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authorChris Gianelloni <wolf31o2@gentoo.org>2004-02-27 16:47:23 +0000
committerChris Gianelloni <wolf31o2@gentoo.org>2004-02-27 16:47:23 +0000
commit172bfeefa8448234b32797065a55521490f505a4 (patch)
tree589735173072792535764ec19332c1e6dc28859f /games-fps
parent 2 missing deps, but 37068 (Manifest recommit) (diff)
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Removing old ebuild and changing desktop entry.
Diffstat (limited to 'games-fps')
-rw-r--r--games-fps/ut2003/ChangeLog6
-rw-r--r--games-fps/ut2003/files/digest-ut2003-22251
-rw-r--r--games-fps/ut2003/ut2003-2225-r1.ebuild4
-rw-r--r--games-fps/ut2003/ut2003-2225.ebuild193
4 files changed, 7 insertions, 197 deletions
diff --git a/games-fps/ut2003/ChangeLog b/games-fps/ut2003/ChangeLog
index 596345f609a1..3b92b85381ca 100644
--- a/games-fps/ut2003/ChangeLog
+++ b/games-fps/ut2003/ChangeLog
@@ -1,6 +1,10 @@
# ChangeLog for games-fps/ut2003
# Copyright 2000-2004 Gentoo Technologies, Inc.; Distributed under the GPL v2
-# $Header: /var/cvsroot/gentoo-x86/games-fps/ut2003/ChangeLog,v 1.12 2004/02/24 20:30:14 wolf31o2 Exp $
+# $Header: /var/cvsroot/gentoo-x86/games-fps/ut2003/ChangeLog,v 1.13 2004/02/27 16:47:23 wolf31o2 Exp $
+
+ 27 Feb 2004; Chris Gianelloni <wolf31o2@gentoo.org> ut2003-2225-r1.ebuild,
+ ut2003-2225.ebuild:
+ Removing old ebuild and changing desktop entry.
24 Feb 2004; Chris Gianelloni <wolf31o2@gentoo.org> ut2003-2225-r1.ebuild:
Removing ucc link from package, as it is unnecessary and conflicts with Unreal
diff --git a/games-fps/ut2003/files/digest-ut2003-2225 b/games-fps/ut2003/files/digest-ut2003-2225
deleted file mode 100644
index 5ade972c85d4..000000000000
--- a/games-fps/ut2003/files/digest-ut2003-2225
+++ /dev/null
@@ -1 +0,0 @@
-MD5 9313986bae68514a31917de8f8fca999 ut2003lnx_2107to2225.sh.bin 8558900
diff --git a/games-fps/ut2003/ut2003-2225-r1.ebuild b/games-fps/ut2003/ut2003-2225-r1.ebuild
index 12c8b3802a5c..159ad5662a63 100644
--- a/games-fps/ut2003/ut2003-2225-r1.ebuild
+++ b/games-fps/ut2003/ut2003-2225-r1.ebuild
@@ -1,6 +1,6 @@
# Copyright 1999-2004 Gentoo Technologies, Inc.
# Distributed under the terms of the GNU General Public License v2
-# $Header: /var/cvsroot/gentoo-x86/games-fps/ut2003/ut2003-2225-r1.ebuild,v 1.2 2004/02/24 20:30:14 wolf31o2 Exp $
+# $Header: /var/cvsroot/gentoo-x86/games-fps/ut2003/ut2003-2225-r1.ebuild,v 1.3 2004/02/27 16:47:23 wolf31o2 Exp $
inherit games
@@ -128,7 +128,7 @@ src_install() {
find ${Ddir} -exec touch '{}' \;
prepgamesdirs
- make_desktop_entry ut2003 "UT2003" UT2003.xpm
+ make_desktop_entry ut2003 "Unreal Tournament 2003" UT2003.xpm
}
pkg_postinst() {
diff --git a/games-fps/ut2003/ut2003-2225.ebuild b/games-fps/ut2003/ut2003-2225.ebuild
deleted file mode 100644
index cd391629b3d9..000000000000
--- a/games-fps/ut2003/ut2003-2225.ebuild
+++ /dev/null
@@ -1,193 +0,0 @@
-# Copyright 1999-2004 Gentoo Technologies, Inc.
-# Distributed under the terms of the GNU General Public License v2
-# $Header: /var/cvsroot/gentoo-x86/games-fps/ut2003/ut2003-2225.ebuild,v 1.13 2004/02/13 18:32:11 wolf31o2 Exp $
-
-inherit games
-
-IUSE="dedicated"
-DESCRIPTION="Unreal Tournament 2003 - Sequel to the 1999 Game of the Year multi-player first-person shooter"
-HOMEPAGE="http://www.unrealtournament2003.com/"
-SRC_URI="http://unreal.epicgames.com/linux/ut2003/${PN}lnx_2107to${PV}.sh.bin
- ftp://david.hedbor.org/ut2k3/updates/${PN}lnx_2107to${PV}.sh.bin"
-
-LICENSE="ut2003"
-SLOT="0"
-KEYWORDS="x86"
-RESTRICT="nostrip"
-
-DEPEND="virtual/glibc"
-RDEPEND="dedicated? ( games-server/ut2003-ded )
- !dedicated? ( virtual/opengl )"
-
-S=${WORKDIR}
-
-dir=${GAMES_PREFIX_OPT}/${PN}
-Ddir=${D}/${dir}
-
-pkg_setup() {
- check_license || die "License check failed"
- ewarn "The installed game takes about 2.7GB of space!"
- games_pkg_setup
-}
-
-src_unpack() {
- unpack_makeself || die "unpacking patch"
-}
-
-src_install() {
- dodir ${dir}
- dodir ${dir}/System
-
- games_get_cd System/Packages.md5
- if [ -z "${GAMES_CDROM}" ]; then
- # Disk 1
- games_verify_cd "UT2003 Disk1"
- einfo "Copying files from Disk 1..."
- cp -r ${GAMES_CD}/{Animations,ForceFeedback,Help,KarmaData,Maps,Sounds,Textures,Web} ${Ddir} || die "copying files"
- cp -r ${GAMES_CD}/System/{editorres,*.{bmp,dat,det,est,frt,ini,int,itt,md5,u,upl,url}} ${Ddir}/System || die "copying files"
- mkdir -p ${Ddir}/Benchmark/Stuff || dir "creating benchamrk folders"
- cp -r ${GAMES_CD}/Benchmark/Stuff/* ${Ddir}/Benchmark/Stuff || die "copying benchmark files"
-
- # Disk 2
- einfo "Please mount UT2003 Disk 2 and press return when ready (or CTRL+C to abort)"
- read
- games_get_cd StaticMeshes/AWHardware.usx.uz2
- games_verify_cd "UT2003 Disk 2"
- einfo "Copying files from Disk 2..."
- cp -r ${GAMES_CD}/{Music,Sounds,StaticMeshes,Textures} ${Ddir} || die "copying files"
-
- # Disk 3
- einfo "Please mount UT2003 Disk 3 and press return when ready (or CTRL+C to abort)"
- read
- games_get_cd Extras/MayaPLE/Maya4PersonalLearningEditionEpic.exe
- games_verify_cd "UT2003 Disk 3"
- einfo "Copying files from Disk 3..."
- cp -r ${GAMES_CD}/Sounds ${Ddir} || die "copying files"
- else
- # Copying from local disk
- einfo "Copying files... this may take a while..."
- cp -r ${GAMES_CD}/{Animations,ForceFeedback,Help,KarmaData,Maps,Music,Sounds,StaticMeshes,Textures,Web} ${Ddir} || die "copying files"
- cp -r ${GAMES_CD}/System/{editorres,*.{bmp,dat,det,est,frt,ini,int,itt,md5,u,upl,url}} ${Ddir}/System || die "copying files"
- mkdir -p ${Ddir}/Benchmark/Stuff || die "creating benchmark folders"
- cp -r ${GAMES_CD}/Benchmark/Stuff/* ${Ddir}/Benchmark/Stuff || die "copying benchmark files"
- fi
-
- # create empty files in Benchmark
- for j in {CSVs,Logs,Results} ; do
- mkdir -p ${Ddir}/Benchmark/${j} || die "creating folders"
- touch ${Ddir}/Benchmark/${j}/DO_NOT_DELETE.ME || die "creating files"
- done
-
- # remove Default, DefUser, UT2003 and User ini files
- rm ${Ddir}/System/{Def{ault,User},UT2003,User}.ini || die "deleting ini files"
-
- # unpack_makeself won't take absolute path
- unpack_makeself ${GAMES_CD}/linux_installer.sh || die "unpacking linux installer"
-
- # install extra help files
- insinto ${dir}/Help
- doins ${S}/Help/Unreal.bmp
-
- # install Default and DefUser ini files
- insinto ${dir}/System
- doins ${S}/System/Def{ault,User}.ini
-
- # install eula
- insinto ${dir}
- doins ${S}/eula/License.int
-
- # uncompress original binaries/libraries
- tar -xf ut2003lnxbins.tar || die "unpacking original binaries/libraries"
-
- # copying extra/updater
- cp -r ${S}/{extras,updater} ${Ddir} || die "copying extras/updater"
-
- # install benchmarks
- cp -r ${S}/Benchmark ${Ddir} || die "copying benchmark files"
-
- # copy ut2003/ucc
- exeinto ${dir}
- doexe ${S}/bin/ut2003 ${S}/ucc || die "copying ut2003/ucc"
-
- # copy binaries/libraries
- exeinto ${dir}/System
- doexe ${S}/System/{*-bin,*.so.0,*.so} || die "copying system binaries/libraries"
-
- # uncompressing files
- einfo "Uncompressing files... this may take a while..."
- for j in {Animations,Maps,Sounds,StaticMeshes,Textures} ; do
- games_ut_unpack ${Ddir}/${j} || die "uncompressing files"
- done
-
- # installing documentation/icon
- dodoc ${S}/README.linux || die "dodoc README.linux"
- insinto /usr/share/pixmaps ; newins ${S}/Unreal.xpm UT2003.xpm || die "copying pixmap"
- insinto ${dir}
- doins ${S}/README.linux ${S}/Unreal.xpm || die "copying readme/icon"
-
- sed -e "s:GENTOO_DIR:${dir}:" ${FILESDIR}/ucc > ucc
- sed -e "s:GENTOO_DIR:${dir}:" ${FILESDIR}/ut2003 > ut2003
- dogamesbin ucc ut2003
-
- rm ${Ddir}/System/{UT2003,User}.ini || die "deleting ini files"
-
- # this brings our install up to the newest version
- cd ${S}
- bin/Linux/x86/loki_patch --verify patch.dat
- bin/Linux/x86/loki_patch patch.dat ${Ddir} >& /dev/null || die "patching"
-
- # now, since these files are coming off a cd, the times/sizes/md5sums wont
- # be different ... that means portage will try to unmerge some files (!)
- # we run touch on ${D} so as to make sure portage doesnt do any such thing
- find ${Ddir} -exec touch '{}' \;
-
- prepgamesdirs
- make_desktop_entry ut2003 "UT2003" UT2003.xpm
-}
-
-pkg_postinst() {
- games_pkg_postinst
-
- # here is where we check for the existence of a cdkey...
- # if we don't find one, we ask the user for it
- if [ -f ${dir}/System/cdkey ]; then
- einfo "A cdkey file is already present in ${dir}/System"
- else
- ewarn "You MUST run this before playing the game:"
- ewarn "ebuild /var/db/pkg/${CATEGORY}/${PF}/${PF}.ebuild config"
- ewarn "That way you can [re]enter your cdkey."
- fi
- echo
- einfo "To play the game run:"
- einfo " ut2003"
-}
-
-pkg_postrm() {
- ewarn "This package leaves a cdkey file in ${dir}/System that you need"
- ewarn "to remove to completely get rid of this game's files."
-}
-
-pkg_config() {
- ewarn "Your CD key is NOT checked for validity here."
- ewarn " Make sure you type it in correctly."
- eerror "If you CTRL+C out of this, the game will not run!"
- echo
- einfo "CD key format is: XXXX-XXXX-XXXX-XXXX"
- while true ; do
- einfo "Please enter your CD key:"
- read CDKEY1
- einfo "Please re-enter your CD key:"
- read CDKEY2
- if [ "$CDKEY1" == "" ] ; then
- echo "You entered a blank CD key. Try again."
- else
- if [ "$CDKEY1" == "$CDKEY2" ] ; then
- echo "$CDKEY1" | tr a-z A-Z > ${dir}/System/cdkey
- einfo "Thank you!"
- break
- else
- eerror "Your CD key entries do not match. Try again."
- fi
- fi
- done
-}