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-rw-r--r--games-engines/openmw/metadata.xml8
-rw-r--r--games-engines/openmw/openmw-9999.ebuild142
2 files changed, 150 insertions, 0 deletions
diff --git a/games-engines/openmw/metadata.xml b/games-engines/openmw/metadata.xml
index 191124d297e1..9927592a87fe 100644
--- a/games-engines/openmw/metadata.xml
+++ b/games-engines/openmw/metadata.xml
@@ -1,6 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
<pkgmetadata>
+ <maintainer type="person">
+ <email>alexey+gentoo@asokolov.org</email>
+ <name>Alexey Sokolov</name>
+ </maintainer>
+ <maintainer type="project">
+ <email>proxy-maint@gentoo.org</email>
+ <name>Proxy Maintainers</name>
+ </maintainer>
<maintainer type="project">
<email>games@gentoo.org</email>
<name>Gentoo Games Project</name>
diff --git a/games-engines/openmw/openmw-9999.ebuild b/games-engines/openmw/openmw-9999.ebuild
new file mode 100644
index 000000000000..ac6ee3301bce
--- /dev/null
+++ b/games-engines/openmw/openmw-9999.ebuild
@@ -0,0 +1,142 @@
+# Copyright 1999-2020 Gentoo Authors
+# Distributed under the terms of the GNU General Public License v2
+
+EAPI=7
+
+inherit cmake xdg-utils readme.gentoo-r1
+
+DESCRIPTION="Open source reimplementation of TES III: Morrowind"
+HOMEPAGE="https://openmw.org/"
+
+if [[ ${PV} == *9999* ]]; then
+ inherit git-r3
+ EGIT_REPO_URI=${EGIT_REPO_URI:-"https://github.com/OpenMW/openmw.git"}
+else
+ SRC_URI="https://github.com/OpenMW/openmw/archive/${P}.tar.gz"
+ KEYWORDS="~amd64 ~x86"
+ S="${WORKDIR}/${PN}-${P}"
+fi
+
+LICENSE="GPL-3 MIT BitstreamVera ZLIB"
+SLOT="0"
+IUSE="doc devtools test +qt5"
+RESTRICT="!test? ( test )"
+
+# FIXME: Unbundle dev-games/openscenegraph-qt in extern/osgQt directory,
+# used when BUILD_OPENCS flag is enabled. See bug #676266.
+
+RDEPEND="
+ dev-games/mygui
+ >=dev-games/openscenegraph-3.5.5:=[ffmpeg,jpeg,png,sdl,svg,truetype,zlib]
+ dev-libs/boost:=[threads]
+ dev-libs/tinyxml[stl]
+ media-libs/libsdl2[joystick,opengl,video]
+ media-libs/openal
+ media-video/ffmpeg:=
+ >=sci-physics/bullet-2.86:=
+ virtual/opengl
+ qt5? (
+ app-arch/unshield
+ dev-qt/qtcore:5
+ dev-qt/qtgui:5
+ dev-qt/qtnetwork:5
+ dev-qt/qtopengl:5
+ dev-qt/qtwidgets:5
+ )
+"
+
+DEPEND="${RDEPEND}"
+
+BDEPEND="
+ virtual/pkgconfig
+ doc? (
+ app-doc/doxygen[doc]
+ dev-python/sphinx
+ )
+ test? (
+ dev-cpp/gtest
+ )
+"
+
+src_prepare() {
+ cmake_src_prepare
+
+ # We don't install license files
+ sed -i '/LICDIR/d' CMakeLists.txt || die
+
+ # Use the system tinyxml headers
+ rm -v extern/oics/tiny{str,xml}* || die
+}
+
+src_configure() {
+ use devtools && ! use qt5 && \
+ elog "'qt5' USE flag is disabled, 'openmw-cs' will not be installed"
+
+ local mycmakeargs=(
+ -DBUILD_BSATOOL=$(usex devtools)
+ -DBUILD_DOCS=$(usex doc)
+ -DBUILD_ESMTOOL=$(usex devtools)
+ -DBUILD_LAUNCHER=$(usex qt5)
+ -DBUILD_NIFTEST=$(usex devtools)
+ -DBUILD_OPENCS=$(usex devtools $(usex qt5))
+ -DBUILD_WIZARD=$(usex qt5)
+ -DBUILD_UNITTESTS=$(usex test)
+ -DGLOBAL_DATA_PATH=/usr/share
+ -DICONDIR="/usr/share/icons/hicolor/256x256/apps"
+ -DMORROWIND_DATA_FILES="/usr/share/morrowind-data"
+ -DUSE_SYSTEM_TINYXML=ON
+ -DDESIRED_QT_VERSION=5
+ )
+
+ cmake_src_configure
+}
+
+src_compile() {
+ cmake_src_compile
+
+ if use doc ; then
+ cmake_src_compile doc
+ find "${CMAKE_BUILD_DIR}"/docs/Doxygen/html \
+ -name '*.md5' -type f -delete || die
+ HTML_DOCS=( "${CMAKE_BUILD_DIR}"/docs/Doxygen/html/. )
+ fi
+}
+
+src_test() {
+ "${BUILD_DIR}/openmw_test_suite" || die
+}
+
+src_install() {
+ cmake_src_install
+
+ local DOC_CONTENTS="
+ You need the original Morrowind data files. If you haven't
+ installed them yet, you can install them straight via the
+ installation wizard which is the officially supported method
+ (either by using the launcher or by calling 'openmw-wizard'
+ directly).\n"
+
+ if ! use qt5; then
+ local DOC_CONTENTS+="\n\n
+ USE flag 'qt5' is disabled, 'openmw-launcher' and
+ 'openmw-wizard' are not available. You are on your own for
+ making the Morrowind data files available and pointing
+ openmw at them.\n\n
+ Additionally; you must import the Morrowind.ini file before
+ running openmw with the Morrowind data files for the first
+ time. Typically this can be done like so:\n\n
+ \t mkdir -p ~/.config/openmw\n
+ \t openmw-iniimporter /path/to/Morrowind.ini ~/.config/openmw/openmw.cfg"
+ fi
+
+ readme.gentoo_create_doc
+}
+
+pkg_postinst() {
+ xdg_icon_cache_update
+ readme.gentoo_print_elog
+}
+
+pkg_postrm() {
+ xdg_icon_cache_update
+}