene::ISceneManager* smgr = device->getSceneManager();
-
-- device->getFileSystem()->addZipFileArchive("../../media/map-20kdm2.pk3");
-+ device->getFileSystem()->addZipFileArchive("../media/map-20kdm2.pk3");
-
- scene::IAnimatedMesh* q3levelmesh = smgr->getMesh("20kdm2.bsp");
- scene::IMeshSceneNode* q3node = 0;
-@@ -171,7 +171,7 @@
- // Add the billboard.
- scene::IBillboardSceneNode * bill = smgr->addBillboardSceneNode();
- bill->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR );
-- bill->setMaterialTexture(0, driver->getTexture("../../media/particle.bmp"));
-+ bill->setMaterialTexture(0, driver->getTexture("../media/particle.bmp"));
- bill->setMaterialFlag(video::EMF_LIGHTING, false);
- bill->setMaterialFlag(video::EMF_ZBUFFER, false);
- bill->setSize(core::dimension2d<f32>(20.0f, 20.0f));
-@@ -183,14 +183,14 @@
- scene::IAnimatedMeshSceneNode* node = 0;
-
- // Add an MD2 node, which uses vertex-based animation.
-- node = smgr->addAnimatedMeshSceneNode(smgr->getMesh("../../media/faerie.md2"),
-+ node = smgr->addAnimatedMeshSceneNode(smgr->getMesh("../media/faerie.md2"),
- 0, IDFlag_IsPickable | IDFlag_IsHighlightable);
- node->setPosition(core::vector3df(-70,-15,-120)); // Put its feet on the floor.
- node->setScale(core::vector3df(2, 2, 2)); // Make it appear realistically scaled
- node->setMD2Animation(scene::EMAT_POINT);
- node->setAnimationSpeed(20.f);
- video::SMaterial material;
-- material.setTexture(0, driver->getTexture("../../media/faerie2.bmp"));
-+ material.setTexture(0, driver->getTexture("../media/faerie2.bmp"));
- material.Lighting = true;
- material.NormalizeNormals = true;
- node->getMaterial(0) = material;
-@@ -202,7 +202,7 @@
- selector->drop(); // We're done with this selector, so drop it now.
-
- // This X files uses skeletal animation, but without skinning.
-- node = smgr->addAnimatedMeshSceneNode(smgr->getMesh("../../media/dwarf.x"),
-+ node = smgr->addAnimatedMeshSceneNode(smgr->getMesh("../media/dwarf.x"),
- 0, IDFlag_IsPickable | IDFlag_IsHighlightable);
- node->setPosition(core::vector3df(-70,-66,0)); // Put its feet on the floor.
- node->setRotation(core::vector3df(0,-90,0)); // And turn it towards the camera.
-@@ -212,7 +212,7 @@
- selector->drop();
-
- // And this B3D file uses skinned skeletal animation.
-- node = smgr->addAnimatedMeshSceneNode(smgr->getMesh("../../media/ninja.b3d"),
-+ node = smgr->addAnimatedMeshSceneNode(smgr->getMesh("../media/ninja.b3d"),
- 0, IDFlag_IsPickable | IDFlag_IsHighlightable);
- node->setScale(core::vector3df(10, 10, 10));
- node->setPosition(core::vector3df(-70,-66,-60));
---- examples/07.Collision/tutorial.html
-+++ examples/07.Collision/tutorial.html
-@@ -8,7 +8,7 @@
- <br>
- <table width="95%" border="0" cellspacing="0" cellpadding="2" align="center">
- <tr>
-- <td bgcolor="#666699" width="10"><b><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="../../media/irrlichtlogo.jpg" width="88" height="31" border="0"></a></b></td>
-+ <td bgcolor="#666699" width="10"><b><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="../media/irrlichtlogo.jpg" width="88" height="31" border="0"></a></b></td>
- <td bgcolor="#666699" width="100%">
- <div align="center">
- <div align="center"></div>
-@@ -25,7 +25,7 @@
- moving through 3d worlds with stair climbing and sliding, manual triangle
- picking and manual scene node picking.</p>
- <p>The program which is described here will look like this:</p>
-- <p align="center"><img src="../../media/007shot.jpg" width="259" height="204"><br>
-+ <p align="center"><img src="../media/007shot.jpg" width="259" height="204"><br>
- </p>
- </div>
- </td>
-@@ -61,7 +61,7 @@
- <font color="#008000"> // create device</font></font></pre>
- <pre> IrrlichtDevice *device = createDevice(driverType,
- core::dimension2d&lt;s32&gt;(640, 480), 16, false);<br>
-- if (device == 0)<br> return 1; // could not create selected driver.<br><br> video::IVideoDriver* driver = device-&gt;getVideoDriver();<br> scene::ISceneManager* smgr = device-&gt;getSceneManager();<br><br> <font size="2">device-&gt;getFileSystem()-&gt;addZipFileArchive<br> (<font color="#FF0000">&quot;../../media/map-20kdm2.pk3&quot;</font>);
-+ if (device == 0)<br> return 1; // could not create selected driver.<br><br> video::IVideoDriver* driver = device-&gt;getVideoDriver();<br> scene::ISceneManager* smgr = device-&gt;getSceneManager();<br><br> <font size="2">device-&gt;getFileSystem()-&gt;addZipFileArchive<br> (<font color="#FF0000">&quot;../media/map-20kdm2.pk3&quot;</font>);
-
-
- scene::IAnimatedMesh* q3levelmesh = smgr-&gt;getMesh(<font color="#FF0000">&quot;20kdm2.bsp&quot;</font>);
-@@ -161,18 +161,18 @@
-
- </i></font> scene::IBillboardSceneNode * bill = smgr-&gt;addBillboardSceneNode();
- bill-&gt;setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR );
-- bill-&gt;setMaterialTexture(<font color="#800080">0</font>, driver-&gt;getTexture(<br> <font color="#FF0000">&quot;../../media/particle.bmp&quot;</font>));
-+ bill-&gt;setMaterialTexture(<font color="#800080">0</font>, driver-&gt;getTexture(<br> <font color="#FF0000">&quot;../media/particle.bmp&quot;</font>));
- bill-&gt;setMaterialFlag(video::EMF_LIGHTING, <b>false</b>);
- bill-&gt;setSize(core::dimension2d&lt;f32&gt;(<font color="#800080">20.0f</font>, <font color="#800080">20.0f</font>));
-
- <font color="#0A246A"><i>// add 3 animated faeries.
-
- </i></font> video::SMaterial material;
-- material.Texture1 = driver-&gt;getTexture(<font color="#FF0000"><br> &quot;../../media/faerie2.bmp&quot;</font>);
-+ material.Texture1 = driver-&gt;getTexture(<font color="#FF0000"><br> &quot;../media/faerie2.bmp&quot;</font>);
- material.Lighting = <b>true</b>;
-
- scene::IAnimatedMeshSceneNode* node = <font color="#800080">0</font>;
-- scene::IAnimatedMesh* faerie = smgr-&gt;getMesh(<br> <font color="#FF0000">&quot;../../media/faerie.md2&quot;</font>);
-+ scene::IAnimatedMesh* faerie = smgr-&gt;getMesh(<br> <font color="#FF0000">&quot;../media/faerie.md2&quot;</font>);
-
- <b>if </b>(faerie)
- {
---- examples/08.SpecialFX/main.cpp
-+++ examples/08.SpecialFX/main.cpp
-@@ -83,14 +83,14 @@
- off too with this code.
- */
-
-- scene::IAnimatedMesh* mesh = smgr->getMesh("../../media/room.3ds");
-+ scene::IAnimatedMesh* mesh = smgr->getMesh("../media/room.3ds");
-
- smgr->getMeshManipulator()->makePlanarTextureMapping(mesh->getMesh(0), 0.004f);
-
- scene::ISceneNode* node = 0;
-
- node = smgr->addAnimatedMeshSceneNode(mesh);
-- node->setMaterialTexture(0, driver->getTexture("../../media/wall.jpg"));
-+ node->setMaterialTexture(0, driver->getTexture("../media/wall.jpg"));
- node->getMaterial(0).SpecularColor.set(0,0,0,0);
-
- /*
-@@ -113,8 +113,8 @@
- node = smgr->addWaterSurfaceSceneNode(mesh->getMesh(0), 3.0f, 300.0f, 30.0f);
- node->setPosition(core::vector3df(0,7,0));
-
-- node->setMaterialTexture(0, driver->getTexture("../../media/stones.jpg"));
-- node->setMaterialTexture(1, driver->getTexture("../../media/water.jpg"));
-+ node->setMaterialTexture(0, driver->getTexture("../media/stones.jpg"));
-+ node->setMaterialTexture(1, driver->getTexture("../media/water.jpg"));
-
- node->setMaterialType(video::EMT_REFLECTION_2_LAYER);
-
-@@ -139,7 +139,7 @@
- node = smgr->addBillboardSceneNode(node, core::dimension2d<f32>(50, 50));
- node->setMaterialFlag(video::EMF_LIGHTING, false);
- node->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR);
-- node->setMaterialTexture(0, driver->getTexture("../../media/particlewhite.bmp"));
-+ node->setMaterialTexture(0, driver->getTexture("../media/particlewhite.bmp"));
-
- /*
- The next special effect is a lot more interesting: A particle system.
-@@ -203,7 +203,7 @@
- ps->setScale(core::vector3df(2,2,2));
- ps->setMaterialFlag(video::EMF_LIGHTING, false);
- ps->setMaterialFlag(video::EMF_ZWRITE_ENABLE, false);
-- ps->setMaterialTexture(0, driver->getTexture("../../media/fire.bmp"));
-+ ps->setMaterialTexture(0, driver->getTexture("../media/fire.bmp"));
- ps->setMaterialType(video::EMT_TRANSPARENT_VERTEX_ALPHA);
-
- /*
-@@ -228,7 +228,7 @@
- for (s32 g=7; g > 0; --g)
- {
- core::stringc tmp;
-- tmp = "../../media/portal";
-+ tmp = "../media/portal";
- tmp += g;
- tmp += ".bmp";
- video::ITexture* t = driver->getTexture( tmp.c_str() );
-@@ -263,7 +263,7 @@
-
- // add animated character
-
-- mesh = smgr->getMesh("../../media/dwarf.x");
-+ mesh = smgr->getMesh("../media/dwarf.x");
- scene::IAnimatedMeshSceneNode* anode = 0;
-
- anode = smgr->addAnimatedMeshSceneNode(mesh);
---- examples/08.SpecialFX/tutorial.html
-+++ examples/08.SpecialFX/tutorial.html
-@@ -8,7 +8,7 @@
- <br>
- <table width="95%" border="0" cellspacing="0" cellpadding="2" align="center">
- <tr>
-- <td bgcolor="#666699" width="10"><b><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="../../media/irrlichtlogo.jpg" width="88" height="31" border="0"></a></b></td>
-+ <td bgcolor="#666699" width="10"><b><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="../media/irrlichtlogo.jpg" width="88" height="31" border="0"></a></b></td>
- <td bgcolor="#666699" width="100%">
- <div align="center">
- <div align="left"><b><font color="#FFFFFF">Tutorial 8. Special Effects</font></b></div>
-@@ -22,7 +22,7 @@
- use stencil buffer shadows, the particle system, billboards, dynamic
- light and the water surface scene node. </p>
- <p>The program which is described here will look like this:</p>
-- <p align="center"><img src="../../media/008shot.jpg" width="259" height="204"><br>
-+ <p align="center"><img src="../media/008shot.jpg" width="259" height="204"><br>
- </p>
- </div>
- </td>
-@@ -82,7 +82,7 @@
- <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center">
- <tr>
- <td> <pre><font size=2> scene::IAnimatedMesh* mesh = smgr-&gt;getMesh(
-- <font color="#FF0000">&quot;../../media/room.3ds&quot;</font>);
-+ <font color="#FF0000">&quot;../media/room.3ds&quot;</font>);
-
- smgr-&gt;getMeshManipulator()-&gt;makePlanarTextureMapping(
- mesh-&gt;getMesh(<font color="#800080">0</font>), <font color="#800080">0.008f</font>);
-@@ -90,7 +90,7 @@
- scene::ISceneNode* node = <font color="#800080">0</font>;
-
- node = smgr-&gt;addAnimatedMeshSceneNode(mesh);
-- node-&gt;setMaterialTexture(<font color="#800080">0</font>, driver-&gt;getTexture(<font color="#FF0000">&quot;../../media/wall.jpg&quot;</font>));
-+ node-&gt;setMaterialTexture(<font color="#800080">0</font>, driver-&gt;getTexture(<font color="#FF0000">&quot;../media/wall.jpg&quot;</font>));
- node-&gt;getMaterial(0).SpecularColor.set(0,0,0,0);</font></pre></td>
- </tr>
- </table>
-@@ -113,8 +113,8 @@
- node = smgr-&gt;addWaterSurfaceSceneNode(mesh-&gt;getMesh(<font color="#800080">0</font>), <font color="#800080">3.0f</font>, <font color="#800080">300.0f</font>, <font color="#800080">30.0f</font>);
- node-&gt;setPosition(core::vector3df(<font color="#800080">0</font>,<font color="#800080">7</font>,<font color="#800080">0</font>));
-
-- node-&gt;setMaterialTexture(<font color="#800080">0</font>, driver-&gt;getTexture(<font color="#FF0000">&quot;../../media/stones.jpg&quot;</font>));
-- node-&gt;setMaterialTexture(<font color="#800080">1</font>, driver-&gt;getTexture(<font color="#FF0000">&quot;../../media/water.jpg&quot;</font>));
-+ node-&gt;setMaterialTexture(<font color="#800080">0</font>, driver-&gt;getTexture(<font color="#FF0000">&quot;../media/stones.jpg&quot;</font>));
-+ node-&gt;setMaterialTexture(<font color="#800080">1</font>, driver-&gt;getTexture(<font color="#FF0000">&quot;../media/water.jpg&quot;</font>));
-
- node-&gt;setMaterialType(video::EMT_REFLECTION_2_LAYER<font size=3 face="Courier New">);
- </font></pre></td>
-@@ -141,7 +141,7 @@
- </i></font> node = smgr-&gt;addBillboardSceneNode(node, core::dimension2d&lt;f32&gt;(<font color="#800080">50</font>, <font color="#800080">50</font>));
- node-&gt;setMaterialFlag(video::EMF_LIGHTING, <b>false</b>);
- node-&gt;setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR);
-- node-&gt;setMaterialTexture(<font color="#800080">0</font>, driver-&gt;getTexture(<font color="#FF0000">&quot;../../media/particlewhite.bmp&quot;</font>));
-+ node-&gt;setMaterialTexture(<font color="#800080">0</font>, driver-&gt;getTexture(<font color="#FF0000">&quot;../media/particlewhite.bmp&quot;</font>));
-
- </font></pre></td>
- </tr>
-@@ -201,7 +201,7 @@
- paf-&gt;drop();
-
- ps-&gt;setMaterialFlag(video::EMF_LIGHTING, <b>false</b>);
-- ps-&gt;setMaterialTexture(<font color="#800080">0</font>, driver-&gt;getTexture(<font color="#FF0000">&quot;../../media/particle.bmp&quot;</font>));
-+ ps-&gt;setMaterialTexture(<font color="#800080">0</font>, driver-&gt;getTexture(<font color="#FF0000">&quot;../media/particle.bmp&quot;</font>));
- ps-&gt;setMaterialType(video::EMT_TRANSPARENT_VERTEX_ALPHA)<font size="2">;</font></font></pre></td>
- </tr>
- </table>
-@@ -219,7 +219,7 @@
- because the normals will be scaled too.</p>
- <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center">
- <tr>
-- <td><pre><font size=2> mesh = smgr-&gt;getMesh(<font color="#FF0000">&quot;../../media/dwarf.x&quot;</font>);
-+ <td><pre><font size=2> mesh = smgr-&gt;getMesh(<font color="#FF0000">&quot;../media/dwarf.x&quot;</font>);
- scene::IAnimatedMeshSceneNode* anode = <font color="#800080">0</font>;
-
- anode = smgr-&gt;addAnimatedMeshSceneNode(mesh);
---- examples/09.Meshviewer/main.cpp
-+++ examples/09.Meshviewer/main.cpp
-@@ -611,7 +611,7 @@
- smgr->addLightSceneNode(0, core::vector3df(200,200,200),
- video::SColorf(1.0f,1.0f,1.0f),2000);
- // add our media directory as "search path"
-- Device->getFileSystem()->addFolderFileArchive("../../media/");
-+ Device->getFileSystem()->addFolderFileArchive("../media/");
-
- /*
- The next step is to read the configuration file. It is stored in the xml
---- examples/09.Meshviewer/tutorial.html
-+++ examples/09.Meshviewer/tutorial.html
-@@ -8,7 +8,7 @@
- <br>
- <table width="95%" border="0" cellspacing="0" cellpadding="2" align="center">
- <tr>
-- <td bgcolor="#666699" width="10"><b><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="../../media/irrlichtlogo.jpg" width="88" height="31" border="0"></a></b></td>
-+ <td bgcolor="#666699" width="10"><b><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="../media/irrlichtlogo.jpg" width="88" height="31" border="0"></a></b></td>
- <td bgcolor="#666699" width="100%">
- <div align="center">
- <div align="left"><b><font color="#FFFFFF">Tutorial 9. Mesh Viewer</font></b></div>
-@@ -25,7 +25,7 @@
- Menus, ComboBoxes, Tabcontrols, Editboxes, Images, MessageBoxes, SkyBoxes,
- and how to parse XML files with the integrated XML reader of the engine.</p>
- <p>The program which is described here will look like this:</p>
-- <p align="center"><img src="../../media/009shot.jpg" width="260" height="203"><br>
-+ <p align="center"><img src="../media/009shot.jpg" width="260" height="203"><br>
- </p>
- </div>
- </td>
-@@ -122,7 +122,7 @@
- Irrlicht Engine integrated XML parser: </p>
- <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center">
- <tr>
-- <td><pre> <font color="#006600">// read configuration from xml file</font><br> io::IXMLReader* xml =<br> Device-&gt;getFileSystem()-&gt;createXMLReader(&quot;../../media/config.xml&quot;);<br> while(xml &amp;&amp; xml-&gt;read())<br> {<br> switch(xml-&gt;getNodeType())<br> {<br> case io::EXN_TEXT:<br> <font color="#006600">// in this xml file, the only text which occurs is the messageText</font><br> MessageText = xml-&gt;getNodeData();<br> break;<br> case io::EXN_ELEMENT:<br> {<br> if (core::stringw(&quot;startUpModel&quot;) == xml-&gt;getNodeName())<br> StartUpModelFile = xml-&gt;getAttributeValue(L&quot;file&quot;);<br> else<br> if (core::stringw(&quot;messageText&quot;) == xml-&gt;getNodeName())<br> Caption = xml-&gt;getAttributeValue(L&quot;caption&quot;);<br> }<br> break;<br> }<br> }<br> if (xml)<br> xml-&gt;drop(); <font color="#006600">// don't forget to delete the xml reader </font><br>
-+ <td><pre> <font color="#006600">// read configuration from xml file</font><br> io::IXMLReader* xml =<br> Device-&gt;getFileSystem()-&gt;createXMLReader(&quot;../media/config.xml&quot;);<br> while(xml &amp;&amp; xml-&gt;read())<br> {<br> switch(xml-&gt;getNodeType())<br> {<br> case io::EXN_TEXT:<br> <font color="#006600">// in this xml file, the only text which occurs is the messageText</font><br> MessageText = xml-&gt;getNodeData();<br> break;<br> case io::EXN_ELEMENT:<br> {<br> if (core::stringw(&quot;startUpModel&quot;) == xml-&gt;getNodeName())<br> StartUpModelFile = xml-&gt;getAttributeValue(L&quot;file&quot;);<br> else<br> if (core::stringw(&quot;messageText&quot;) == xml-&gt;getNodeName())<br> Caption = xml-&gt;getAttributeValue(L&quot;caption&quot;);<br> }<br> break;<br> }<br> }<br> if (xml)<br> xml-&gt;drop(); <font color="#006600">// don't forget to delete the xml reader </font><br>
- </pre></td>
- </tr>
- </table>
-@@ -135,7 +135,7 @@
- &quot;File&quot; entry is the menu item with index 0. </p>
- <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center">
- <tr>
-- <td><pre> <font color="#006600">// set a nicer font</font><br> IGUISkin* skin = env-&gt;getSkin();<br> IGUIFont* font = env-&gt;getFont(&quot;../../media/fonthaettenschweiler.bmp&quot;);<br> if (font)<br> skin-&gt;setFont(font);<br><br><font color="#006600"> // create menu</font><br> gui::IGUIContextMenu* menu = env-&gt;addMenu();<br> menu-&gt;addItem(L&quot;File&quot;, -1, true, true);<br> menu-&gt;addItem(L&quot;View&quot;, -1, true, true);<br> menu-&gt;addItem(L&quot;Help&quot;, -1, true, true);<br><br> gui::IGUIContextMenu* submenu;<br> submenu = menu-&gt;getSubMenu(0);<br> submenu-&gt;addItem(L&quot;Open Model File...&quot;, 100);<br> submenu-&gt;addSeparator();<br> submenu-&gt;addItem(L&quot;Quit&quot;, 200);<br><br> submenu = menu-&gt;getSubMenu(1);<br> submenu-&gt;addItem(L&quot;toggle sky box visibility&quot;, 300);<br> submenu-&gt;addItem(L&quot;toggle model debug information&quot;, 400);<br> submenu-&gt;addItem(L&quot;model material&quot;, -1, true, true );<br><br> submenu = submenu-&gt;getSubMenu(2);<br> submenu-&gt;addItem(L&quot;Solid&quot;, 610);<br> submenu-&gt;addItem(L&quot;Transparent&quot;, 620);<br> submenu-&gt;addItem(L&quot;Reflection&quot;, 630);<br><br> submenu = menu-&gt;getSubMenu(2);<br> submenu-&gt;addItem(L&quot;About&quot;, 500);
-+ <td><pre> <font color="#006600">// set a nicer font</font><br> IGUISkin* skin = env-&gt;getSkin();<br> IGUIFont* font = env-&gt;getFont(&quot;../media/fonthaettenschweiler.bmp&quot;);<br> if (font)<br> skin-&gt;setFont(font);<br><br><font color="#006600"> // create menu</font><br> gui::IGUIContextMenu* menu = env-&gt;addMenu();<br> menu-&gt;addItem(L&quot;File&quot;, -1, true, true);<br> menu-&gt;addItem(L&quot;View&quot;, -1, true, true);<br> menu-&gt;addItem(L&quot;Help&quot;, -1, true, true);<br><br> gui::IGUIContextMenu* submenu;<br> submenu = menu-&gt;getSubMenu(0);<br> submenu-&gt;addItem(L&quot;Open Model File...&quot;, 100);<br> submenu-&gt;addSeparator();<br> submenu-&gt;addItem(L&quot;Quit&quot;, 200);<br><br> submenu = menu-&gt;getSubMenu(1);<br> submenu-&gt;addItem(L&quot;toggle sky box visibility&quot;, 300);<br> submenu-&gt;addItem(L&quot;toggle model debug information&quot;, 400);<br> submenu-&gt;addItem(L&quot;model material&quot;, -1, true, true );<br><br> submenu = submenu-&gt;getSubMenu(2);<br> submenu-&gt;addItem(L&quot;Solid&quot;, 610);<br> submenu-&gt;addItem(L&quot;Transparent&quot;, 620);<br> submenu-&gt;addItem(L&quot;Reflection&quot;, 630);<br><br> submenu = menu-&gt;getSubMenu(2);<br> submenu-&gt;addItem(L&quot;About&quot;, 500);
- </pre></td>
- </tr>
- </table>
-@@ -145,7 +145,7 @@
- <br>
- <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center">
- <tr>
-- <td><pre><font color="#006600"> // create toolbar</font><br> gui::IGUIToolBar* bar = env-&gt;addToolBar();<br> bar-&gt;addButton(1102, 0, driver-&gt;getTexture(&quot;../../media/open.bmp&quot;));<br> bar-&gt;addButton(1103, 0, driver-&gt;getTexture(&quot;../../media/help.bmp&quot;));<br> bar-&gt;addButton(1104, 0, driver-&gt;getTexture(&quot;../../media/tools.bmp&quot;));<br><br><font color="#006600"> // create a combobox with some senseless texts</font><br> gui::IGUIComboBox* box = env-&gt;addComboBox(core::rect&lt;s32&gt;(100,5,200,25), bar);<br> box-&gt;addItem(L&quot;Bilinear&quot;);<br> box-&gt;addItem(L&quot;Trilinear&quot;);<br> box-&gt;addItem(L&quot;Anisotropic&quot;);<br> box-&gt;addItem(L&quot;Isotropic&quot;);<br> box-&gt;addItem(L&quot;Psychedelic&quot;);<br> box-&gt;addItem(L&quot;No filtering&quot;);</pre></td>
-+ <td><pre><font color="#006600"> // create toolbar</font><br> gui::IGUIToolBar* bar = env-&gt;addToolBar();<br> bar-&gt;addButton(1102, 0, driver-&gt;getTexture(&quot;../media/open.bmp&quot;));<br> bar-&gt;addButton(1103, 0, driver-&gt;getTexture(&quot;../media/help.bmp&quot;));<br> bar-&gt;addButton(1104, 0, driver-&gt;getTexture(&quot;../media/tools.bmp&quot;));<br><br><font color="#006600"> // create a combobox with some senseless texts</font><br> gui::IGUIComboBox* box = env-&gt;addComboBox(core::rect&lt;s32&gt;(100,5,200,25), bar);<br> box-&gt;addItem(L&quot;Bilinear&quot;);<br> box-&gt;addItem(L&quot;Trilinear&quot;);<br> box-&gt;addItem(L&quot;Anisotropic&quot;);<br> box-&gt;addItem(L&quot;Isotropic&quot;);<br> box-&gt;addItem(L&quot;Psychedelic&quot;);<br> box-&gt;addItem(L&quot;No filtering&quot;);</pre></td>
- </tr>
- </table>
- <br>
-@@ -156,7 +156,7 @@
- <br>
- <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center">
- <tr>
-- <td><pre> <font color="#006600">// disable alpha</font><br> for (s32 i=0; i&lt;gui::EGDC_COUNT ; ++i)<br> {<br> video::SColor col = env-&gt;getSkin()-&gt;getColor((gui::EGUI_DEFAULT_COLOR)i);<br> col.setAlpha(255);<br> env-&gt;getSkin()-&gt;setColor((gui::EGUI_DEFAULT_COLOR)i, col);<br> }<br><br><font color="#006600"> // add a tabcontrol</font><br> createToolBox();<br><br> <font color="#006600">// add the irrlicht engine logo</font><br> IGUIImage* img = env-&gt;addImage(core::rect&lt;s32&gt;(22,429,108,460), 0, 666);<br> img-&gt;setImage(driver-&gt;getTexture(&quot;../../media/irrlichtlogoaligned.jpg&quot;));<br><br> <font color="#006600">// create fps text </font><br> IGUIStaticText* fpstext =<br> env-&gt;addStaticText(L&quot;&quot;, core::rect&lt;s32&gt;(210,26,270,41), true);<br><br> <font color="#006600">// set window caption</font><br> Caption += &quot; - [&quot;;<br> Caption += driver-&gt;getName();<br> Caption += &quot;]&quot;;<br> Device-&gt;setWindowCaption(Caption.c_str());</pre></td>
-+ <td><pre> <font color="#006600">// disable alpha</font><br> for (s32 i=0; i&lt;gui::EGDC_COUNT ; ++i)<br> {<br> video::SColor col = env-&gt;getSkin()-&gt;getColor((gui::EGUI_DEFAULT_COLOR)i);<br> col.setAlpha(255);<br> env-&gt;getSkin()-&gt;setColor((gui::EGUI_DEFAULT_COLOR)i, col);<br> }<br><br><font color="#006600"> // add a tabcontrol</font><br> createToolBox();<br><br> <font color="#006600">// add the irrlicht engine logo</font><br> IGUIImage* img = env-&gt;addImage(core::rect&lt;s32&gt;(22,429,108,460), 0, 666);<br> img-&gt;setImage(driver-&gt;getTexture(&quot;../media/irrlichtlogoaligned.jpg&quot;));<br><br> <font color="#006600">// create fps text </font><br> IGUIStaticText* fpstext =<br> env-&gt;addStaticText(L&quot;&quot;, core::rect&lt;s32&gt;(210,26,270,41), true);<br><br> <font color="#006600">// set window caption</font><br> Caption += &quot; - [&quot;;<br> Caption += driver-&gt;getName();<br> Caption += &quot;]&quot;;<br> Device-&gt;setWindowCaption(Caption.c_str());</pre></td>
- </tr>
- </table>
- <br>
-@@ -168,7 +168,7 @@
- <br>
- <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center">
- <tr>
-- <td><pre> <font color="#006600">// show about message box and load default model</font><br> showAboutText();<br> loadModel(StartUpModelFile.c_str());<br><font color="#006600"><br> // add skybox</font> <br> SkyBox = smgr-&gt;addSkyBoxSceneNode(<br> driver-&gt;getTexture(&quot;../../media/irrlicht2_up.bmp&quot;),<br> driver-&gt;getTexture(&quot;../../media/irrlicht2_dn.bmp&quot;),<br> driver-&gt;getTexture(&quot;../../media/irrlicht2_lf.bmp&quot;),<br> driver-&gt;getTexture(&quot;../../media/irrlicht2_rt.bmp&quot;),<br> driver-&gt;getTexture(&quot;../../media/irrlicht2_ft.bmp&quot;),<br> driver-&gt;getTexture(&quot;../../media/irrlicht2_bk.bmp&quot;));<br><br><font color="#006600"> // add a camera scene node </font><br> smgr-&gt;addCameraSceneNodeMaya();<br> <br> <font color="#006600">// draw everything</font><br> while(Device-&gt;run() &amp;&amp; driver)<br> if (Device-&gt;isWindowActive())<br> {<br> driver-&gt;beginScene(true, true, video::SColor(150,50,50,50));<br> smgr-&gt;drawAll();<br> env-&gt;drawAll();<br> <br> driver-&gt;endScene();<br><br> core::stringw str = L&quot;FPS: &quot;;<br> str += driver-&gt;getFPS();<br> fpstext-&gt;setText(str.c_str());<br> }<br> Device-&gt;drop();<br> return 0;<br>}<br></pre></td>
-+ <td><pre> <font color="#006600">// show about message box and load default model</font><br> showAboutText();<br> loadModel(StartUpModelFile.c_str());<br><font color="#006600"><br> // add skybox</font> <br> SkyBox = smgr-&gt;addSkyBoxSceneNode(<br> driver-&gt;getTexture(&quot;../media/irrlicht2_up.bmp&quot;),<br> driver-&gt;getTexture(&quot;../media/irrlicht2_dn.bmp&quot;),<br> driver-&gt;getTexture(&quot;../media/irrlicht2_lf.bmp&quot;),<br> driver-&gt;getTexture(&quot;../media/irrlicht2_rt.bmp&quot;),<br> driver-&gt;getTexture(&quot;../media/irrlicht2_ft.bmp&quot;),<br> driver-&gt;getTexture(&quot;../media/irrlicht2_bk.bmp&quot;));<br><br><font color="#006600"> // add a camera scene node </font><br> smgr-&gt;addCameraSceneNodeMaya();<br> <br> <font color="#006600">// draw everything</font><br> while(Device-&gt;run() &amp;&amp; driver)<br> if (Device-&gt;isWindowActive())<br> {<br> driver-&gt;beginScene(true, true, video::SColor(150,50,50,50));<br> smgr-&gt;drawAll();<br> env-&gt;drawAll();<br> <br> driver-&gt;endScene();<br><br> core::stringw str = L&quot;FPS: &quot;;<br> str += driver-&gt;getFPS();<br> fpstext-&gt;setText(str.c_str());<br> }<br> Device-&gt;drop();<br> return 0;<br>}<br></pre></td>
- </tr>
- </table>
- <br>
---- examples/10.Shaders/main.cpp
-+++ examples/10.Shaders/main.cpp
-@@ -177,32 +177,32 @@
- switch(driverType)
- {
- case video::EDT_DIRECT3D8:
-- psFileName = "../../media/d3d8.psh";
-- vsFileName = "../../media/d3d8.vsh";
-+ psFileName = "../media/d3d8.psh";
-+ vsFileName = "../media/d3d8.vsh";
- break;
- case video::EDT_DIRECT3D9:
- if (UseHighLevelShaders)
- {
-- psFileName = "../../media/d3d9.hlsl";
-+ psFileName = "../media/d3d9.hlsl";
- vsFileName = psFileName; // both shaders are in the same file
- }
- else
- {
-- psFileName = "../../media/d3d9.psh";
-- vsFileName = "../../media/d3d9.vsh";
-+ psFileName = "../media/d3d9.psh";
-+ vsFileName = "../media/d3d9.vsh";
- }
- break;
-
- case video::EDT_OPENGL:
- if (UseHighLevelShaders)
- {
-- psFileName = "../../media/opengl.frag";
-- vsFileName = "../../media/opengl.vert";
-+ psFileName = "../media/opengl.frag";
-+ vsFileName = "../media/opengl.vert";
- }
- else
- {
-- psFileName = "../../media/opengl.psh";
-- vsFileName = "../../media/opengl.vsh";
-+ psFileName = "../media/opengl.psh";
-+ vsFileName = "../media/opengl.vsh";
- }
- break;
- }
-@@ -311,7 +311,7 @@
-
- scene::ISceneNode* node = smgr->addCubeSceneNode(50);
- node->setPosition(core::vector3df(0,0,0));
-- node->setMaterialTexture(0, driver->getTexture("../../media/wall.bmp"));
-+ node->setMaterialTexture(0, driver->getTexture("../media/wall.bmp"));
- node->setMaterialFlag(video::EMF_LIGHTING, false);
- node->setMaterialType((video::E_MATERIAL_TYPE)newMaterialType1);
-
-@@ -332,7 +332,7 @@
-
- node = smgr->addCubeSceneNode(50);
- node->setPosition(core::vector3df(0,-10,50));
-- node->setMaterialTexture(0, driver->getTexture("../../media/wall.bmp"));
-+ node->setMaterialTexture(0, driver->getTexture("../media/wall.bmp"));
- node->setMaterialFlag(video::EMF_LIGHTING, false);
- node->setMaterialType((video::E_MATERIAL_TYPE)newMaterialType2);
-
-@@ -353,7 +353,7 @@
-
- node = smgr->addCubeSceneNode(50);
- node->setPosition(core::vector3df(0,50,25));
-- node->setMaterialTexture(0, driver->getTexture("../../media/wall.bmp"));
-+ node->setMaterialTexture(0, driver->getTexture("../media/wall.bmp"));
- node->setMaterialFlag(video::EMF_LIGHTING, false);
- smgr->addTextSceneNode(gui->getBuiltInFont(), L"NO SHADER",
- video::SColor(255,255,255,255), node);
-@@ -369,12 +369,12 @@
- driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
-
- smgr->addSkyBoxSceneNode(
-- driver->getTexture("../../media/irrlicht2_up.jpg"),
-- driver->getTexture("../../media/irrlicht2_dn.jpg"),
-- driver->getTexture("../../media/irrlicht2_lf.jpg"),
-- driver->getTexture("../../media/irrlicht2_rt.jpg"),
-- driver->getTexture("../../media/irrlicht2_ft.jpg"),
-- driver->getTexture("../../media/irrlicht2_bk.jpg"));
-+ driver->getTexture("../media/irrlicht2_up.jpg"),
-+ driver->getTexture("../media/irrlicht2_dn.jpg"),
-+ driver->getTexture("../media/irrlicht2_lf.jpg"),
-+ driver->getTexture("../media/irrlicht2_rt.jpg"),
-+ driver->getTexture("../media/irrlicht2_ft.jpg"),
-+ driver->getTexture("../media/irrlicht2_bk.jpg"));
-
- driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, true);
-
---- examples/10.Shaders/tutorial.html
-+++ examples/10.Shaders/tutorial.html
-@@ -8,7 +8,7 @@
- <br>
- <table width="95%" border="0" cellspacing="0" cellpadding="2" align="center">
- <tr>
-- <td bgcolor="#666699" width="10"><b><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="../../media/irrlichtlogo.jpg" width="88" height="31" border="0"></a></b></td>
-+ <td bgcolor="#666699" width="10"><b><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="../media/irrlichtlogo.jpg" width="88" height="31" border="0"></a></b></td>
- <td bgcolor="#666699" width="100%">
- <div align="center">
- <div align="left"><b><font color="#FFFFFF">Tutorial 10. Shaders</font></b></div>
-@@ -26,7 +26,7 @@
- to read the D3D or OpenGL documentation, to search a tutorial, or to
- read a book about this.</p>
- <p>The program which is described here will look like this:</p>
-- <p align="center"><img src="../../media/010shot.jpg" width="260" height="203"><br>
-+ <p align="center"><img src="../media/010shot.jpg" width="260" height="203"><br>
- </p>
- </div>
- </td>
-@@ -91,7 +91,7 @@
- and use later addShaderMaterial() instead of addShaderMaterialFromFiles().</p>
- <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center">
- <tr>
-- <td> <pre> c8* vsFileName = 0<font color="#006600">; // filename for the vertex shader</font><br> c8* psFileName = 0<font color="#006600">; // filename for the pixel shader</font><br><br> switch(driverType)<br> {<br> case video::EDT_DIRECT3D8:<br> psFileName = &quot;../../media/d3d8.psh&quot;;<br> vsFileName = &quot;../../media/d3d8.vsh&quot;;<br> break;<br> case video::EDT_DIRECT3D9:<br> if (UseHighLevelShaders)<br> {<br> psFileName = &quot;../../media/d3d9.hlsl&quot;;<br> vsFileName = psFileName; <font color="#006600">// both shaders are in the same file</font><br> }<br> else<br> {<br> psFileName = &quot;../../media/d3d9.psh&quot;;<br> vsFileName = &quot;../../media/d3d9.vsh&quot;;<br> }<br> break;<br> case video::EDT_OPENGL:<br> if (UseHighLevelShaders)<br> {<br> psFileName = &quot;../../media/opengl.frag&quot;;<br> vsFileName = &quot;../../media/opengl.vert&quot;;<br> }<br> else<br> {<br> psFileName = &quot;../../media/opengl.psh&quot;;<br> vsFileName = &quot;../../media/opengl.vsh&quot;;<br> }<br> break;<br> }<br></pre>
-+ <td> <pre> c8* vsFileName = 0<font color="#006600">; // filename for the vertex shader</font><br> c8* psFileName = 0<font color="#006600">; // filename for the pixel shader</font><br><br> switch(driverType)<br> {<br> case video::EDT_DIRECT3D8:<br> psFileName = &quot;../media/d3d8.psh&quot;;<br> vsFileName = &quot;../media/d3d8.vsh&quot;;<br> break;<br> case video::EDT_DIRECT3D9:<br> if (UseHighLevelShaders)<br> {<br> psFileName = &quot;../media/d3d9.hlsl&quot;;<br> vsFileName = psFileName; <font color="#006600">// both shaders are in the same file</font><br> }<br> else<br> {<br> psFileName = &quot;../media/d3d9.psh&quot;;<br> vsFileName = &quot;../media/d3d9.vsh&quot;;<br> }<br> break;<br> case video::EDT_OPENGL:<br> if (UseHighLevelShaders)<br> {<br> psFileName = &quot;../media/opengl.frag&quot;;<br> vsFileName = &quot;../media/opengl.vert&quot;;<br> }<br> else<br> {<br> psFileName = &quot;../media/opengl.psh&quot;;<br> vsFileName = &quot;../media/opengl.vsh&quot;;<br> }<br> break;<br> }<br></pre>
- </td>
- </tr>
- </table>
-@@ -147,7 +147,7 @@
-
- scene::ISceneNode* node = smgr-&gt;addCubeSceneNode(50);
- node-&gt;setPosition(core::vector3df(0,0,0));
-- node-&gt;setMaterialTexture(0, driver-&gt;getTexture(&quot;../../media/wall.bmp&quot;));
-+ node-&gt;setMaterialTexture(0, driver-&gt;getTexture(&quot;../media/wall.bmp&quot;));
- node-&gt;setMaterialFlag(video::EMF_LIGHTING, false);
- node-&gt;setMaterialType((video::E_MATERIAL_TYPE)newMaterialType1);
-
-@@ -168,7 +168,7 @@
-
- node = smgr-&gt;addCubeSceneNode(50);
- node-&gt;setPosition(core::vector3df(0,-10,50));
-- node-&gt;setMaterialTexture(0, driver-&gt;getTexture(&quot;../../media/wall.bmp&quot;));
-+ node-&gt;setMaterialTexture(0, driver-&gt;getTexture(&quot;../media/wall.bmp&quot;));
- node-&gt;setMaterialFlag(video::EMF_LIGHTING, false);
- node-&gt;setMaterialType((video::E_MATERIAL_TYPE)newMaterialType2);
-
-@@ -191,7 +191,7 @@
-
- node = smgr-&gt;addCubeSceneNode(50);
- node-&gt;setPosition(core::vector3df(0,50,25));
-- node-&gt;setMaterialTexture(0, driver-&gt;getTexture(&quot;../../media/wall.bmp&quot;));
-+ node-&gt;setMaterialTexture(0, driver-&gt;getTexture(&quot;../media/wall.bmp&quot;));
- node-&gt;setMaterialFlag(video::EMF_LIGHTING, false);
- smgr-&gt;addTextSceneNode(gui-&gt;getBuiltInFont(), L&quot;NO SHADER&quot;,
- video::SColor(255,255,255,255), node);
-@@ -205,7 +205,7 @@
- <br>
- <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center">
- <tr>
-- <td><pre> <font color="#006600">// add a nice skybox</font><br><br> driver-&gt;setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);<br><br> smgr-&gt;addSkyBoxSceneNode(<br> driver-&gt;getTexture(&quot;../../media/irrlicht2_up.jpg&quot;),<br> driver-&gt;getTexture(&quot;../../media/irrlicht2_dn.jpg&quot;),<br> driver-&gt;getTexture(&quot;../../media/irrlicht2_lf.jpg&quot;),<br> driver-&gt;getTexture(&quot;../../media/irrlicht2_rt.jpg&quot;),<br> driver-&gt;getTexture(&quot;../../media/irrlicht2_ft.jpg&quot;),<br> driver-&gt;getTexture(&quot;../../media/irrlicht2_bk.jpg&quot;));<br><br> driver-&gt;setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, true);<br><br><font color="#006600"> // add a camera and disable the mouse curso</font>r<br><br> scene::ICameraSceneNode* cam = smgr-&gt;addCameraSceneNodeFPS(0, 100.0f, 100.0f);<br> cam-&gt;setPosition(core::vector3df(-100,50,100));<br> cam-&gt;setTarget(core::vector3df(0,0,0));<br> device-&gt;getCursorControl()-&gt;setVisible(false);</pre></td>
-+ <td><pre> <font color="#006600">// add a nice skybox</font><br><br> driver-&gt;setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);<br><br> smgr-&gt;addSkyBoxSceneNode(<br> driver-&gt;getTexture(&quot;../media/irrlicht2_up.jpg&quot;),<br> driver-&gt;getTexture(&quot;../media/irrlicht2_dn.jpg&quot;),<br> driver-&gt;getTexture(&quot;../media/irrlicht2_lf.jpg&quot;),<br> driver-&gt;getTexture(&quot;../media/irrlicht2_rt.jpg&quot;),<br> driver-&gt;getTexture(&quot;../media/irrlicht2_ft.jpg&quot;),<br> driver-&gt;getTexture(&quot;../media/irrlicht2_bk.jpg&quot;));<br><br> driver-&gt;setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, true);<br><br><font color="#006600"> // add a camera and disable the mouse curso</font>r<br><br> scene::ICameraSceneNode* cam = smgr-&gt;addCameraSceneNodeFPS(0, 100.0f, 100.0f);<br> cam-&gt;setPosition(core::vector3df(-100,50,100));<br> cam-&gt;setTarget(core::vector3df(0,0,0));<br> device-&gt;getCursorControl()-&gt;setVisible(false);</pre></td>
- </tr>
- </table>
- <br>
---- examples/11.PerPixelLighting/main.cpp
-+++ examples/11.PerPixelLighting/main.cpp
-@@ -37,7 +37,7 @@
-
- // set a nicer font
- gui::IGUISkin* skin = env->getSkin();
-- gui::IGUIFont* font = env->getFont("../../media/fonthaettenschweiler.bmp");
-+ gui::IGUIFont* font = env->getFont("../media/fonthaettenschweiler.bmp");
- if (font)
- skin->setFont(font);
-
-@@ -203,7 +203,7 @@
- driver->setTextureCreationFlag(video::ETCF_ALWAYS_32_BIT, true);
-
- // add irrlicht logo
-- env->addImage(driver->getTexture("../../media/irrlichtlogo2.png"),
-+ env->addImage(driver->getTexture("../media/irrlichtlogo2.png"),
- core::position2d<s32>(10,10));
-
- // add camera
-@@ -234,7 +234,7 @@
- */
-
- scene::IAnimatedMesh* roomMesh = smgr->getMesh(
-- "../../media/room.3ds");
-+ "../media/room.3ds");
- scene::ISceneNode* room = 0;
-
- if (roomMesh)
-@@ -259,7 +259,7 @@
- */
-
- video::ITexture* normalMap =
-- driver->getTexture("../../media/rockwall_height.bmp");
-+ driver->getTexture("../media/rockwall_height.bmp");
-
- if (normalMap)
- driver->makeNormalMapTexture(normalMap, 9.0f);
-@@ -282,7 +282,7 @@
-
- room = smgr->addMeshSceneNode(tangentMesh);
- room->setMaterialTexture(0,
-- driver->getTexture("../../media/rockwall.jpg"));
-+ driver->getTexture("../media/rockwall.jpg"));
- room->setMaterialTexture(1, normalMap);
-
- room->getMaterial(0).SpecularColor.set(0,0,0,0);
-@@ -308,7 +308,7 @@
-
- // add earth sphere
-
-- scene::IAnimatedMesh* earthMesh = smgr->getMesh("../../media/earth.x");
-+ scene::IAnimatedMesh* earthMesh = smgr->getMesh("../media/earth.x");
- if (earthMesh)
- {
- //perform various task with the mesh manipulator
-@@ -331,7 +331,7 @@
- sphere->setPosition(core::vector3df(-70,130,45));
-
- // load heightmap, create normal map from it and set it
-- video::ITexture* earthNormalMap = driver->getTexture("../../media/earthbump.jpg");
-+ video::ITexture* earthNormalMap = driver->getTexture("../media/earthbump.jpg");
- if (earthNormalMap)
- {
- driver->makeNormalMapTexture(earthNormalMap, 20.0f);
-@@ -381,7 +381,7 @@
- bill->setMaterialFlag(video::EMF_LIGHTING, false);
- bill->setMaterialFlag(video::EMF_ZWRITE_ENABLE, false);
- bill->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR);
-- bill->setMaterialTexture(0, driver->getTexture("../../media/particlered.bmp"));
-+ bill->setMaterialTexture(0, driver->getTexture("../media/particlered.bmp"));
-
- /*
- Now the same again, with the second light. The difference is that we
-@@ -412,7 +412,7 @@
- bill->setMaterialFlag(video::EMF_LIGHTING, false);
- bill->setMaterialFlag(video::EMF_ZWRITE_ENABLE, false);
- bill->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR);
-- bill->setMaterialTexture(0, driver->getTexture("../../media/particlewhite.bmp"));
-+ bill->setMaterialTexture(0, driver->getTexture("../media/particlewhite.bmp"));
-
- // add particle system
- scene::IParticleSystemSceneNode* ps =
-@@ -439,7 +439,7 @@
- // adjust some material settings
- ps->setMaterialFlag(video::EMF_LIGHTING, false);
- ps->setMaterialFlag(video::EMF_ZWRITE_ENABLE, false);
-- ps->setMaterialTexture(0, driver->getTexture("../../media/fireball.bmp"));
-+ ps->setMaterialTexture(0, driver->getTexture("../media/fireball.bmp"));
- ps->setMaterialType(video::EMT_TRANSPARENT_VERTEX_ALPHA);
-
-
---- examples/11.PerPixelLighting/tutorial.html
-+++ examples/11.PerPixelLighting/tutorial.html
-@@ -8,7 +8,7 @@
- <br>
- <table width="95%" border="0" cellspacing="0" cellpadding="2" align="center">
- <tr>
-- <td bgcolor="#666699" width="10"><b><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="../../media/irrlichtlogo.jpg" width="88" height="31" border="0"></a></b></td>
-+ <td bgcolor="#666699" width="10"><b><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="../media/irrlichtlogo.jpg" width="88" height="31" border="0"></a></b></td>
- <td bgcolor="#666699" width="100%">
- <div align="center">
- <div align="left"><b><font color="#FFFFFF">Tutorial 11. Per pixel lighting</font></b></div>
-@@ -24,7 +24,7 @@
- And don't panic: You dont need any experience with shaders to use these
- materials in Irrlicht.</p>
- <p>The program which is described here will look like this:</p>
-- <p align="center"><img src="../../media/011shot.jpg" width="258" height="202"><br>
-+ <p align="center"><img src="../media/011shot.jpg" width="258" height="202"><br>
- </p>
- </div>
- </td>
-@@ -65,7 +65,7 @@
-
- // set a nicer font
- gui::IGUISkin* skin = env->getSkin();
-- gui::IGUIFont* font = env->getFont("../../media/fonthaettenschweiler.bmp");
-+ gui::IGUIFont* font = env->getFont("../media/fonthaettenschweiler.bmp");
- if (font)
- skin->setFont(font);
-
-@@ -224,7 +224,7 @@
- driver->setTextureCreationFlag(video::ETCF_ALWAYS_32_BIT, true);
-
- // add irrlicht logo
-- env->addImage(driver->getTexture("../../media/irrlichtlogoalpha.tga"),
-+ env->addImage(driver->getTexture("../media/irrlichtlogoalpha.tga"),
- core::position2d<s32>(10,10));
-
- // add camera
-@@ -262,7 +262,7 @@
- <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center">
- <tr>
- <td> <pre> scene::IAnimatedMesh* roomMesh = smgr->getMesh(
-- "../../media/room.3ds");
-+ "../media/room.3ds");
- scene::ISceneNode* room = 0;
-
- if (roomMesh)
-@@ -286,8 +286,8 @@
- <br>
- <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center">
- <tr>
-- <td> <pre> video::ITexture* colorMap = driver->getTexture("../../media/rockwall.bmp");
-- video::ITexture* normalMap = driver->getTexture("../../media/rockwall_height.bmp");
-+ <td> <pre> video::ITexture* colorMap = driver->getTexture("../media/rockwall.bmp");
-+ video::ITexture* normalMap = driver->getTexture("../media/rockwall_height.bmp");
-
- driver->makeNormalMapTexture(normalMap, 9.0f);</pre></td>
- </tr>
-@@ -324,7 +324,7 @@
- <tr>
- <td> <pre>// add earth sphere
-
-- scene::IAnimatedMesh* earthMesh = smgr->getMesh("../../media/earth.x");
-+ scene::IAnimatedMesh* earthMesh = smgr->getMesh("../media/earth.x");
- if (earthMesh)
- {
- // create mesh copy with tangent informations from original earth.x mesh
-@@ -343,7 +343,7 @@
- sphere->setPosition(core::vector3df(-70,130,45));
-
- // load heightmap, create normal map from it and set it
-- video::ITexture* earthNormalMap = driver->getTexture("../../media/earthbump.bmp");
-+ video::ITexture* earthNormalMap = driver->getTexture("../media/earthbump.bmp");
- driver->makeNormalMapTexture(earthNormalMap, 20.0f);
- sphere->setMaterialTexture(1, earthNormalMap);
-
-@@ -388,7 +388,7 @@
-
- bill->setMaterialFlag(video::EMF_LIGHTING, false);
- bill->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR);
-- bill->setMaterialTexture(0, driver->getTexture("../../media/particlered.bmp"));</pre></td>
-+ bill->setMaterialTexture(0, driver->getTexture("../media/particlered.bmp"));</pre></td>
- </tr>
- </table>
- <br>
-@@ -420,7 +420,7 @@
- bill = smgr->addBillboardSceneNode(light2, core::dimension2d<f32>(120, 120));
- bill->setMaterialFlag(video::EMF_LIGHTING, false);
- bill->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR);
-- bill->setMaterialTexture(0, driver->getTexture("../../media/particlewhite.bmp"));
-+ bill->setMaterialTexture(0, driver->getTexture("../media/particlewhite.bmp"));
-
- // add particle system
- scene::IParticleSystemSceneNode* ps =
-@@ -445,7 +445,7 @@
-
- // adjust some material settings
- ps->setMaterialFlag(video::EMF_LIGHTING, false);
-- ps->setMaterialTexture(0, driver->getTexture("../../media/fireball.bmp"));
-+ ps->setMaterialTexture(0, driver->getTexture("../media/fireball.bmp"));
- ps->setMaterialType(video::EMT_TRANSPARENT_VERTEX_ALPHA);
-
-
---- examples/12.TerrainRendering/main.cpp
-+++ examples/12.TerrainRendering/main.cpp
-@@ -131,11 +131,11 @@
- driver->setTextureCreationFlag(video::ETCF_ALWAYS_32_BIT, true);
-
- // add irrlicht logo
-- env->addImage(driver->getTexture("../../media/irrlichtlogo2.png"),
-+ env->addImage(driver->getTexture("../media/irrlichtlogo2.png"),
- core::position2d<s32>(10,10));
-
- //set other font
-- env->getSkin()->setFont(env->getFont("../../media/fontlucida.png"));
-+ env->getSkin()->setFont(env->getFont("../media/fontlucida.png"));
-
- // add some help text
- env->addStaticText(
-@@ -172,7 +172,7 @@
-
- // add terrain scene node
- scene::ITerrainSceneNode* terrain = smgr->addTerrainSceneNode(
-- "../../media/terrain-heightmap.bmp",
-+ "../media/terrain-heightmap.bmp",
- 0, // parent node
- -1, // node id
- core::vector3df(0.f, 0.f, 0.f), // position
-@@ -187,9 +187,9 @@
- terrain->setMaterialFlag(video::EMF_LIGHTING, false);
-
- terrain->setMaterialTexture(0,
-- driver->getTexture("../../media/terrain-texture.jpg"));
-+ driver->getTexture("../media/terrain-texture.jpg"));
- terrain->setMaterialTexture(1,
-- driver->getTexture("../../media/detailmap3.jpg"));
-+ driver->getTexture("../media/detailmap3.jpg"));
-
- terrain->setMaterialType(video::EMT_DETAIL_MAP);
-
-@@ -239,13 +239,13 @@
- driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
-
- scene::ISceneNode* skybox=smgr->addSkyBoxSceneNode(
-- driver->getTexture("../../media/irrlicht2_up.jpg"),
-- driver->getTexture("../../media/irrlicht2_dn.jpg"),
-- driver->getTexture("../../media/irrlicht2_lf.jpg"),
-- driver->getTexture("../../media/irrlicht2_rt.jpg"),
-- driver->getTexture("../../media/irrlicht2_ft.jpg"),
-- driver->getTexture("../../media/irrlicht2_bk.jpg"));
-- scene::ISceneNode* skydome=smgr->addSkyDomeSceneNode(driver->getTexture("../../media/skydome.jpg"),16,8,0.95f,2.0f);
-+ driver->getTexture("../media/irrlicht2_up.jpg"),
-+ driver->getTexture("../media/irrlicht2_dn.jpg"),
-+ driver->getTexture("../media/irrlicht2_lf.jpg"),
-+ driver->getTexture("../media/irrlicht2_rt.jpg"),
-+ driver->getTexture("../media/irrlicht2_ft.jpg"),
-+ driver->getTexture("../media/irrlicht2_bk.jpg"));
-+ scene::ISceneNode* skydome=smgr->addSkyDomeSceneNode(driver->getTexture("../media/skydome.jpg"),16,8,0.95f,2.0f);
-
- driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, true);
-
---- examples/12.TerrainRendering/tutorial.html
-+++ examples/12.TerrainRendering/tutorial.html
-@@ -8,7 +8,7 @@
- <br>
- <table width="95%" border="0" cellspacing="0" cellpadding="2" align="center">
- <tr>
-- <td bgcolor="#666699" width="10"><b><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="../../media/irrlichtlogo.jpg" width="88" height="31" border="0"></a></b></td>
-+ <td bgcolor="#666699" width="10"><b><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="../media/irrlichtlogo.jpg" width="88" height="31" border="0"></a></b></td>
- <td bgcolor="#666699" width="100%">
- <div align="center">
- <div align="left"><b><font color="#FFFFFF">Tutorial 12. Terrain Rendering</font></b></div>
-@@ -22,7 +22,7 @@
- Irrlicht. It will also show the terrain renderer triangle selector to
- be able to do collision detection with terrain.</p>
- <p>The program which is described here will look like this:</p>
-- <p align="center"><img src="../../media/012shot.jpg" width="258" height="202"></p>
-+ <p align="center"><img src="../media/012shot.jpg" width="258" height="202"></p>
- <p align="left"><br>
- Note that the terrain renderer in Irrlicht is based the terrain renderer
- by Soconne and the GeoMipMapSceneNode developed by Spinz, lots of thanks
-@@ -60,7 +60,7 @@
- the mouse cursor.</p>
- <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center">
- <tr>
-- <td> <pre>video::IVideoDriver* driver = device-&gt;getVideoDriver();<br>scene::ISceneManager* smgr = device-&gt;getSceneManager();<br>gui::IGUIEnvironment* env = device-&gt;getGUIEnvironment();<br><br>driver-&gt;setTextureCreationFlag(video::ETCF_ALWAYS_32_BIT, true);<br><br><font color="#006600">// add irrlicht logo<br></font>env-&gt;addImage(driver-&gt;getTexture(&quot;../../media/irrlichtlogoalpha.tga&quot;),<br> core::position2d&lt;s32&gt;(10,10));<br>
-+ <td> <pre>video::IVideoDriver* driver = device-&gt;getVideoDriver();<br>scene::ISceneManager* smgr = device-&gt;getSceneManager();<br>gui::IGUIEnvironment* env = device-&gt;getGUIEnvironment();<br><br>driver-&gt;setTextureCreationFlag(video::ETCF_ALWAYS_32_BIT, true);<br><br><font color="#006600">// add irrlicht logo<br></font>env-&gt;addImage(driver-&gt;getTexture(&quot;../media/irrlichtlogoalpha.tga&quot;),<br> core::position2d&lt;s32&gt;(10,10));<br>
- <font color="#006600">// add some help text<br></font>gui::IGUIStaticText* text = env-&gt;addStaticText(<br> L&quot;Press 'W' to change wireframe mode\nPress 'D' to toggle detail map&quot;,<br> core::rect&lt;s32&gt;(10,453,200,475), true, true, 0, -1, true);<br>
- <font color="#006600">// add camera<br></font>scene::ICameraSceneNode* camera = <br> smgr-&gt;addCameraSceneNodeFPS(0,100.0f,1200.0f);<br>camera-&gt;setPosition(core::vector3df(1900*2,255*2,3700*2));<br>camera-&gt;setTarget(core::vector3df(2397*2,343*2,2700*2));<br>camera-&gt;setFarValue(12000.0f);<br><br><font color="#006600">// disable mouse cursor<br></font>device-&gt;getCursorControl()-&gt;setVisible(false);</pre></td>
- </tr>
-@@ -79,7 +79,7 @@
- and the second one (detail map) 20 times. </p>
- <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center">
- <tr>
-- <td> <pre><font color="#006600">// add terrain scene node<br></font>scene::ITerrainSceneNode* terrain = smgr-&gt;addTerrainSceneNode( <br> &quot;../../media/terrain-heightmap.bmp&quot;);<br><br>terrain-&gt;setScale(core::vector3df(40, 4.4f, 40));<br>terrain-&gt;setMaterialFlag(video::EMF_LIGHTING, false);<br><br>terrain-&gt;setMaterialTexture(0, driver-&gt;getTexture(&quot;../../media/terrain-texture.jpg&quot;));<br>terrain-&gt;setMaterialTexture(1, driver-&gt;getTexture(&quot;../../media/detailmap3.jpg&quot;));<br> <br>terrain-&gt;setMaterialType(video::EMT_DETAIL_MAP);<br>terrain-&gt;scaleTexture(1.0f, 20.0f);<font color="#006600"><br></font></pre></td>
-+ <td> <pre><font color="#006600">// add terrain scene node<br></font>scene::ITerrainSceneNode* terrain = smgr-&gt;addTerrainSceneNode( <br> &quot;../media/terrain-heightmap.bmp&quot;);<br><br>terrain-&gt;setScale(core::vector3df(40, 4.4f, 40));<br>terrain-&gt;setMaterialFlag(video::EMF_LIGHTING, false);<br><br>terrain-&gt;setMaterialTexture(0, driver-&gt;getTexture(&quot;../media/terrain-texture.jpg&quot;));<br>terrain-&gt;setMaterialTexture(1, driver-&gt;getTexture(&quot;../media/detailmap3.jpg&quot;));<br> <br>terrain-&gt;setMaterialType(video::EMT_DETAIL_MAP);<br>terrain-&gt;scaleTexture(1.0f, 20.0f);<font color="#006600"><br></font></pre></td>
- </tr>
- </table>
- <p> To be able to do collision with the terrain, we create a triangle
-@@ -100,7 +100,7 @@
- in lots of Irrlicht examples.</p>
- <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center">
- <tr>
-- <td><pre><font color="#006600">// create event receiver<br></font>MyEventReceiver receiver(terrain);<br>device-&gt;setEventReceiver(&amp;receiver);<br><br><font color="#006600">// create skybox<br></font>driver-&gt;setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);<br><br>smgr-&gt;addSkyBoxSceneNode(<br> driver-&gt;getTexture(&quot;../../media/irrlicht2_up.jpg&quot;),<br> driver-&gt;getTexture(&quot;../../media/irrlicht2_dn.jpg&quot;),<br> driver-&gt;getTexture(&quot;../../media/irrlicht2_lf.jpg&quot;),<br> driver-&gt;getTexture(&quot;../../media/irrlicht2_rt.jpg&quot;),<br> driver-&gt;getTexture(&quot;../../media/irrlicht2_ft.jpg&quot;),<br> driver-&gt;getTexture(&quot;../../media/irrlicht2_bk.jpg&quot;));<br>
-+ <td><pre><font color="#006600">// create event receiver<br></font>MyEventReceiver receiver(terrain);<br>device-&gt;setEventReceiver(&amp;receiver);<br><br><font color="#006600">// create skybox<br></font>driver-&gt;setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);<br><br>smgr-&gt;addSkyBoxSceneNode(<br> driver-&gt;getTexture(&quot;../media/irrlicht2_up.jpg&quot;),<br> driver-&gt;getTexture(&quot;../media/irrlicht2_dn.jpg&quot;),<br> driver-&gt;getTexture(&quot;../media/irrlicht2_lf.jpg&quot;),<br> driver-&gt;getTexture(&quot;../media/irrlicht2_rt.jpg&quot;),<br> driver-&gt;getTexture(&quot;../media/irrlicht2_ft.jpg&quot;),<br> driver-&gt;getTexture(&quot;../media/irrlicht2_bk.jpg&quot;));<br>
- driver-&gt;setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, true);<br></pre></td>
- </tr>
- </table>
---- examples/13.RenderToTexture/main.cpp
-+++ examples/13.RenderToTexture/main.cpp
-@@ -66,12 +66,12 @@
- // load and display animated fairy mesh
-
- scene::IAnimatedMeshSceneNode* fairy = smgr->addAnimatedMeshSceneNode(
-- smgr->getMesh("../../media/faerie.md2"));
-+ smgr->getMesh("../media/faerie.md2"));
-
- if (fairy)
- {
- fairy->setMaterialTexture(0,
-- driver->getTexture("../../media/faerie2.bmp")); // set diffuse texture
-+ driver->getTexture("../media/faerie2.bmp")); // set diffuse texture
- fairy->setMaterialFlag(video::EMF_LIGHTING, true); // enable dynamic lighting
- fairy->getMaterial(0).Shininess = 20.0f; // set size of specular highlights
- fairy->setPosition(core::vector3df(-10,0,-100));
-@@ -151,7 +151,7 @@
- {
- // create problem text
- gui::IGUISkin* skin = env->getSkin();
-- gui::IGUIFont* font = env->getFont("../../media/fonthaettenschweiler.bmp");
-+ gui::IGUIFont* font = env->getFont("../media/fonthaettenschweiler.bmp");
- if (font)
- skin->setFont(font);
-
---- examples/13.RenderToTexture/tutorial.html
-+++ examples/13.RenderToTexture/tutorial.html
-@@ -8,7 +8,7 @@
- <br>
- <table width="95%" border="0" cellspacing="0" cellpadding="2" align="center">
- <tr>
-- <td bgcolor="#666699" width="10"><b><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="../../media/irrlichtlogo.jpg" width="88" height="31" border="0"></a></b></td>
-+ <td bgcolor="#666699" width="10"><b><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="../media/irrlichtlogo.jpg" width="88" height="31" border="0"></a></b></td>
- <td bgcolor="#666699" width="100%">
- <div align="center">
- <div align="left"><b><font color="#FFFFFF">Tutorial 13. Render to Texture</font></b></div>
-@@ -22,7 +22,7 @@
- to texture is a feature with which it is possible to create nice special
- effects. In addition, this tutorial shows how to enable specular highlights.</p>
- <p>The program which is described here will look like this:</p>
-- <p align="center"><img src="../../media/013shot.jpg" width="256" height="200"><br>
-+ <p align="center"><img src="../media/013shot.jpg" width="256" height="200"><br>
- </p>
- </div>
- </td>
-@@ -84,11 +84,11 @@
- <td><pre>// load and display animated fairy mesh
-
- scene::IAnimatedMeshSceneNode* fairy = smgr->addAnimatedMeshSceneNode(
-- smgr->getMesh("../../media/faerie.md2"));
-+ smgr->getMesh("../media/faerie.md2"));
-
- if (fairy)
- {
-- fairy->setMaterialTexture(0, driver->getTexture("../../media/faerie2.bmp")); // set diffuse texture
-+ fairy->setMaterialTexture(0, driver->getTexture("../media/faerie2.bmp")); // set diffuse texture
- fairy->setMaterialFlag(video::EMF_LIGHTING, true); // enable dynamic lighting
- fairy->getMaterial(0).Shininess = 20.0f; // set size of specular highlights
- fairy->setPosition(core::vector3df(-10,0,-100));
-@@ -169,7 +169,7 @@
- {
- // create problem text
- gui::IGUISkin* skin = env->getSkin();
-- gui::IGUIFont* font = env->getFont("../../media/fonthaettenschweiler.bmp");
-+ gui::IGUIFont* font = env->getFont("../media/fonthaettenschweiler.bmp");
- if (font)
- skin->setFont(font);
-
---- examples/14.Win32Window/main.cpp
-+++ examples/14.Win32Window/main.cpp
-@@ -135,18 +135,18 @@
-
- scene::ISceneNode* cube = smgr->addCubeSceneNode(20);
-
-- cube->setMaterialTexture(0, driver->getTexture("../../media/wall.bmp"));
-- cube->setMaterialTexture(1, driver->getTexture("../../media/water.jpg"));
-+ cube->setMaterialTexture(0, driver->getTexture("../media/wall.bmp"));
-+ cube->setMaterialTexture(1, driver->getTexture("../media/water.jpg"));
- cube->setMaterialFlag( video::EMF_LIGHTING, false );
- cube->setMaterialType( video::EMT_REFLECTION_2_LAYER );
-
- smgr->addSkyBoxSceneNode(
-- driver->getTexture("../../media/irrlicht2_up.jpg"),
-- driver->getTexture("../../media/irrlicht2_dn.jpg"),
-- driver->getTexture("../../media/irrlicht2_lf.jpg"),
-- driver->getTexture("../../media/irrlicht2_rt.jpg"),
-- driver->getTexture("../../media/irrlicht2_ft.jpg"),
-- driver->getTexture("../../media/irrlicht2_bk.jpg"));
-+ driver->getTexture("../media/irrlicht2_up.jpg"),
-+ driver->getTexture("../media/irrlicht2_dn.jpg"),
-+ driver->getTexture("../media/irrlicht2_lf.jpg"),
-+ driver->getTexture("../media/irrlicht2_rt.jpg"),
-+ driver->getTexture("../media/irrlicht2_ft.jpg"),
-+ driver->getTexture("../media/irrlicht2_bk.jpg"));
-
- // show and execute dialog
-
---- examples/14.Win32Window/tutorial.html
-+++ examples/14.Win32Window/tutorial.html
-@@ -8,7 +8,7 @@
- <br>
- <table width="95%" border="0" cellspacing="0" cellpadding="2" align="center">
- <tr>
-- <td bgcolor="#666699" width="10"><b><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="../../media/irrlichtlogo.jpg" width="88" height="31" border="0"></a></b></td>
-+ <td bgcolor="#666699" width="10"><b><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="../media/irrlichtlogo.jpg" width="88" height="31" border="0"></a></b></td>
- <td bgcolor="#666699" width="100%">
- <div align="center">
- <div align="left"><b><font color="#FFFFFF">Tutorial 14. Win32 Window</font></b></div>
-@@ -22,7 +22,7 @@
- run inside a win32 window. MFC and .NET Windows.Forms windows are possible
- too. </p>
- <p>The program which is described here will look like this:</p>
-- <p align="center"><img src="../../media/014shot.jpg" width="256" height="200"><br>
-+ <p align="center"><img src="../media/014shot.jpg" width="256" height="200"><br>
- </p>
- </div>
- </td>
-@@ -170,15 +170,15 @@
- scene::ISceneNode* cube = smgr->addCubeSceneNode(25);
- cube->setMaterialFlag(video::EMF_LIGHTING, false);
-
-- cube->setMaterialTexture(0, driver->getTexture("../../media/rockwall.bmp"));
-+ cube->setMaterialTexture(0, driver->getTexture("../media/rockwall.bmp"));
-
- smgr->addSkyBoxSceneNode(
-- driver->getTexture("../../media/irrlicht2_up.jpg"),
-- driver->getTexture("../../media/irrlicht2_dn.jpg"),
-- driver->getTexture("../../media/irrlicht2_lf.jpg"),
-- driver->getTexture("../../media/irrlicht2_rt.jpg"),
-- driver->getTexture("../../media/irrlicht2_ft.jpg"),
-- driver->getTexture("../../media/irrlicht2_bk.jpg"));
-+ driver->getTexture("../media/irrlicht2_up.jpg"),
-+ driver->getTexture("../media/irrlicht2_dn.jpg"),
-+ driver->getTexture("../media/irrlicht2_lf.jpg"),
-+ driver->getTexture("../media/irrlicht2_rt.jpg"),
-+ driver->getTexture("../media/irrlicht2_ft.jpg"),
-+ driver->getTexture("../media/irrlicht2_bk.jpg"));
-
- <font color="#006600"> // show and execute dialog</font>
-
---- examples/15.LoadIrrFile/main.cpp
-+++ examples/15.LoadIrrFile/main.cpp
-@@ -71,7 +71,7 @@
- if (argc>1)
- smgr->loadScene(argv[1]);
- else
-- smgr->loadScene("../../media/example.irr");
-+ smgr->loadScene("../media/example.irr");
-
- /*
- Now we'll create a camera, and give it a collision response animator
---- examples/15.LoadIrrFile/tutorial.html
-+++ examples/15.LoadIrrFile/tutorial.html
-@@ -8,7 +8,7 @@
- <br>
- <table width="95%" border="0" cellspacing="0" cellpadding="2" align="center">
- <tr>
-- <td bgcolor="#666699" width="10"><b><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="../../media/irrlichtlogo.jpg" width="88" height="31" border="0"></a></b></td>
-+ <td bgcolor="#666699" width="10"><b><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="../media/irrlichtlogo.jpg" width="88" height="31" border="0"></a></b></td>
- <td bgcolor="#666699" width="100%"> <div align="center"><b><font color="#FFFFFF"></font></b></div>
- <b><font color="#FFFFFF">Tutorial 15. Load .irr File</font></b></td>
- </tr>
-@@ -19,7 +19,7 @@
- available to edit those files, named irrEdit on <a href="http://www.ambiera.com/irredit" target="_blank">http://www.ambiera.com/irredit</a>,
- which can also be used as world and particle editor. This tutorial shows
- how to use .irr files.</p>
-- <p align="center"><img src="../../media/015shot.jpg" width="256" height="200"><br>
-+ <p align="center"><img src="../media/015shot.jpg" width="256" height="200"><br>
- </p>
- </div></td>
- </tr>
-@@ -90,7 +90,7 @@
- we only need a single call to loadScene().</p>
- <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center">
- <tr>
-- <td><pre>// load the scene<br>smgr-&gt;loadScene(&quot;../../media/example.irr&quot;); </pre></td>
-+ <td><pre>// load the scene<br>smgr-&gt;loadScene(&quot;../media/example.irr&quot;); </pre></td>
- </tr>
- </table>
- <p>That was it already. Now add a camera and draw the scene.</p>
---- examples/16.Quake3MapShader/main.cpp
-+++ examples/16.Quake3MapShader/main.cpp
-@@ -32,7 +32,7 @@
-
- #ifdef IRRLICHT_QUAKE3_ARENA
- #define QUAKE3_STORAGE_FORMAT addZipFileArchive
-- #define QUAKE3_STORAGE_1 "../../media/map-20kdm2.pk3"
-+ #define QUAKE3_STORAGE_1 "../media/map-20kdm2.pk3"
- #define QUAKE3_MAP_NAME "maps/20kdm2.bsp"
- #endif
-
-@@ -172,7 +172,7 @@
- gui::IGUIEnvironment* gui = device->getGUIEnvironment();
-
- //! add our private media directory to the file system
-- device->getFileSystem()->addFolderFileArchive("../../media/");
-+ device->getFileSystem()->addFolderFileArchive("../media/");
-
- /*
- To display the Quake 3 map, we first need to load it. Quake 3 maps
-@@ -241,7 +241,7 @@
- scene::IMesh * additional_mesh = mesh->getMesh ( quake3::E_Q3_MESH_ITEMS );
-
- #ifdef SHOW_SHADER_NAME
-- gui::IGUIFont *font = device->getGUIEnvironment()->getFont("../../media/fontlucida.png");
-+ gui::IGUIFont *font = device->getGUIEnvironment()->getFont("../media/fontlucida.png");
- u32 count = 0;
- #endif
-
---- examples/17.HelloWorld_Mobile/main.cpp
-+++ examples/17.HelloWorld_Mobile/main.cpp
-@@ -146,7 +146,7 @@
- guienv->addButton(core::rect<int>(200,10,238,30), 0, 2, L"Quit");
-
- // add irrlicht logo
-- guienv->addImage(driver->getTexture("../../media/irrlichtlogo3.png"),
-+ guienv->addImage(driver->getTexture("../media/irrlichtlogo3.png"),
- core::position2d<s32>(0,-2));
- return device;
- }
-@@ -310,7 +310,7 @@
-
-
- //set other font
-- //env->getSkin()->setFont(env->getFont("../../media/fontlucida.png"));
-+ //env->getSkin()->setFont(env->getFont("../media/fontlucida.png"));
-
- // add some help text
- env->addStaticText(
-@@ -347,7 +347,7 @@
-
- // add terrain scene node
- scene::ITerrainSceneNode* terrain = smgr->addTerrainSceneNode(
-- "../../media/terrain-heightmap.bmp",
-+ "../media/terrain-heightmap.bmp",
- 0, // parent node
- -1, // node id
- core::vector3df(0.f, 0.f, 0.f), // position
-@@ -364,9 +364,9 @@
- terrain->setMaterialFlag(video::EMF_LIGHTING, false);
-
- terrain->setMaterialTexture(0,
-- driver->getTexture("../../media/terrain-texture.jpg"));
-+ driver->getTexture("../media/terrain-texture.jpg"));
- terrain->setMaterialTexture(1,
-- driver->getTexture("../../media/detailmap3.jpg"));
-+ driver->getTexture("../media/detailmap3.jpg"));
-
- terrain->setMaterialType(video::EMT_DETAIL_MAP);
-
-@@ -417,13 +417,13 @@
- driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
-
- scene::ISceneNode* skybox=smgr->addSkyBoxSceneNode(
-- driver->getTexture("../../media/irrlicht2_up.jpg"),
-- driver->getTexture("../../media/irrlicht2_dn.jpg"),
-- driver->getTexture("../../media/irrlicht2_lf.jpg"),
-- driver->getTexture("../../media/irrlicht2_rt.jpg"),
-- driver->getTexture("../../media/irrlicht2_ft.jpg"),
-- driver->getTexture("../../media/irrlicht2_bk.jpg"));
-- scene::ISceneNode* skydome=smgr->addSkyDomeSceneNode(driver->getTexture("../../media/skydome.jpg"),16,8,0.95f,2.0f);
-+ driver->getTexture("../media/irrlicht2_up.jpg"),
-+ driver->getTexture("../media/irrlicht2_dn.jpg"),
-+ driver->getTexture("../media/irrlicht2_lf.jpg"),
-+ driver->getTexture("../media/irrlicht2_rt.jpg"),
-+ driver->getTexture("../media/irrlicht2_ft.jpg"),
-+ driver->getTexture("../media/irrlicht2_bk.jpg"));
-+ scene::ISceneNode* skydome=smgr->addSkyDomeSceneNode(driver->getTexture("../media/skydome.jpg"),16,8,0.95f,2.0f);
-
- driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, true);
-
-@@ -447,7 +447,7 @@
- ISceneManager* smgr = device->getSceneManager();
- IGUIEnvironment* guienv = device->getGUIEnvironment();
-
-- IAnimatedMesh* mesh = smgr->getMesh("../../media/sydney.md2");
-+ IAnimatedMesh* mesh = smgr->getMesh("../media/sydney.md2");
- if (!mesh)
- {
- device->drop();
-@@ -467,7 +467,7 @@
- {
- node->setMaterialFlag(EMF_LIGHTING, false);
- node->setMD2Animation(scene::EMAT_STAND);
-- node->setMaterialTexture( 0, driver->getTexture("../../media/sydney.bmp") );
-+ node->setMaterialTexture( 0, driver->getTexture("../media/sydney.bmp") );
- }
-
- /*
---- examples/18.SplitScreen/main.cpp
-+++ examples/18.SplitScreen/main.cpp
-@@ -110,14 +110,14 @@
- IVideoDriver *driver = device->getVideoDriver();
-
- //Load model
-- IAnimatedMesh *model = smgr->getMesh("../../media/sydney.md2");
-+ IAnimatedMesh *model = smgr->getMesh("../media/sydney.md2");
- if (!model)
- return 1;
- IAnimatedMeshSceneNode *model_node = smgr->addAnimatedMeshSceneNode(model);
- //Load texture
- if (model_node)
- {
-- ITexture *texture = driver->getTexture("../../media/sydney.bmp");
-+ ITexture *texture = driver->getTexture("../media/sydney.bmp");
- model_node->setMaterialTexture(0,texture);
- model_node->setMD2Animation(scene::EMAT_RUN);
- //Disable lighting (we've got no light)
-@@ -125,7 +125,7 @@
- }
-
- //Load map
-- device->getFileSystem()->addZipFileArchive("../../media/map-20kdm2.pk3");
-+ device->getFileSystem()->addZipFileArchive("../media/map-20kdm2.pk3");
- IAnimatedMesh *map = smgr->getMesh("20kdm2.bsp");
- if (map)
- {
---- examples/20.ManagedLights/main.cpp
-+++ examples/20.ManagedLights/main.cpp
-@@ -319,7 +319,7 @@
- if (skin)
- {
- skin->setColor(EGDC_BUTTON_TEXT, SColor(255, 255, 255, 255));
-- gui::IGUIFont* font = guienv->getFont("../../media/fontlucida.png");
-+ gui::IGUIFont* font = guienv->getFont("../media/fontlucida.png");
- if(font)
- skin->setFont(font);
- }
-@@ -348,21 +348,21 @@
- IBillboardSceneNode * billboard = smgr->addBillboardSceneNode(node);
- billboard->setPosition(vector3df(0, -14, 30));
- billboard->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR );
-- billboard->setMaterialTexture(0, driver->getTexture("../../media/particle.bmp"));
-+ billboard->setMaterialTexture(0, driver->getTexture("../media/particle.bmp"));
- billboard->setMaterialFlag(video::EMF_LIGHTING, false);
- ILightSceneNode * light = smgr->addLightSceneNode(billboard, vector3df(0, 0, 0), SColorf(1, 0, 0), lightRadius);
-
- billboard = smgr->addBillboardSceneNode(node);
- billboard->setPosition(vector3df(-21, -14, -21));
- billboard->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR );
-- billboard->setMaterialTexture(0, driver->getTexture("../../media/particle.bmp"));
-+ billboard->setMaterialTexture(0, driver->getTexture("../media/particle.bmp"));
- billboard->setMaterialFlag(video::EMF_LIGHTING, false);
- light = smgr->addLightSceneNode(billboard, vector3df(0, 0, 0), SColorf(0, 1, 0), lightRadius);
-
- billboard = smgr->addBillboardSceneNode(node);
- billboard->setPosition(vector3df(21, -14, -21));
- billboard->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR );
-- billboard->setMaterialTexture(0, driver->getTexture("../../media/particle.bmp"));
-+ billboard->setMaterialTexture(0, driver->getTexture("../media/particle.bmp"));
- billboard->setMaterialFlag(video::EMF_LIGHTING, false);
- light = smgr->addLightSceneNode(billboard, vector3df(0, 0, 0), SColorf(0, 0, 1), lightRadius);
-
---- examples/21.Quake3Explorer/main.cpp
-+++ examples/21.Quake3Explorer/main.cpp
-@@ -113,14 +113,14 @@
- CurrentArchiveList.clear ();
-
- //! Explorer Media directory
-- CurrentArchiveList.push_back ( StartupDir + "../../media/" );
-+ CurrentArchiveList.push_back ( StartupDir + "../media/" );
-
- //! Add the original quake3 files before you load your custom map
- //! Most mods are using the original shaders, models&items&weapons
- CurrentArchiveList.push_back ( "/q/baseq3/" );
-
-
-- CurrentArchiveList.push_back ( StartupDir + "../../media/map-20kdm2.pk3" );
-+ CurrentArchiveList.push_back ( StartupDir + "../media/map-20kdm2.pk3" );
-
- }
-
---- examples/21.Quake3Explorer/q3factory.cpp
-+++ examples/21.Quake3Explorer/q3factory.cpp
-@@ -672,7 +672,7 @@
- background_music ( group->get ( "music" ).c_str () );
- }
-
-- //IAnimatedMesh* mesh = smgr->getMesh("../../media/sydney.md2");
-+ //IAnimatedMesh* mesh = smgr->getMesh("../media/sydney.md2");
- //IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh );
-
- }
---- examples/Demo/CDemo.cpp
-+++ examples/Demo/CDemo.cpp
-@@ -62,11 +62,11 @@
- if (device->getFileSystem()->existFile("irrlicht.dat"))
- device->getFileSystem()->addZipFileArchive("irrlicht.dat");
- else
-- device->getFileSystem()->addZipFileArchive("../../media/irrlicht.dat");
-+ device->getFileSystem()->addZipFileArchive("../media/irrlicht.dat");
- if (device->getFileSystem()->existFile("map-20kdm2.pk3"))
- device->getFileSystem()->addZipFileArchive("map-20kdm2.pk3");
- else
-- device->getFileSystem()->addZipFileArchive("../../media/map-20kdm2.pk3");
-+ device->getFileSystem()->addZipFileArchive("../media/map-20kdm2.pk3");
-
- video::IVideoDriver* driver = device->getVideoDriver();
- scene::ISceneManager* smgr = device->getSceneManager();
-@@ -416,13 +416,13 @@
- // load sydney model and create 2 instances
-
- scene::IAnimatedMesh* mesh = 0;
-- mesh = sm->getMesh("../../media/sydney.md2");
-+ mesh = sm->getMesh("../media/sydney.md2");
- if (mesh)
- {
- model1 = sm->addAnimatedMeshSceneNode(mesh);
- if (model1)
- {
-- model1->setMaterialTexture(0, driver->getTexture("../../media/spheremap.jpg"));
-+ model1->setMaterialTexture(0, driver->getTexture("../media/spheremap.jpg"));
- model1->setPosition(core::vector3df(100,40,-80));
- model1->setScale(core::vector3df(2,2,2));
- model1->setMD2Animation(scene::EMAT_STAND);
-@@ -438,7 +438,7 @@
- model2->setPosition(core::vector3df(180,15,-60));
- model2->setScale(core::vector3df(2,2,2));
- model2->setMD2Animation(scene::EMAT_RUN);
-- model2->setMaterialTexture(0, device->getVideoDriver()->getTexture("../../media/sydney.bmp"));
-+ model2->setMaterialTexture(0, device->getVideoDriver()->getTexture("../media/sydney.bmp"));
- model2->setMaterialFlag(video::EMF_LIGHTING, true);
- model2->addShadowVolumeSceneNode();
- model2->setAutomaticCulling ( scene::EAC_BOX );
-@@ -450,12 +450,12 @@
- // create sky box
- driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
- skyboxNode = sm->addSkyBoxSceneNode(
-- driver->getTexture("../../media/irrlicht2_up.jpg"),
-- driver->getTexture("../../media/irrlicht2_dn.jpg"),
-- driver->getTexture("../../media/irrlicht2_lf.jpg"),
-- driver->getTexture("../../media/irrlicht2_rt.jpg"),
-- driver->getTexture("../../media/irrlicht2_ft.jpg"),
-- driver->getTexture("../../media/irrlicht2_bk.jpg"));
-+ driver->getTexture("../media/irrlicht2_up.jpg"),
-+ driver->getTexture("../media/irrlicht2_dn.jpg"),
-+ driver->getTexture("../media/irrlicht2_lf.jpg"),
-+ driver->getTexture("../media/irrlicht2_rt.jpg"),
-+ driver->getTexture("../media/irrlicht2_ft.jpg"),
-+ driver->getTexture("../media/irrlicht2_bk.jpg"));
- driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, true);
-
- //driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, true);
-@@ -479,7 +479,7 @@
- core::array<video::ITexture*> textures;
- for (s32 g=1; g<8; ++g)
- {
-- core::stringc tmp("../../media/portal");
-+ core::stringc tmp("../media/portal");
- tmp += g;
- tmp += ".bmp";
- video::ITexture* t = driver->getTexture( tmp );
-@@ -497,7 +497,7 @@
- bill = sm->addBillboardSceneNode(0, core::dimension2d<f32>(100,100),
- waypoint[r]+ core::vector3df(0,20,0));
- bill->setMaterialFlag(video::EMF_LIGHTING, false);
-- bill->setMaterialTexture(0, driver->getTexture("../../media/portal1.bmp"));
-+ bill->setMaterialTexture(0, driver->getTexture("../media/portal1.bmp"));
- bill->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR);
- bill->addAnimator(anim);
- }
-@@ -520,7 +520,7 @@
- bill = device->getSceneManager()->addBillboardSceneNode(
- light, core::dimension2d<f32>(40,40));
- bill->setMaterialFlag(video::EMF_LIGHTING, false);
-- bill->setMaterialTexture(0, driver->getTexture("../../media/particlewhite.bmp"));
-+ bill->setMaterialTexture(0, driver->getTexture("../media/particlewhite.bmp"));
- bill->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR);
-
- // create meta triangle selector with all triangles selectors in it.
-@@ -550,7 +550,7 @@
-
- campFire->setMaterialFlag(video::EMF_LIGHTING, false);
- campFire->setMaterialFlag(video::EMF_ZWRITE_ENABLE, false);
-- campFire->setMaterialTexture(0, driver->getTexture("../../media/fireball.bmp"));
-+ campFire->setMaterialTexture(0, driver->getTexture("../media/fireball.bmp"));
- campFire->setMaterialType(video::EMT_TRANSPARENT_VERTEX_ALPHA);
-
- // load music
-@@ -584,7 +584,7 @@
- inOutFader->setColor(backColor, video::SColor ( 0, 230, 230, 230 ));
-
- // irrlicht logo
-- device->getGUIEnvironment()->addImage(device->getVideoDriver()->getTexture("../../media/irrlichtlogo2.png"),
-+ device->getGUIEnvironment()->addImage(device->getVideoDriver()->getTexture("../media/irrlichtlogo2.png"),
- core::position2d<s32>(5,5));
-
- // loading text
-@@ -601,7 +601,7 @@
- // load bigger font
-
- device->getGUIEnvironment()->getSkin()->setFont(
-- device->getGUIEnvironment()->getFont("../../media/fonthaettenschweiler.bmp"));
-+ device->getGUIEnvironment()->getFont("../media/fonthaettenschweiler.bmp"));
-
- // set new font color
-
-@@ -663,7 +663,7 @@
- core::dimension2d<f32>(25,25), start);
-
- node->setMaterialFlag(video::EMF_LIGHTING, false);
-- node->setMaterialTexture(0, device->getVideoDriver()->getTexture("../../media/fireball.bmp"));
-+ node->setMaterialTexture(0, device->getVideoDriver()->getTexture("../media/fireball.bmp"));
- node->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR);
-
- f32 length = (f32)(end - start).getLength();
-@@ -730,7 +730,7 @@
- paf->drop();
-
- pas->setMaterialFlag(video::EMF_LIGHTING, false);
-- pas->setMaterialTexture(0, device->getVideoDriver()->getTexture("../../media/smoke.bmp"));
-+ pas->setMaterialTexture(0, device->getVideoDriver()->getTexture("../media/smoke.bmp"));
- pas->setMaterialType(video::EMT_TRANSPARENT_VERTEX_ALPHA);
-
- scene::ISceneNodeAnimator* anim = sm->createDeleteAnimator(2000);
-@@ -776,7 +776,7 @@
-
- // play music
-
-- irrklang::ISound* snd = irrKlang->play2D("../../media/IrrlichtTheme.ogg", true, false, true);
-+ irrklang::ISound* snd = irrKlang->play2D("../media/IrrlichtTheme.ogg", true, false, true);
- if ( !snd )
- snd = irrKlang->play2D("IrrlichtTheme.ogg", true, false, true);
-
-@@ -788,8 +788,8 @@
-
- // preload both sound effects
-
-- ballSound = irrKlang->getSoundSource("../../media/ball.wav");
-- impactSound = irrKlang->getSoundSource("../../media/impact.wav");
-+ ballSound = irrKlang->getSoundSource("../media/ball.wav");
-+ impactSound = irrKlang->getSoundSource("../media/impact.wav");
- }
- #endif
-
-@@ -806,12 +806,12 @@
- if (Mix_OpenAudio(22050, AUDIO_S16, 2, 128))
- return;
-
-- stream = Mix_LoadMUS("../../media/IrrlichtTheme.ogg");
-+ stream = Mix_LoadMUS("../media/IrrlichtTheme.ogg");
- if (stream)
- Mix_PlayMusic(stream, -1);
-
-- ballSound = Mix_LoadWAV("../../media/ball.wav");
-- impactSound = Mix_LoadWAV("../../media/impact.wav");
-+ ballSound = Mix_LoadWAV("../media/ball.wav");
-+ impactSound = Mix_LoadWAV("../media/impact.wav");
- }
-
- void CDemo::playSound(Mix_Chunk *sample)
---- examples/Demo/CMainMenu.cpp
-+++ examples/Demo/CMainMenu.cpp
-@@ -27,7 +27,7 @@
- if (MenuDevice->getFileSystem()->existFile("irrlicht.dat"))
- MenuDevice->getFileSystem()->addZipFileArchive("irrlicht.dat");
- else
-- MenuDevice->getFileSystem()->addZipFileArchive("../../media/irrlicht.dat");
-+ MenuDevice->getFileSystem()->addZipFileArchive("../media/irrlicht.dat");
-
- video::IVideoDriver* driver = MenuDevice->getVideoDriver();
- scene::ISceneManager* smgr = MenuDevice->getSceneManager();
-@@ -43,7 +43,7 @@
- newskin->drop();
-
- // load font
-- gui::IGUIFont* font = guienv->getFont("../../media/fonthaettenschweiler.bmp");
-+ gui::IGUIFont* font = guienv->getFont("../media/fonthaettenschweiler.bmp");
- if (font)
- guienv->getSkin()->setFont(font);
-
-@@ -103,12 +103,12 @@
-
- // add md2 model
-
-- scene::IAnimatedMesh* mesh = smgr->getMesh("../../media/faerie.md2");
-+ scene::IAnimatedMesh* mesh = smgr->getMesh("../media/faerie.md2");
- scene::IAnimatedMeshSceneNode* modelNode = smgr->addAnimatedMeshSceneNode(mesh);
- if (modelNode)
- {
- modelNode->setPosition( core::vector3df(0.f, 0.f, -5.f) );
-- modelNode->setMaterialTexture(0, driver->getTexture("../../media/faerie2.bmp"));
-+ modelNode->setMaterialTexture(0, driver->getTexture("../media/faerie2.bmp"));
- modelNode->setMaterialFlag(video::EMF_LIGHTING, true);
- modelNode->getMaterial(0).Shininess = 50.f;
- modelNode->getMaterial(0).NormalizeNormals = true;
-@@ -169,7 +169,7 @@
- {
- bill->setMaterialFlag(video::EMF_LIGHTING, false);
- bill->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR);
-- bill->setMaterialTexture(0, driver->getTexture("../../media/particlered.bmp"));
-+ bill->setMaterialTexture(0, driver->getTexture("../media/particlered.bmp"));
- }
- // add fly circle animator to the light
- anim = smgr->createFlyCircleAnimator(core::vector3df(0.f,0.f,-5.f),20.f,
-@@ -187,7 +187,7 @@
- {
- bill->setMaterialFlag(video::EMF_LIGHTING, false);
- bill->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR);
-- bill->setMaterialTexture(0, driver->getTexture("../../media/portal1.bmp"));
-+ bill->setMaterialTexture(0, driver->getTexture("../media/portal1.bmp"));
- }
- // add fly circle animator to the light
- anim = smgr->createFlyCircleAnimator(core::vector3df(0.f,0.f,-5.f),20.f,
-@@ -210,10 +210,10 @@
- bool oldMipMapState = driver->getTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS);
- driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
-
-- guienv->addImage(driver->getTexture("../../media/irrlichtlogo3.png"),
-+ guienv->addImage(driver->getTexture("../media/irrlichtlogo3.png"),
- core::position2d<s32>(5,5));
-
-- video::ITexture* irrlichtBack = driver->getTexture("../../media/demoback.jpg");
-+ video::ITexture* irrlichtBack = driver->getTexture("../media/demoback.jpg");
-
- driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, oldMipMapState);
-