From 56bd759df1d0c750a065b8c845e93d5dfa6b549d Mon Sep 17 00:00:00 2001 From: "Robin H. Johnson" Date: Sat, 8 Aug 2015 13:49:04 -0700 Subject: proj/gentoo: Initial commit MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit This commit represents a new era for Gentoo: Storing the gentoo-x86 tree in Git, as converted from CVS. This commit is the start of the NEW history. Any historical data is intended to be grafted onto this point. Creation process: 1. Take final CVS checkout snapshot 2. Remove ALL ChangeLog* files 3. Transform all Manifests to thin 4. Remove empty Manifests 5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$ 5.1. Do not touch files with -kb/-ko keyword flags. Signed-off-by: Robin H. Johnson X-Thanks: Alec Warner - did the GSoC 2006 migration tests X-Thanks: Robin H. Johnson - infra guy, herding this project X-Thanks: Nguyen Thai Ngoc Duy - Former Gentoo developer, wrote Git features for the migration X-Thanks: Brian Harring - wrote much python to improve cvs2svn X-Thanks: Rich Freeman - validation scripts X-Thanks: Patrick Lauer - Gentoo dev, running new 2014 work in migration X-Thanks: Michał Górny - scripts, QA, nagging X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed --- games-fps/tribes2/tribes2-25034.ebuild | 76 ++++++++++++++++++++++++++++++++++ 1 file changed, 76 insertions(+) create mode 100644 games-fps/tribes2/tribes2-25034.ebuild (limited to 'games-fps/tribes2/tribes2-25034.ebuild') diff --git a/games-fps/tribes2/tribes2-25034.ebuild b/games-fps/tribes2/tribes2-25034.ebuild new file mode 100644 index 000000000000..aba5b65b0a1b --- /dev/null +++ b/games-fps/tribes2/tribes2-25034.ebuild @@ -0,0 +1,76 @@ +# Copyright 1999-2012 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Id$ + +inherit eutils unpacker cdrom games + +IUSE="" +DESCRIPTION="Tribes 2 - Team Combat on an Epic Scale" +HOMEPAGE="http://www.lokigames.com/products/tribes2/" +SRC_URI="http://www.libsdl.org/projects/${PN}/release/${P}-cdrom-x86.run + mirror://3dgamers/${PN}/${P}-cdrom-x86.run" + +LICENSE="LOKI-EULA" +SLOT="0" +# This package is broken and doesn't patch right on AMD64. I've not taken the +# time to try to figure it out but this definitely needs to stay -amd64 until +# someone does fix the patching. +KEYWORDS="-amd64 x86" +RESTRICT="mirror strip" + +DEPEND="sys-libs/glibc + games-util/loki_patch" +RDEPEND="${DEPEND} + virtual/opengl" + +S=${WORKDIR} + +dir=${GAMES_PREFIX_OPT}/${PN} +Ddir=${D}/${dir} + +pkg_setup() { + games_pkg_setup + ewarn "The installed game takes about 507MB of space!" +} + +src_unpack() { + cdrom_get_cds README.tribes2d + unpack_makeself +} + +src_install() { + einfo "Copying files... this may take a while..." + exeinto "${dir}" + doexe "${CDROM_ROOT}"/bin/x86/glibc-2.1/{t2launch,tribes2,tribes2.dynamic,tribes2d,tribes2d-restart.sh,tribes2d.dynamic} || die "doexe failed" + + insinto "${dir}" + doins "${CDROM_ROOT}"/{README,README.tribes2d,Tribes2_Manual.pdf,console_start.cs,kver.pub} "${Ddir}" || die "copy failed" + + # Video card profiles + # TODO: move this to src_unpack where it belongs. + tar xzf ${CDROM_ROOT}/profiles.tar.gz -C "${Ddir}" || die "uncompressing profiles" + + # Base (Music, Textures, Maps, etc.) + doins -r ${CDROM_ROOT}/base ${CDROM_ROOT}/menu || die "copying data" + + cd "${S}" + loki_patch --verify patch.dat + loki_patch patch.dat "${Ddir}" >& /dev/null || die "patching" + + # now, since these files are coming off a cd, the times/sizes/md5sums wont + # be different ... that means portage will try to unmerge some files (!) + # we run touch on ${D} so as to make sure portage doesnt do any such thing + find "${Ddir}" -exec touch '{}' \; + + newicon "${CDROM_ROOT}"/icon.xpm tribes2.xpm + games_make_wrapper t2launch ./t2launch "${dir}" "${dir}" + make_desktop_entry t2launch "Tribes 2" tribes2 + + prepgamesdirs +} + +pkg_postinst() { + games_pkg_postinst + elog "To play the game run:" + elog " t2launch" +} -- cgit v1.2.3-65-gdbad