--- source/game/acesrc/acebot_nodes.c +++ source/game/acesrc/acebot_nodes.c @@ -719,7 +719,7 @@ void ACEND_SaveNodes() { FILE *pOut; - char filename[60]; + char filename[MAX_OSPATH]; int i,j; int version = 1; @@ -760,7 +760,7 @@ { FILE *pIn; int i,j; - char filename[60]; + char filename[MAX_OSPATH]; int version; strcpy(filename,BOTDIR"/botinfo/nav/"); --- source/game/acesrc/acebot_spawn.c +++ source/game/acesrc/acebot_spawn.c @@ -119,7 +119,7 @@ int i, j, count, spawnkicknum; char *info; char *skin; - char bot_filename[128]; + char bot_filename[MAX_OSPATH]; int found; int real_players, total_players; edict_t *cl_ent; @@ -226,7 +226,7 @@ { FILE *pIn; int count; - char bot_filename[128]; + char bot_filename[MAX_OSPATH]; //bots and configurations are loaded level specific if (((int)(dmflags->value) & DF_SKINTEAMS) || ctf->value || tca->value || cp->value) --- source/ref_gl/r_model.c +++ source/ref_gl/r_model.c @@ -1689,7 +1689,7 @@ void R_BeginRegistration (char *model) { - char fullname[MAX_QPATH]; + char fullname[MAX_OSPATH]; char *path; cvar_t *flushmap; FILE *file;