# Copyright 1999-2011 Gentoo Foundation # Distributed under the terms of the GNU General Public License v2 # $Header: /var/cvsroot/gentoo-x86/games-rpg/eternal-lands-data/eternal-lands-data-1.9.1_p20110117.ebuild,v 1.1 2011/01/17 19:58:33 rich0 Exp $ inherit games MUSIC_DATE="20060803" MY_PV="${PV//_/}" MY_PV="${MY_PV//./}" MY_PN="${PN%*-data}" DESCRIPTION="An online MMORPG written in C and SDL" HOMEPAGE="http://www.eternal-lands.com" SRC_URI="http://www.eternal-lands.com/el_linux_191.zip music? ( mirror://gentoo/el_music_full-${MUSIC_DATE}.zip ) sound? ( http://www.eternal-lands.com/sound/EL_sound_191.zip )" # WARNING: The music file is held at # http://www.eternal-lands.com/page/music.php # We only mirror it so that it is versioned by the date we mirrored it # AND prefixed with el_ so as not cause any conflicts. Maybe oneday they will # version their music, maybe not. LICENSE="eternal_lands" SLOT="0" KEYWORDS="~amd64 ~x86 ~x86-fbsd" IUSE="music sound bloodsuckermaps" DEPEND="app-arch/unzip !bloodsuckermaps? ( !games-rpg/eternal-lands-bloodsucker )" PDEPEND="bloodsuckermaps? ( games-rpg/eternal-lands-bloodsucker )" # Maybe one day upstream will do things in a consistent way. S="${WORKDIR}/el_linux" src_unpack() { unpack ${A} cd "${S}" # Move our music files to the correct directory if use music ; then mkdir music mv ../*.ogg ../*.pll music || die fi } src_install() { # These are provided by eternal-lands ebuild rm license.txt rm commands.lst # don't install maps if using alternate maps if use bloodsuckermaps ; then rm maps/anitora.bmp maps/cave1.bmp maps/cont2map10.bmp rm maps/cont2map11.bmp maps/cont2map12.bmp maps/cont2map13.bmp rm maps/cont2map14.bmp maps/cont2map15.bmp maps/cont2map16.bmp rm maps/cont2map17.bmp maps/cont2map18.bmp maps/cont2map19.bmp rm maps/cont2map1.bmp maps/cont2map20.bmp maps/cont2map21.bmp rm maps/cont2map22.bmp maps/cont2map23.bmp maps/cont2map24.bmp rm maps/cont2map2.bmp maps/cont2map3.bmp maps/cont2map4.bmp rm maps/cont2map5.bmp maps/cont2map6.bmp maps/cont2map7.bmp rm maps/cont2map8.bmp maps/cont2map9.bmp maps/irilion.bmp rm maps/legend.bmp maps/map11.bmp maps/map12.bmp rm maps/map13.bmp maps/map14f.bmp maps/map15f.bmp rm maps/map2.bmp maps/map3.bmp maps/map4f.bmp rm maps/map5nf.bmp maps/map6nf.bmp maps/map7.bmp rm maps/map8.bmp maps/map9f.bmp maps/seridia.bmp rm maps/startmap.bmp fi insopts -m 0660 insinto "${GAMES_DATADIR}/${MY_PN}" doins -r 2dobjects 3dobjects actor_defs animations maps meshes \ particles skeletons shaders textures languages shaders skybox \ *.lst 3dobjects.txt *.xml \ || die "doins failed" if use music ; then doins -r music || die "doins music failed" fi # Removed sound from above - need to handle sound support cd "${WORKDIR}" if use sound ; then doins -r sound || die "doins sound failed" fi prepgamesdirs } pkg_postinst() { games_pkg_postinst # Ensure that the files are writable by the game group for auto # updating. chmod -R g+rw "${ROOT}/${GAMES_DATADIR}/${MY_PN}" # Make sure new files stay in games group find "${ROOT}/${GAMES_DATADIR}/${MY_PN}" -type d -exec chmod g+sx {} \; }