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Diffstat (limited to 'tesseract/src/textord/bbgrid.h')
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+///////////////////////////////////////////////////////////////////////
+// File: bbgrid.h
+// Description: Class to hold BLOBNBOXs in a grid for fast access
+// to neighbours.
+// Author: Ray Smith
+//
+// (C) Copyright 2007, Google Inc.
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+// http://www.apache.org/licenses/LICENSE-2.0
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+///////////////////////////////////////////////////////////////////////
+
+#ifndef TESSERACT_TEXTORD_BBGRID_H_
+#define TESSERACT_TEXTORD_BBGRID_H_
+
+#include <unordered_set>
+
+#include "clst.h"
+#include "coutln.h"
+#include "rect.h"
+#include "scrollview.h"
+
+#include "allheaders.h"
+
+class BLOCK;
+
+namespace tesseract {
+
+// Helper function to return a scaled Pix with one pixel per grid cell,
+// set (black) where the given outline enters the corresponding grid cell,
+// and clear where the outline does not touch the grid cell.
+// Also returns the grid coords of the bottom-left of the Pix, in *left
+// and *bottom, which corresponds to (0, 0) on the Pix.
+// Note that the Pix is used upside-down, with (0, 0) being the bottom-left.
+Pix* TraceOutlineOnReducedPix(C_OUTLINE* outline, int gridsize,
+ ICOORD bleft, int* left, int* bottom);
+// As TraceOutlineOnReducedPix above, but on a BLOCK instead of a C_OUTLINE.
+Pix* TraceBlockOnReducedPix(BLOCK* block, int gridsize,
+ ICOORD bleft, int* left, int* bottom);
+
+template<class BBC, class BBC_CLIST, class BBC_C_IT> class GridSearch;
+
+// The GridBase class is the base class for BBGrid and IntGrid.
+// It holds the geometry and scale of the grid.
+class TESS_API GridBase {
+ public:
+ GridBase() = default;
+ GridBase(int gridsize, const ICOORD& bleft, const ICOORD& tright);
+ virtual ~GridBase();
+
+ // (Re)Initialize the grid. The gridsize is the size in pixels of each cell,
+ // and bleft, tright are the bounding box of everything to go in it.
+ void Init(int gridsize, const ICOORD& bleft, const ICOORD& tright);
+
+ // Simple accessors.
+ int gridsize() const {
+ return gridsize_;
+ }
+ int gridwidth() const {
+ return gridwidth_;
+ }
+ int gridheight() const {
+ return gridheight_;
+ }
+ const ICOORD& bleft() const {
+ return bleft_;
+ }
+ const ICOORD& tright() const {
+ return tright_;
+ }
+ // Compute the given grid coordinates from image coords.
+ void GridCoords(int x, int y, int* grid_x, int* grid_y) const;
+
+ // Clip the given grid coordinates to fit within the grid.
+ void ClipGridCoords(int* x, int* y) const;
+
+ protected:
+ // TODO(rays) Make these private and migrate to the accessors in subclasses.
+ int gridsize_; // Pixel size of each grid cell.
+ int gridwidth_; // Size of the grid in cells.
+ int gridheight_;
+ int gridbuckets_; // Total cells in grid.
+ ICOORD bleft_; // Pixel coords of bottom-left of grid.
+ ICOORD tright_; // Pixel coords of top-right of grid.
+
+ private:
+};
+
+// The IntGrid maintains a single int for each cell in a grid.
+class IntGrid : public GridBase {
+ public:
+ IntGrid();
+ IntGrid(int gridsize, const ICOORD& bleft, const ICOORD& tright);
+ ~IntGrid() override;
+
+ // (Re)Initialize the grid. The gridsize is the size in pixels of each cell,
+ // and bleft, tright are the bounding box of everything to go in it.
+ void Init(int gridsize, const ICOORD& bleft, const ICOORD& tright);
+
+ // Clear all the ints in the grid to zero.
+ void Clear();
+
+ // Rotate the grid by rotation, keeping cell contents.
+ // rotation must be a multiple of 90 degrees.
+ // NOTE: due to partial cells, cell coverage in the rotated grid will be
+ // inexact. This is why there is no Rotate for the generic BBGrid.
+ void Rotate(const FCOORD& rotation);
+
+ // Returns a new IntGrid containing values equal to the sum of all the
+ // neighbouring cells. The returned grid must be deleted after use.
+ IntGrid* NeighbourhoodSum() const;
+
+ int GridCellValue(int grid_x, int grid_y) const {
+ ClipGridCoords(&grid_x, &grid_y);
+ return grid_[grid_y * gridwidth_ + grid_x];
+ }
+ void SetGridCell(int grid_x, int grid_y, int value) {
+ ASSERT_HOST(grid_x >= 0 && grid_x < gridwidth());
+ ASSERT_HOST(grid_y >= 0 && grid_y < gridheight());
+ grid_[grid_y * gridwidth_ + grid_x] = value;
+ }
+ // Returns true if more than half the area of the rect is covered by grid
+ // cells that are over the threshold.
+ bool RectMostlyOverThreshold(const TBOX& rect, int threshold) const;
+
+ // Returns true if any cell value in the given rectangle is zero.
+ bool AnyZeroInRect(const TBOX& rect) const;
+
+ // Returns a full-resolution binary pix in which each cell over the given
+ // threshold is filled as a black square. pixDestroy after use.
+ Pix* ThresholdToPix(int threshold) const;
+
+ private:
+ int* grid_; // 2-d array of ints.
+};
+
+// The BBGrid class holds C_LISTs of template classes BBC (bounding box class)
+// in a grid for fast neighbour access.
+// The BBC class must have a member const TBOX& bounding_box() const.
+// The BBC class must have been CLISTIZEH'ed elsewhere to make the
+// list class BBC_CLIST and the iterator BBC_C_IT.
+// Use of C_LISTs enables BBCs to exist in multiple cells simultaneously.
+// As a consequence, ownership of BBCs is assumed to be elsewhere and
+// persistent for at least the life of the BBGrid, or at least until Clear is
+// called which removes all references to inserted objects without actually
+// deleting them.
+// Most uses derive a class from a specific instantiation of BBGrid,
+// thereby making most of the ugly template notation go away.
+// The friend class GridSearch, with the same template arguments, is
+// used to search a grid efficiently in one of several search patterns.
+template<class BBC, class BBC_CLIST, class BBC_C_IT> class BBGrid
+ : public GridBase {
+ friend class GridSearch<BBC, BBC_CLIST, BBC_C_IT>;
+ public:
+ BBGrid();
+ BBGrid(int gridsize, const ICOORD& bleft, const ICOORD& tright);
+ ~BBGrid() override;
+
+ // (Re)Initialize the grid. The gridsize is the size in pixels of each cell,
+ // and bleft, tright are the bounding box of everything to go in it.
+ void Init(int gridsize, const ICOORD& bleft, const ICOORD& tright);
+
+ // Empty all the lists but leave the grid itself intact.
+ void Clear();
+ // Deallocate the data in the lists but otherwise leave the lists and the grid
+ // intact.
+ void ClearGridData(void (*free_method)(BBC*));
+
+ // Insert a bbox into the appropriate place in the grid.
+ // If h_spread, then all cells covered horizontally by the box are
+ // used, otherwise, just the bottom-left. Similarly for v_spread.
+ // WARNING: InsertBBox may invalidate an active GridSearch. Call
+ // RepositionIterator() on any GridSearches that are active on this grid.
+ void InsertBBox(bool h_spread, bool v_spread, BBC* bbox);
+
+ // Using a pix from TraceOutlineOnReducedPix or TraceBlockOnReducedPix, in
+ // which each pixel corresponds to a grid cell, insert a bbox into every
+ // place in the grid where the corresponding pixel is 1. The Pix is handled
+ // upside-down to match the Tesseract coordinate system. (As created by
+ // TraceOutlineOnReducedPix or TraceBlockOnReducedPix.)
+ // (0, 0) in the pix corresponds to (left, bottom) in the
+ // grid (in grid coords), and the pix works up the grid from there.
+ // WARNING: InsertPixPtBBox may invalidate an active GridSearch. Call
+ // RepositionIterator() on any GridSearches that are active on this grid.
+ void InsertPixPtBBox(int left, int bottom, Pix* pix, BBC* bbox);
+
+ // Remove the bbox from the grid.
+ // WARNING: Any GridSearch operating on this grid could be invalidated!
+ // If a GridSearch is operating, call GridSearch::RemoveBBox() instead.
+ void RemoveBBox(BBC* bbox);
+
+ // Returns true if the given rectangle has no overlapping elements.
+ bool RectangleEmpty(const TBOX& rect);
+
+ // Returns an IntGrid showing the number of elements in each cell.
+ // Returned IntGrid must be deleted after use.
+ IntGrid* CountCellElements();
+
+ // Make a window of an appropriate size to display things in the grid.
+ ScrollView* MakeWindow(int x, int y, const char* window_name);
+
+ // Display the bounding boxes of the BLOBNBOXes in this grid.
+ // Use of this function requires an additional member of the BBC class:
+ // ScrollView::Color BBC::BoxColor() const.
+ void DisplayBoxes(ScrollView* window);
+
+ // ASSERT_HOST that every cell contains no more than one copy of each entry.
+ void AssertNoDuplicates();
+
+ // Handle a click event in a display window.
+ virtual void HandleClick(int x, int y);
+
+ protected:
+ BBC_CLIST* grid_; // 2-d array of CLISTS of BBC elements.
+
+ private:
+};
+
+// Hash functor for generic pointers.
+template<typename T> struct PtrHash {
+ size_t operator()(const T* ptr) const {
+ return reinterpret_cast<uintptr_t>(ptr) / sizeof(T);
+ }
+};
+
+
+// The GridSearch class enables neighbourhood searching on a BBGrid.
+template<class BBC, class BBC_CLIST, class BBC_C_IT> class GridSearch {
+ public:
+ GridSearch(BBGrid<BBC, BBC_CLIST, BBC_C_IT>* grid)
+ : grid_(grid) {
+ }
+
+ // Get the grid x, y coords of the most recently returned BBC.
+ int GridX() const {
+ return x_;
+ }
+ int GridY() const {
+ return y_;
+ }
+
+ // Sets the search mode to return a box only once.
+ // Efficiency warning: Implementation currently uses a squared-order
+ // search in the number of returned elements. Use only where a small
+ // number of elements are spread over a wide area, eg ColPartitions.
+ void SetUniqueMode(bool mode) {
+ unique_mode_ = mode;
+ }
+ // TODO(rays) Replace calls to ReturnedSeedElement with SetUniqueMode.
+ // It only works if the search includes the bottom-left corner.
+ // Apart from full search, all other searches return a box several
+ // times if the box is inserted with h_spread or v_spread.
+ // This method will return true for only one occurrence of each box
+ // that was inserted with both h_spread and v_spread as true.
+ // It will usually return false for boxes that were not inserted with
+ // both h_spread=true and v_spread=true
+ bool ReturnedSeedElement() const {
+ TBOX box = previous_return_->bounding_box();
+ int x_center = (box.left()+box.right())/2;
+ int y_center = (box.top()+box.bottom())/2;
+ int grid_x, grid_y;
+ grid_->GridCoords(x_center, y_center, &grid_x, &grid_y);
+ return (x_ == grid_x) && (y_ == grid_y);
+ }
+
+ // Various searching iterations... Note that these iterations
+ // all share data members, so you can't run more than one iteration
+ // in parallel in a single GridSearch instance, but multiple instances
+ // can search the same BBGrid in parallel.
+ // Note that all the searches can return blobs that may not exactly
+ // match the search conditions, since they return everything in the
+ // covered grid cells. It is up to the caller to check for
+ // appropriateness.
+ // TODO(rays) NextRectSearch only returns valid elements. Make the other
+ // searches test before return also and remove the tests from code
+ // that uses GridSearch.
+
+ // Start a new full search. Will iterate all stored blobs, from the top.
+ // If the blobs have been inserted using InsertBBox, (not InsertPixPtBBox)
+ // then the full search guarantees to return each blob in the grid once.
+ // Other searches may return a blob more than once if they have been
+ // inserted using h_spread or v_spread.
+ void StartFullSearch();
+ // Return the next bbox in the search or nullptr if done.
+ BBC* NextFullSearch();
+
+ // Start a new radius search. Will search in a spiral up to a
+ // given maximum radius in grid cells from the given center in pixels.
+ void StartRadSearch(int x, int y, int max_radius);
+ // Return the next bbox in the radius search or nullptr if the
+ // maximum radius has been reached.
+ BBC* NextRadSearch();
+
+ // Start a new left or right-looking search. Will search to the side
+ // for a box that vertically overlaps the given vertical line segment.
+ // CAVEAT: This search returns all blobs from the cells to the side
+ // of the start, and somewhat below, since there is no guarantee
+ // that there may not be a taller object in a lower cell. The
+ // blobs returned will include all those that vertically overlap and
+ // are no more than twice as high, but may also include some that do
+ // not overlap and some that are more than twice as high.
+ void StartSideSearch(int x, int ymin, int ymax);
+ // Return the next bbox in the side search or nullptr if the
+ // edge has been reached. Searches left to right or right to left
+ // according to the flag.
+ BBC* NextSideSearch(bool right_to_left);
+
+ // Start a vertical-looking search. Will search up or down
+ // for a box that horizontally overlaps the given line segment.
+ void StartVerticalSearch(int xmin, int xmax, int y);
+ // Return the next bbox in the vertical search or nullptr if the
+ // edge has been reached. Searches top to bottom or bottom to top
+ // according to the flag.
+ BBC* NextVerticalSearch(bool top_to_bottom);
+
+ // Start a rectangular search. Will search for a box that overlaps the
+ // given rectangle.
+ void StartRectSearch(const TBOX& rect);
+ // Return the next bbox in the rectangular search or nullptr if complete.
+ BBC* NextRectSearch();
+
+ // Remove the last returned BBC. Will not invalidate this. May invalidate
+ // any other concurrent GridSearch on the same grid. If any others are
+ // in use, call RepositionIterator on those, to continue without harm.
+ void RemoveBBox();
+ void RepositionIterator();
+
+ private:
+ // Factored out helper to start a search.
+ void CommonStart(int x, int y);
+ // Factored out helper to complete a next search.
+ BBC* CommonNext();
+ // Factored out final return when search is exhausted.
+ BBC* CommonEnd();
+ // Factored out function to set the iterator to the current x_, y_
+ // grid coords and mark the cycle pt.
+ void SetIterator();
+
+ private:
+ // The grid we are searching.
+ BBGrid<BBC, BBC_CLIST, BBC_C_IT>* grid_ = nullptr;
+ // For executing a search. The different search algorithms use these in
+ // different ways, but most use x_origin_ and y_origin_ as the start position.
+ int x_origin_ = 0;
+ int y_origin_ = 0;
+ int max_radius_ = 0;
+ int radius_ = 0;
+ int rad_index_ = 0;
+ int rad_dir_ = 0;
+ TBOX rect_;
+ int x_ = 0; // The current location in grid coords, of the current search.
+ int y_ = 0;
+ bool unique_mode_ = false;
+ BBC* previous_return_ = nullptr; // Previous return from Next*.
+ BBC* next_return_ = nullptr; // Current value of it_.data() used for repositioning.
+ // An iterator over the list at (x_, y_) in the grid_.
+ BBC_C_IT it_;
+ // Set of unique returned elements used when unique_mode_ is true.
+ std::unordered_set<BBC*, PtrHash<BBC> > returns_;
+};
+
+// Sort function to sort a BBC by bounding_box().left().
+template<class BBC>
+int SortByBoxLeft(const void* void1, const void* void2) {
+ // The void*s are actually doubly indirected, so get rid of one level.
+ const BBC* p1 = *static_cast<const BBC* const*>(void1);
+ const BBC* p2 = *static_cast<const BBC* const*>(void2);
+ int result = p1->bounding_box().left() - p2->bounding_box().left();
+ if (result != 0)
+ return result;
+ result = p1->bounding_box().right() - p2->bounding_box().right();
+ if (result != 0)
+ return result;
+ result = p1->bounding_box().bottom() - p2->bounding_box().bottom();
+ if (result != 0)
+ return result;
+ return p1->bounding_box().top() - p2->bounding_box().top();
+}
+
+// Sort function to sort a BBC by bounding_box().right() in right-to-left order.
+template<class BBC>
+int SortRightToLeft(const void* void1, const void* void2) {
+ // The void*s are actually doubly indirected, so get rid of one level.
+ const BBC* p1 = *static_cast<const BBC* const*>(void1);
+ const BBC* p2 = *static_cast<const BBC* const*>(void2);
+ int result = p2->bounding_box().right() - p1->bounding_box().right();
+ if (result != 0)
+ return result;
+ result = p2->bounding_box().left() - p1->bounding_box().left();
+ if (result != 0)
+ return result;
+ result = p1->bounding_box().bottom() - p2->bounding_box().bottom();
+ if (result != 0)
+ return result;
+ return p1->bounding_box().top() - p2->bounding_box().top();
+}
+
+// Sort function to sort a BBC by bounding_box().bottom().
+template<class BBC>
+int SortByBoxBottom(const void* void1, const void* void2) {
+ // The void*s are actually doubly indirected, so get rid of one level.
+ const BBC* p1 = *static_cast<const BBC* const*>(void1);
+ const BBC* p2 = *static_cast<const BBC* const*>(void2);
+ int result = p1->bounding_box().bottom() - p2->bounding_box().bottom();
+ if (result != 0)
+ return result;
+ result = p1->bounding_box().top() - p2->bounding_box().top();
+ if (result != 0)
+ return result;
+ result = p1->bounding_box().left() - p2->bounding_box().left();
+ if (result != 0)
+ return result;
+ return p1->bounding_box().right() - p2->bounding_box().right();
+}
+
+///////////////////////////////////////////////////////////////////////
+// BBGrid IMPLEMENTATION.
+///////////////////////////////////////////////////////////////////////
+template<class BBC, class BBC_CLIST, class BBC_C_IT>
+BBGrid<BBC, BBC_CLIST, BBC_C_IT>::BBGrid() : grid_(nullptr) {
+}
+
+template<class BBC, class BBC_CLIST, class BBC_C_IT>
+BBGrid<BBC, BBC_CLIST, BBC_C_IT>::BBGrid(
+ int gridsize, const ICOORD& bleft, const ICOORD& tright)
+ : grid_(nullptr) {
+ Init(gridsize, bleft, tright);
+}
+
+template<class BBC, class BBC_CLIST, class BBC_C_IT>
+BBGrid<BBC, BBC_CLIST, BBC_C_IT>::~BBGrid() {
+ delete [] grid_;
+}
+
+// (Re)Initialize the grid. The gridsize is the size in pixels of each cell,
+// and bleft, tright are the bounding box of everything to go in it.
+template<class BBC, class BBC_CLIST, class BBC_C_IT>
+void BBGrid<BBC, BBC_CLIST, BBC_C_IT>::Init(int gridsize,
+ const ICOORD& bleft,
+ const ICOORD& tright) {
+ GridBase::Init(gridsize, bleft, tright);
+ delete [] grid_;
+ grid_ = new BBC_CLIST[gridbuckets_];
+}
+
+// Clear all lists, but leave the array of lists present.
+template<class BBC, class BBC_CLIST, class BBC_C_IT>
+void BBGrid<BBC, BBC_CLIST, BBC_C_IT>::Clear() {
+ for (int i = 0; i < gridbuckets_; ++i) {
+ grid_[i].shallow_clear();
+ }
+}
+
+// Deallocate the data in the lists but otherwise leave the lists and the grid
+// intact.
+template<class BBC, class BBC_CLIST, class BBC_C_IT>
+void BBGrid<BBC, BBC_CLIST, BBC_C_IT>::ClearGridData(
+ void (*free_method)(BBC*)) {
+ if (grid_ == nullptr) return;
+ GridSearch<BBC, BBC_CLIST, BBC_C_IT> search(this);
+ search.StartFullSearch();
+ BBC* bb;
+ BBC_CLIST bb_list;
+ BBC_C_IT it(&bb_list);
+ while ((bb = search.NextFullSearch()) != nullptr) {
+ it.add_after_then_move(bb);
+ }
+ for (it.mark_cycle_pt(); !it.cycled_list(); it.forward()) {
+ free_method(it.data());
+ }
+}
+
+// Insert a bbox into the appropriate place in the grid.
+// If h_spread, then all cells covered horizontally by the box are
+// used, otherwise, just the bottom-left. Similarly for v_spread.
+// WARNING: InsertBBox may invalidate an active GridSearch. Call
+// RepositionIterator() on any GridSearches that are active on this grid.
+template<class BBC, class BBC_CLIST, class BBC_C_IT>
+void BBGrid<BBC, BBC_CLIST, BBC_C_IT>::InsertBBox(bool h_spread, bool v_spread,
+ BBC* bbox) {
+ TBOX box = bbox->bounding_box();
+ int start_x, start_y, end_x, end_y;
+ GridCoords(box.left(), box.bottom(), &start_x, &start_y);
+ GridCoords(box.right(), box.top(), &end_x, &end_y);
+ if (!h_spread)
+ end_x = start_x;
+ if (!v_spread)
+ end_y = start_y;
+ int grid_index = start_y * gridwidth_;
+ for (int y = start_y; y <= end_y; ++y, grid_index += gridwidth_) {
+ for (int x = start_x; x <= end_x; ++x) {
+ grid_[grid_index + x].add_sorted(SortByBoxLeft<BBC>, true, bbox);
+ }
+ }
+}
+
+// Using a pix from TraceOutlineOnReducedPix or TraceBlockOnReducedPix, in
+// which each pixel corresponds to a grid cell, insert a bbox into every
+// place in the grid where the corresponding pixel is 1. The Pix is handled
+// upside-down to match the Tesseract coordinate system. (As created by
+// TraceOutlineOnReducedPix or TraceBlockOnReducedPix.)
+// (0, 0) in the pix corresponds to (left, bottom) in the
+// grid (in grid coords), and the pix works up the grid from there.
+// WARNING: InsertPixPtBBox may invalidate an active GridSearch. Call
+// RepositionIterator() on any GridSearches that are active on this grid.
+template<class BBC, class BBC_CLIST, class BBC_C_IT>
+void BBGrid<BBC, BBC_CLIST, BBC_C_IT>::InsertPixPtBBox(int left, int bottom,
+ Pix* pix, BBC* bbox) {
+ int width = pixGetWidth(pix);
+ int height = pixGetHeight(pix);
+ for (int y = 0; y < height; ++y) {
+ l_uint32* data = pixGetData(pix) + y * pixGetWpl(pix);
+ for (int x = 0; x < width; ++x) {
+ if (GET_DATA_BIT(data, x)) {
+ grid_[(bottom + y) * gridwidth_ + x + left].
+ add_sorted(SortByBoxLeft<BBC>, true, bbox);
+ }
+ }
+ }
+}
+
+// Remove the bbox from the grid.
+// WARNING: Any GridSearch operating on this grid could be invalidated!
+// If a GridSearch is operating, call GridSearch::RemoveBBox() instead.
+template<class BBC, class BBC_CLIST, class BBC_C_IT>
+void BBGrid<BBC, BBC_CLIST, BBC_C_IT>::RemoveBBox(BBC* bbox) {
+ TBOX box = bbox->bounding_box();
+ int start_x, start_y, end_x, end_y;
+ GridCoords(box.left(), box.bottom(), &start_x, &start_y);
+ GridCoords(box.right(), box.top(), &end_x, &end_y);
+ int grid_index = start_y * gridwidth_;
+ for (int y = start_y; y <= end_y; ++y, grid_index += gridwidth_) {
+ for (int x = start_x; x <= end_x; ++x) {
+ BBC_C_IT it(&grid_[grid_index + x]);
+ for (it.mark_cycle_pt(); !it.cycled_list(); it.forward()) {
+ if (it.data() == bbox)
+ it.extract();
+ }
+ }
+ }
+}
+
+// Returns true if the given rectangle has no overlapping elements.
+template<class BBC, class BBC_CLIST, class BBC_C_IT>
+bool BBGrid<BBC, BBC_CLIST, BBC_C_IT>::RectangleEmpty(const TBOX& rect) {
+ GridSearch<BBC, BBC_CLIST, BBC_C_IT> rsearch(this);
+ rsearch.StartRectSearch(rect);
+ return rsearch.NextRectSearch() == nullptr;
+}
+
+// Returns an IntGrid showing the number of elements in each cell.
+// Returned IntGrid must be deleted after use.
+template<class BBC, class BBC_CLIST, class BBC_C_IT>
+IntGrid* BBGrid<BBC, BBC_CLIST, BBC_C_IT>::CountCellElements() {
+ auto* intgrid = new IntGrid(gridsize(), bleft(), tright());
+ for (int y = 0; y < gridheight(); ++y) {
+ for (int x = 0; x < gridwidth(); ++x) {
+ int cell_count = grid_[y * gridwidth() + x].length();
+ intgrid->SetGridCell(x, y, cell_count);
+ }
+ }
+ return intgrid;
+}
+
+
+template<class G> class TabEventHandler : public SVEventHandler {
+ public:
+ explicit TabEventHandler(G* grid) : grid_(grid) {
+ }
+ void Notify(const SVEvent* sv_event) override {
+ if (sv_event->type == SVET_CLICK) {
+ grid_->HandleClick(sv_event->x, sv_event->y);
+ }
+ }
+ private:
+ G* grid_;
+};
+
+#ifndef GRAPHICS_DISABLED
+
+// Make a window of an appropriate size to display things in the grid.
+// Position the window at the given x,y.
+template<class BBC, class BBC_CLIST, class BBC_C_IT>
+ScrollView* BBGrid<BBC, BBC_CLIST, BBC_C_IT>::MakeWindow(
+ int x, int y, const char* window_name) {
+ auto tab_win = new ScrollView(window_name, x, y,
+ tright_.x() - bleft_.x(),
+ tright_.y() - bleft_.y(),
+ tright_.x() - bleft_.x(),
+ tright_.y() - bleft_.y(),
+ true);
+ auto* handler =
+ new TabEventHandler<BBGrid<BBC, BBC_CLIST, BBC_C_IT> >(this);
+ tab_win->AddEventHandler(handler);
+ tab_win->Pen(ScrollView::GREY);
+ tab_win->Rectangle(0, 0, tright_.x() - bleft_.x(), tright_.y() - bleft_.y());
+ return tab_win;
+}
+
+// Create a window at (x,y) and display the bounding boxes of the
+// BLOBNBOXes in this grid.
+// Use of this function requires an additional member of the BBC class:
+// ScrollView::Color BBC::BoxColor() const.
+template<class BBC, class BBC_CLIST, class BBC_C_IT>
+void BBGrid<BBC, BBC_CLIST, BBC_C_IT>::DisplayBoxes(ScrollView* tab_win) {
+ tab_win->Pen(ScrollView::BLUE);
+ tab_win->Brush(ScrollView::NONE);
+
+ // For every bbox in the grid, display it.
+ GridSearch<BBC, BBC_CLIST, BBC_C_IT> gsearch(this);
+ gsearch.StartFullSearch();
+ BBC* bbox;
+ while ((bbox = gsearch.NextFullSearch()) != nullptr) {
+ const TBOX& box = bbox->bounding_box();
+ int left_x = box.left();
+ int right_x = box.right();
+ int top_y = box.top();
+ int bottom_y = box.bottom();
+ ScrollView::Color box_color = bbox->BoxColor();
+ tab_win->Pen(box_color);
+ tab_win->Rectangle(left_x, bottom_y, right_x, top_y);
+ }
+ tab_win->Update();
+}
+
+#endif // !GRAPHICS_DISABLED
+
+// ASSERT_HOST that every cell contains no more than one copy of each entry.
+template<class BBC, class BBC_CLIST, class BBC_C_IT>
+void BBGrid<BBC, BBC_CLIST, BBC_C_IT>::AssertNoDuplicates() {
+ // Process all grid cells.
+ for (int i = gridwidth_ * gridheight_ - 1; i >= 0; --i) {
+ // Iterate over all elements excent the last.
+ for (BBC_C_IT it(&grid_[i]); !it.at_last(); it.forward()) {
+ BBC* ptr = it.data();
+ BBC_C_IT it2(it);
+ // None of the rest of the elements in the list should equal ptr.
+ for (it2.forward(); !it2.at_first(); it2.forward()) {
+ ASSERT_HOST(it2.data() != ptr);
+ }
+ }
+ }
+}
+
+// Handle a click event in a display window.
+template<class BBC, class BBC_CLIST, class BBC_C_IT>
+void BBGrid<BBC, BBC_CLIST, BBC_C_IT>::HandleClick(int x, int y) {
+ tprintf("Click at (%d, %d)\n", x, y);
+}
+
+///////////////////////////////////////////////////////////////////////
+// GridSearch IMPLEMENTATION.
+///////////////////////////////////////////////////////////////////////
+
+// Start a new full search. Will iterate all stored blobs.
+template<class BBC, class BBC_CLIST, class BBC_C_IT>
+void GridSearch<BBC, BBC_CLIST, BBC_C_IT>::StartFullSearch() {
+ // Full search uses x_ and y_ as the current grid
+ // cell being searched.
+ CommonStart(grid_->bleft_.x(), grid_->tright_.y());
+}
+
+// Return the next bbox in the search or nullptr if done.
+// The other searches will return a box that overlaps the grid cell
+// thereby duplicating boxes, but NextFullSearch only returns each box once.
+template<class BBC, class BBC_CLIST, class BBC_C_IT>
+BBC* GridSearch<BBC, BBC_CLIST, BBC_C_IT>::NextFullSearch() {
+ int x;
+ int y;
+ do {
+ while (it_.cycled_list()) {
+ ++x_;
+ if (x_ >= grid_->gridwidth_) {
+ --y_;
+ if (y_ < 0)
+ return CommonEnd();
+ x_ = 0;
+ }
+ SetIterator();
+ }
+ CommonNext();
+ TBOX box = previous_return_->bounding_box();
+ grid_->GridCoords(box.left(), box.bottom(), &x, &y);
+ } while (x != x_ || y != y_);
+ return previous_return_;
+}
+
+// Start a new radius search.
+template<class BBC, class BBC_CLIST, class BBC_C_IT>
+void GridSearch<BBC, BBC_CLIST, BBC_C_IT>::StartRadSearch(int x, int y,
+ int max_radius) {
+ // Rad search uses x_origin_ and y_origin_ as the center of the circle.
+ // The radius_ is the radius of the (diamond-shaped) circle and
+ // rad_index/rad_dir_ combine to determine the position around it.
+ max_radius_ = max_radius;
+ radius_ = 0;
+ rad_index_ = 0;
+ rad_dir_ = 3;
+ CommonStart(x, y);
+}
+
+// Return the next bbox in the radius search or nullptr if the
+// maximum radius has been reached.
+template<class BBC, class BBC_CLIST, class BBC_C_IT>
+BBC* GridSearch<BBC, BBC_CLIST, BBC_C_IT>::NextRadSearch() {
+ do {
+ while (it_.cycled_list()) {
+ ++rad_index_;
+ if (rad_index_ >= radius_) {
+ ++rad_dir_;
+ rad_index_ = 0;
+ if (rad_dir_ >= 4) {
+ ++radius_;
+ if (radius_ > max_radius_)
+ return CommonEnd();
+ rad_dir_ = 0;
+ }
+ }
+ ICOORD offset = C_OUTLINE::chain_step(rad_dir_);
+ offset *= radius_ - rad_index_;
+ offset += C_OUTLINE::chain_step(rad_dir_ + 1) * rad_index_;
+ x_ = x_origin_ + offset.x();
+ y_ = y_origin_ + offset.y();
+ if (x_ >= 0 && x_ < grid_->gridwidth_ &&
+ y_ >= 0 && y_ < grid_->gridheight_)
+ SetIterator();
+ }
+ CommonNext();
+ } while (unique_mode_ && returns_.find(previous_return_) != returns_.end());
+ if (unique_mode_)
+ returns_.insert(previous_return_);
+ return previous_return_;
+}
+
+// Start a new left or right-looking search. Will search to the side
+// for a box that vertically overlaps the given vertical line segment.
+template<class BBC, class BBC_CLIST, class BBC_C_IT>
+void GridSearch<BBC, BBC_CLIST, BBC_C_IT>::StartSideSearch(int x,
+ int ymin, int ymax) {
+ // Right search records the x in x_origin_, the ymax in y_origin_
+ // and the size of the vertical strip to search in radius_.
+ // To guarantee finding overlapping objects of up to twice the
+ // given size, double the height.
+ radius_ = ((ymax - ymin) * 2 + grid_->gridsize_ - 1) / grid_->gridsize_;
+ rad_index_ = 0;
+ CommonStart(x, ymax);
+}
+
+// Return the next bbox in the side search or nullptr if the
+// edge has been reached. Searches left to right or right to left
+// according to the flag.
+template<class BBC, class BBC_CLIST, class BBC_C_IT>
+BBC* GridSearch<BBC, BBC_CLIST, BBC_C_IT>::NextSideSearch(bool right_to_left) {
+ do {
+ while (it_.cycled_list()) {
+ ++rad_index_;
+ if (rad_index_ > radius_) {
+ if (right_to_left)
+ --x_;
+ else
+ ++x_;
+ rad_index_ = 0;
+ if (x_ < 0 || x_ >= grid_->gridwidth_)
+ return CommonEnd();
+ }
+ y_ = y_origin_ - rad_index_;
+ if (y_ >= 0 && y_ < grid_->gridheight_)
+ SetIterator();
+ }
+ CommonNext();
+ } while (unique_mode_ && returns_.find(previous_return_) != returns_.end());
+ if (unique_mode_)
+ returns_.insert(previous_return_);
+ return previous_return_;
+}
+
+// Start a vertical-looking search. Will search up or down
+// for a box that horizontally overlaps the given line segment.
+template<class BBC, class BBC_CLIST, class BBC_C_IT>
+void GridSearch<BBC, BBC_CLIST, BBC_C_IT>::StartVerticalSearch(int xmin,
+ int xmax,
+ int y) {
+ // Right search records the xmin in x_origin_, the y in y_origin_
+ // and the size of the horizontal strip to search in radius_.
+ radius_ = (xmax - xmin + grid_->gridsize_ - 1) / grid_->gridsize_;
+ rad_index_ = 0;
+ CommonStart(xmin, y);
+}
+
+// Return the next bbox in the vertical search or nullptr if the
+// edge has been reached. Searches top to bottom or bottom to top
+// according to the flag.
+template<class BBC, class BBC_CLIST, class BBC_C_IT>
+BBC* GridSearch<BBC, BBC_CLIST, BBC_C_IT>::NextVerticalSearch(
+ bool top_to_bottom) {
+ do {
+ while (it_.cycled_list()) {
+ ++rad_index_;
+ if (rad_index_ > radius_) {
+ if (top_to_bottom)
+ --y_;
+ else
+ ++y_;
+ rad_index_ = 0;
+ if (y_ < 0 || y_ >= grid_->gridheight_)
+ return CommonEnd();
+ }
+ x_ = x_origin_ + rad_index_;
+ if (x_ >= 0 && x_ < grid_->gridwidth_)
+ SetIterator();
+ }
+ CommonNext();
+ } while (unique_mode_ && returns_.find(previous_return_) != returns_.end());
+ if (unique_mode_)
+ returns_.insert(previous_return_);
+ return previous_return_;
+}
+
+// Start a rectangular search. Will search for a box that overlaps the
+// given rectangle.
+template<class BBC, class BBC_CLIST, class BBC_C_IT>
+void GridSearch<BBC, BBC_CLIST, BBC_C_IT>::StartRectSearch(const TBOX& rect) {
+ // Rect search records the xmin in x_origin_, the ymin in y_origin_
+ // and the xmax in max_radius_.
+ // The search proceeds left to right, top to bottom.
+ rect_ = rect;
+ CommonStart(rect.left(), rect.top());
+ grid_->GridCoords(rect.right(), rect.bottom(), // - rect.height(),
+ &max_radius_, &y_origin_);
+}
+
+// Return the next bbox in the rectangular search or nullptr if complete.
+template<class BBC, class BBC_CLIST, class BBC_C_IT>
+BBC* GridSearch<BBC, BBC_CLIST, BBC_C_IT>::NextRectSearch() {
+ do {
+ while (it_.cycled_list()) {
+ ++x_;
+ if (x_ > max_radius_) {
+ --y_;
+ x_ = x_origin_;
+ if (y_ < y_origin_)
+ return CommonEnd();
+ }
+ SetIterator();
+ }
+ CommonNext();
+ } while (!rect_.overlap(previous_return_->bounding_box()) ||
+ (unique_mode_ && returns_.find(previous_return_) != returns_.end()));
+ if (unique_mode_)
+ returns_.insert(previous_return_);
+ return previous_return_;
+}
+
+// Remove the last returned BBC. Will not invalidate this. May invalidate
+// any other concurrent GridSearch on the same grid. If any others are
+// in use, call RepositionIterator on those, to continue without harm.
+template<class BBC, class BBC_CLIST, class BBC_C_IT>
+void GridSearch<BBC, BBC_CLIST, BBC_C_IT>::RemoveBBox() {
+ if (previous_return_ != nullptr) {
+ // Remove all instances of previous_return_ from the list, so the iterator
+ // remains valid after removal from the rest of the grid cells.
+ // if previous_return_ is not on the list, then it has been removed already.
+ BBC* prev_data = nullptr;
+ BBC* new_previous_return = nullptr;
+ it_.move_to_first();
+ for (it_.mark_cycle_pt(); !it_.cycled_list();) {
+ if (it_.data() == previous_return_) {
+ new_previous_return = prev_data;
+ it_.extract();
+ it_.forward();
+ next_return_ = it_.cycled_list() ? nullptr : it_.data();
+ } else {
+ prev_data = it_.data();
+ it_.forward();
+ }
+ }
+ grid_->RemoveBBox(previous_return_);
+ previous_return_ = new_previous_return;
+ RepositionIterator();
+ }
+}
+
+template<class BBC, class BBC_CLIST, class BBC_C_IT>
+void GridSearch<BBC, BBC_CLIST, BBC_C_IT>::RepositionIterator() {
+ // Something was deleted, so we have little choice but to clear the
+ // returns list.
+ returns_.clear();
+ // Reset the iterator back to one past the previous return.
+ // If the previous_return_ is no longer in the list, then
+ // next_return_ serves as a backup.
+ it_.move_to_first();
+ // Special case, the first element was removed and reposition
+ // iterator was called. In this case, the data is fine, but the
+ // cycle point is not. Detect it and return.
+ if (!it_.empty() && it_.data() == next_return_) {
+ it_.mark_cycle_pt();
+ return;
+ }
+ for (it_.mark_cycle_pt(); !it_.cycled_list(); it_.forward()) {
+ if (it_.data() == previous_return_ ||
+ it_.data_relative(1) == next_return_) {
+ CommonNext();
+ return;
+ }
+ }
+ // We ran off the end of the list. Move to a new cell next time.
+ previous_return_ = nullptr;
+ next_return_ = nullptr;
+}
+
+// Factored out helper to start a search.
+template<class BBC, class BBC_CLIST, class BBC_C_IT>
+void GridSearch<BBC, BBC_CLIST, BBC_C_IT>::CommonStart(int x, int y) {
+ grid_->GridCoords(x, y, &x_origin_, &y_origin_);
+ x_ = x_origin_;
+ y_ = y_origin_;
+ SetIterator();
+ previous_return_ = nullptr;
+ next_return_ = it_.empty() ? nullptr : it_.data();
+ returns_.clear();
+}
+
+// Factored out helper to complete a next search.
+template<class BBC, class BBC_CLIST, class BBC_C_IT>
+BBC* GridSearch<BBC, BBC_CLIST, BBC_C_IT>::CommonNext() {
+ previous_return_ = it_.data();
+ it_.forward();
+ next_return_ = it_.cycled_list() ? nullptr : it_.data();
+ return previous_return_;
+}
+
+// Factored out final return when search is exhausted.
+template<class BBC, class BBC_CLIST, class BBC_C_IT>
+BBC* GridSearch<BBC, BBC_CLIST, BBC_C_IT>::CommonEnd() {
+ previous_return_ = nullptr;
+ next_return_ = nullptr;
+ return nullptr;
+}
+
+// Factored out function to set the iterator to the current x_, y_
+// grid coords and mark the cycle pt.
+template<class BBC, class BBC_CLIST, class BBC_C_IT>
+void GridSearch<BBC, BBC_CLIST, BBC_C_IT>::SetIterator() {
+ it_= &(grid_->grid_[y_ * grid_->gridwidth_ + x_]);
+ it_.mark_cycle_pt();
+}
+
+} // namespace tesseract.
+
+#endif // TESSERACT_TEXTORD_BBGRID_H_