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authorRobin H. Johnson <robbat2@gentoo.org>2015-08-08 13:49:04 -0700
committerRobin H. Johnson <robbat2@gentoo.org>2015-08-08 17:38:18 -0700
commit56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch)
tree3f91093cdb475e565ae857f1c5a7fd339e2d781e /dev-games/libnw
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proj/gentoo: Initial commit
This commit represents a new era for Gentoo: Storing the gentoo-x86 tree in Git, as converted from CVS. This commit is the start of the NEW history. Any historical data is intended to be grafted onto this point. Creation process: 1. Take final CVS checkout snapshot 2. Remove ALL ChangeLog* files 3. Transform all Manifests to thin 4. Remove empty Manifests 5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$ 5.1. Do not touch files with -kb/-ko keyword flags. Signed-off-by: Robin H. Johnson <robbat2@gentoo.org> X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
Diffstat (limited to 'dev-games/libnw')
-rw-r--r--dev-games/libnw/Manifest1
-rw-r--r--dev-games/libnw/libnw-1.30.02.ebuild32
-rw-r--r--dev-games/libnw/metadata.xml19
3 files changed, 52 insertions, 0 deletions
diff --git a/dev-games/libnw/Manifest b/dev-games/libnw/Manifest
new file mode 100644
index 000000000000..a86092245ee6
--- /dev/null
+++ b/dev-games/libnw/Manifest
@@ -0,0 +1 @@
+DIST libnw-1.30.02.tar.gz 317336 SHA256 bf310934f3d77521a6f52474063a7c7c169eb365f597c5223525f3c26116f89e SHA512 5175fe6737dc1a3ddd5e53354435ff0db56ad560f24e330f348190b2ed9e6d2418dc20497dcb64f316572c4c75b298fe12794fde73516347d70e737700f67939 WHIRLPOOL b2e1ebdb8e9c8f33fbdcbf65ac2fc23fe855cdf33109b33f764d1bc159490a08058238bd8a8dfc745f9a94490445b04a194cae3e1ff316f3cecdeeeb59d9fe4d
diff --git a/dev-games/libnw/libnw-1.30.02.ebuild b/dev-games/libnw/libnw-1.30.02.ebuild
new file mode 100644
index 000000000000..2979ac0a7af9
--- /dev/null
+++ b/dev-games/libnw/libnw-1.30.02.ebuild
@@ -0,0 +1,32 @@
+# Copyright 1999-2015 Gentoo Foundation
+# Distributed under the terms of the GNU General Public License v2
+# $Id$
+
+EAPI=5
+inherit toolchain-funcs
+
+DESCRIPTION="Tools and libraries for NWN file manipulation"
+HOMEPAGE="http://openknights.sourceforge.net/"
+SRC_URI="mirror://sourceforge/openknights/${P}.tar.gz"
+
+LICENSE="openknights"
+SLOT="0"
+KEYWORDS="amd64 ppc x86"
+IUSE=""
+
+DEPEND="sys-devel/bison
+ sys-devel/flex"
+RDEPEND="!sci-biology/newick-utils"
+
+src_prepare() {
+ sed -i \
+ -e '/^CC =/d' \
+ -e '/^CXX =/d' \
+ $(find . -name Makefile.in) || die
+ tc-export CC CXX
+}
+
+src_install() {
+ DOCS="AUTHORS ChangeLog NEWS README README.tech TODO" \
+ default
+}
diff --git a/dev-games/libnw/metadata.xml b/dev-games/libnw/metadata.xml
new file mode 100644
index 000000000000..a27672f6f2c9
--- /dev/null
+++ b/dev-games/libnw/metadata.xml
@@ -0,0 +1,19 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
+<pkgmetadata>
+ <herd>games</herd>
+ <longdescription>
+libnw - libnw's aim is to provide platform-independent routines for the low- and
+mid-level manipulation of NWN resources, as members of game data files, modules, hak
+paks, export files, or stand alone. As a side effect, command-line programs are
+often produced to exercise portions of the library. Ultimately, these routines are
+intended to be assembled along with some form of GUI to make an equivalent to
+BioWare's Aurora Toolset.
+libnw is very much a work in progress, coded in C, and initially developed on ia32
+hardware running GNU/Linux. Members of the OK Project have assisted in porting the
+code to Mac OS X, as well.
+</longdescription>
+ <upstream>
+ <remote-id type="sourceforge">openknights</remote-id>
+ </upstream>
+</pkgmetadata>