# Copyright 1999-2012 Gentoo Foundation # Distributed under the terms of the GNU General Public License v2 # $Header: /var/cvsroot/gentoo-x86/games-strategy/wesnoth/wesnoth-1.10.4.ebuild,v 1.6 2012/11/04 05:12:42 mr_bones_ Exp $ EAPI=2 inherit cmake-utils eutils multilib toolchain-funcs flag-o-matic games DESCRIPTION="Battle for Wesnoth - A fantasy turn-based strategy game" HOMEPAGE="http://www.wesnoth.org/" SRC_URI="mirror://sourceforge/wesnoth/${P}.tar.bz2" LICENSE="GPL-2" SLOT="0" KEYWORDS="amd64 ppc ppc64 x86 ~x86-fbsd" IUSE="dbus dedicated doc nls server" RDEPEND=">=media-libs/libsdl-1.2.7[joystick,video,X] media-libs/sdl-net >=media-libs/sdl-ttf-2.0.8 >=media-libs/sdl-mixer-1.2[vorbis] >=media-libs/sdl-image-1.2[jpeg,png] !dedicated? ( dbus? ( sys-apps/dbus ) ) >=dev-libs/boost-1.36 sys-libs/zlib x11-libs/pango dev-lang/lua media-libs/fontconfig virtual/libintl" DEPEND="${RDEPEND} virtual/pkgconfig sys-devel/gettext" src_prepare() { epatch "${FILESDIR}"/${P}-boost.patch if use dedicated || use server ; then sed \ -e "s:GAMES_BINDIR:${GAMES_BINDIR}:" \ -e "s:GAMES_STATEDIR:${GAMES_STATEDIR}:" \ -e "s/GAMES_USER_DED/${GAMES_USER_DED}/" \ -e "s/GAMES_GROUP/${GAMES_GROUP}/" "${FILESDIR}"/wesnothd.rc \ > "${T}"/wesnothd \ || die "sed failed" fi if ! use doc ; then sed -i \ -e '/manual/d' \ doc/CMakeLists.txt \ || die "sed failed" fi # how do I hate boost? Let me count the ways... local boost_ver=$(best_version ">=dev-libs/boost-1.36") boost_ver=${boost_ver/*boost-/} boost_ver=${boost_ver%.*} boost_ver=${boost_ver/./_} einfo "Using boost version ${boost_ver}" append-cxxflags \ -I/usr/include/boost-${boost_ver} append-ldflags \ -L/usr/$(get_libdir)/boost-${boost_ver} export BOOST_INCLUDEDIR="/usr/include/boost-${boost_ver}" export BOOST_LIBRARYDIR="/usr/$(get_libdir)/boost-${boost_ver}" } src_configure() { filter-flags -ftracer -fomit-frame-pointer if [[ $(gcc-major-version) -eq 3 ]] ; then filter-flags -fstack-protector append-flags -fno-stack-protector fi if use dedicated || use server ; then mycmakeargs=( "-DENABLE_CAMPAIGN_SERVER=TRUE" "-DENABLE_SERVER=TRUE" "-DSERVER_UID=${GAMES_USER_DED}" "-DSERVER_GID=${GAMES_GROUP}" "-DFIFO_DIR=${GAMES_STATEDIR}/run/wesnothd" ) else mycmakeargs=( "-DENABLE_CAMPAIGN_SERVER=FALSE" "-DENABLE_SERVER=FALSE" ) fi mycmakeargs+=( $(cmake-utils_use_enable !dedicated GAME) $(cmake-utils_use_enable !dedicated ENABLE_DESKTOP_ENTRY) $(cmake-utils_use_enable nls NLS) $(cmake-utils_use_enable dbus NOTIFICATIONS) "-DCMAKE_VERBOSE_MAKEFILE=TRUE" "-DENABLE_FRIBIDI=FALSE" "-DENABLE_STRICT_COMPILATION=FALSE" "-DCMAKE_INSTALL_PREFIX=${GAMES_PREFIX}" "-DDATAROOTDIR=${GAMES_DATADIR}" "-DBINDIR=${GAMES_BINDIR}" "-DICONDIR=/usr/share/pixmaps" "-DDESKTOPDIR=/usr/share/applications" "-DMANDIR=/usr/share/man" "-DDOCDIR=/usr/share/doc/${PF}" ) cmake-utils_src_configure } src_compile() { cmake-utils_src_compile } src_install() { DOCS="README changelog players_changelog" cmake-utils_src_install if use dedicated || use server; then keepdir "${GAMES_STATEDIR}/run/wesnothd" doinitd "${T}"/wesnothd || die "doinitd failed" fi prepgamesdirs }