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author | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 13:49:04 -0700 |
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committer | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 17:38:18 -0700 |
commit | 56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch) | |
tree | 3f91093cdb475e565ae857f1c5a7fd339e2d781e /dev-games/libnw | |
download | gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.gz gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.bz2 gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.zip |
proj/gentoo: Initial commit
This commit represents a new era for Gentoo:
Storing the gentoo-x86 tree in Git, as converted from CVS.
This commit is the start of the NEW history.
Any historical data is intended to be grafted onto this point.
Creation process:
1. Take final CVS checkout snapshot
2. Remove ALL ChangeLog* files
3. Transform all Manifests to thin
4. Remove empty Manifests
5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$
5.1. Do not touch files with -kb/-ko keyword flags.
Signed-off-by: Robin H. Johnson <robbat2@gentoo.org>
X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests
X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project
X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration
X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn
X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts
X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration
X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging
X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
Diffstat (limited to 'dev-games/libnw')
-rw-r--r-- | dev-games/libnw/Manifest | 1 | ||||
-rw-r--r-- | dev-games/libnw/libnw-1.30.02.ebuild | 32 | ||||
-rw-r--r-- | dev-games/libnw/metadata.xml | 19 |
3 files changed, 52 insertions, 0 deletions
diff --git a/dev-games/libnw/Manifest b/dev-games/libnw/Manifest new file mode 100644 index 000000000000..a86092245ee6 --- /dev/null +++ b/dev-games/libnw/Manifest @@ -0,0 +1 @@ +DIST libnw-1.30.02.tar.gz 317336 SHA256 bf310934f3d77521a6f52474063a7c7c169eb365f597c5223525f3c26116f89e SHA512 5175fe6737dc1a3ddd5e53354435ff0db56ad560f24e330f348190b2ed9e6d2418dc20497dcb64f316572c4c75b298fe12794fde73516347d70e737700f67939 WHIRLPOOL b2e1ebdb8e9c8f33fbdcbf65ac2fc23fe855cdf33109b33f764d1bc159490a08058238bd8a8dfc745f9a94490445b04a194cae3e1ff316f3cecdeeeb59d9fe4d diff --git a/dev-games/libnw/libnw-1.30.02.ebuild b/dev-games/libnw/libnw-1.30.02.ebuild new file mode 100644 index 000000000000..2979ac0a7af9 --- /dev/null +++ b/dev-games/libnw/libnw-1.30.02.ebuild @@ -0,0 +1,32 @@ +# Copyright 1999-2015 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Id$ + +EAPI=5 +inherit toolchain-funcs + +DESCRIPTION="Tools and libraries for NWN file manipulation" +HOMEPAGE="http://openknights.sourceforge.net/" +SRC_URI="mirror://sourceforge/openknights/${P}.tar.gz" + +LICENSE="openknights" +SLOT="0" +KEYWORDS="amd64 ppc x86" +IUSE="" + +DEPEND="sys-devel/bison + sys-devel/flex" +RDEPEND="!sci-biology/newick-utils" + +src_prepare() { + sed -i \ + -e '/^CC =/d' \ + -e '/^CXX =/d' \ + $(find . -name Makefile.in) || die + tc-export CC CXX +} + +src_install() { + DOCS="AUTHORS ChangeLog NEWS README README.tech TODO" \ + default +} diff --git a/dev-games/libnw/metadata.xml b/dev-games/libnw/metadata.xml new file mode 100644 index 000000000000..a27672f6f2c9 --- /dev/null +++ b/dev-games/libnw/metadata.xml @@ -0,0 +1,19 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> + <herd>games</herd> + <longdescription> +libnw - libnw's aim is to provide platform-independent routines for the low- and +mid-level manipulation of NWN resources, as members of game data files, modules, hak +paks, export files, or stand alone. As a side effect, command-line programs are +often produced to exercise portions of the library. Ultimately, these routines are +intended to be assembled along with some form of GUI to make an equivalent to +BioWare's Aurora Toolset. +libnw is very much a work in progress, coded in C, and initially developed on ia32 +hardware running GNU/Linux. Members of the OK Project have assisted in porting the +code to Mac OS X, as well. +</longdescription> + <upstream> + <remote-id type="sourceforge">openknights</remote-id> + </upstream> +</pkgmetadata> |