From 3314e627c9d4e5b03f5c4c01ab9cde7d7aaa2de8 Mon Sep 17 00:00:00 2001 From: Mike Frysinger Date: Sun, 8 Feb 2004 21:22:50 +0000 Subject: metadata --- games-fps/unreal-tournament/metadata.xml | 34 ++++++++++++++++++++++ .../unreal-tournament/unreal-tournament-436.ebuild | 4 +-- .../unreal-tournament/unreal-tournament-451.ebuild | 4 +-- 3 files changed, 38 insertions(+), 4 deletions(-) create mode 100644 games-fps/unreal-tournament/metadata.xml (limited to 'games-fps') diff --git a/games-fps/unreal-tournament/metadata.xml b/games-fps/unreal-tournament/metadata.xml new file mode 100644 index 000000000000..557cfc4abe91 --- /dev/null +++ b/games-fps/unreal-tournament/metadata.xml @@ -0,0 +1,34 @@ + + + +games + + vapier@gentoo.org + Mike Frysinger + + +In the single player mode, the player squares off +against computer controlled Bots in all the game modes +through a tournament ladder with increasing difficulty. +Thanks to Epic's unmatched AI coding wizardry, Unreal +Tournament's Bots are more life like than any +computer-controlled characters to date. They understand +each game's unique rules. They have a firm handle on all +the different weapons at their disposal and how best to +use them. They can swim, use elevators, climb stairs, +and put on Toxin suits if they have to. If they're on +the player's team, they can take orders to attack, +defend or freelance. + +Unreal Tournament's bread and butter is the online multiplayer +mode. Squaring off against other combatants from around the world, or on +the other end of a LAN connection, provides some of the most thrilling and +tense battles seen on a PC. Unreal Tournament's unparalleled networking +code makes it as easy to play the game against anyone, anytime. If the +host server has unique content -- like custom skins or maps -- UT +will automatically download and install that content in REAL TIME, as the +game is connecting. And thanks to Epic Games' amazing work on Unreal +Tournament's network play, you can be sure that even a 33.6K modem can get +a silky smooth connection to the server. + + diff --git a/games-fps/unreal-tournament/unreal-tournament-436.ebuild b/games-fps/unreal-tournament/unreal-tournament-436.ebuild index 038906d8684e..793a6e0493b8 100644 --- a/games-fps/unreal-tournament/unreal-tournament-436.ebuild +++ b/games-fps/unreal-tournament/unreal-tournament-436.ebuild @@ -1,6 +1,6 @@ -# Copyright 1999-2003 Gentoo Technologies, Inc. +# Copyright 1999-2004 Gentoo Technologies, Inc. # Distributed under the terms of the GNU General Public License v2 -# $Header: /var/cvsroot/gentoo-x86/games-fps/unreal-tournament/unreal-tournament-436.ebuild,v 1.4 2004/01/15 03:08:08 vapier Exp $ +# $Header: /var/cvsroot/gentoo-x86/games-fps/unreal-tournament/unreal-tournament-436.ebuild,v 1.5 2004/02/08 21:22:50 vapier Exp $ inherit games eutils diff --git a/games-fps/unreal-tournament/unreal-tournament-451.ebuild b/games-fps/unreal-tournament/unreal-tournament-451.ebuild index 68993328bb04..20aeddb73aaf 100644 --- a/games-fps/unreal-tournament/unreal-tournament-451.ebuild +++ b/games-fps/unreal-tournament/unreal-tournament-451.ebuild @@ -1,6 +1,6 @@ -# Copyright 1999-2003 Gentoo Technologies, Inc. +# Copyright 1999-2004 Gentoo Technologies, Inc. # Distributed under the terms of the GNU General Public License v2 -# $Header: /var/cvsroot/gentoo-x86/games-fps/unreal-tournament/unreal-tournament-451.ebuild,v 1.4 2004/01/15 03:08:09 vapier Exp $ +# $Header: /var/cvsroot/gentoo-x86/games-fps/unreal-tournament/unreal-tournament-451.ebuild,v 1.5 2004/02/08 21:22:50 vapier Exp $ inherit games eutils -- cgit v1.2.3-65-gdbad