# Copyright 1999-2010 Gentoo Foundation # Distributed under the terms of the GNU General Public License v2 # $Header: $ PYTHON_DEPEND="3:3.2" EAPI=3 inherit eutils python versionator flag-o-matic toolchain-funcs IUSE="+game-engine player +elbeem +openexr ffmpeg jpeg2k openal openmp \ +dds debug fftw jack apidoc sndfile lcms tweak-mode sdl sse \ redcode +zlib iconv contrib" LANGS="en ar bg ca cs de el es fi fr hr it ja ko nl pl pt_BR ro ru sr sv uk zh_CN" for X in ${LANGS} ; do IUSE="${IUSE} linguas_${X}" done DESCRIPTION="3D Creation/Animation/Publishing System" HOMEPAGE="http://www.blender.org" SRC_URI="http://download.blender.org/source/${P}.tar.gz" SLOT="2.5" LICENSE="|| ( GPL-2 BL )" KEYWORDS="~amd64 ~x86" RDEPEND="virtual/jpeg media-libs/libpng x11-libs/libXi x11-libs/libX11 media-libs/tiff media-libs/libsamplerate virtual/opengl >=media-libs/freetype-2.0 virtual/libintl media-libs/glew dev-cpp/eigen:2 >=sci-physics/bullet-2.76 iconv? ( virtual/libiconv ) zlib? ( sys-libs/zlib ) sdl? ( media-libs/libsdl[audio,joystick] ) openexr? ( media-libs/openexr ) ffmpeg? ( >=virtual/ffmpeg-0.6.90[x264,mp3,encode,theora] jpeg2k? ( >=virtual/ffmpeg-0.6.90[x264,mp3,encode,theora,jpeg2k] ) ) openal? ( >=media-libs/openal-1.6.372 ) fftw? ( sci-libs/fftw:3.0 ) jack? ( media-sound/jack-audio-connection-kit ) sndfile? ( media-libs/libsndfile ) lcms? ( media-libs/lcms )" DEPEND=">=dev-util/scons-0.98 apidoc? ( dev-python/sphinx >=app-doc/doxygen-1.5.7[-nodot] ) x11-base/xorg-server ${RDEPEND}" # configure internationalization only if LINGUAS have more # languages than 'en', otherwise must be disabled if [[ ${LINGUAS} != "en" && -n ${LINGUAS} ]]; then DEPEND="${DEPEND} sys-devel/gettext" fi blend_with() { local UWORD="$2" [ -z "${UWORD}" ] && UWORD="$1" if useq $1; then echo "WITH_BF_${UWORD}=1" | tr '[:lower:]' '[:upper:]' \ >> "${S}"/user-config.py else echo "WITH_BF_${UWORD}=0" | tr '[:lower:]' '[:upper:]' \ >> "${S}"/user-config.py fi } pkg_setup() { enable_openmp=0 if use openmp; then if tc-has-openmp; then enable_openmp=1 else ewarn "You are using gcc built without 'openmp' USE." ewarn "Switch CXX to an OpenMP capable compiler." die "Need openmp" fi fi python_set_active_version 3 } src_prepare() { epatch "${FILESDIR}"/${PN}-desktop.patch epatch "${FILESDIR}"/${PN}-${SLOT}-doxyfile.patch # TODO: write a proper Makefile to replace the borked bmake script epatch "${FILESDIR}"/${PN}-${SLOT}-bmake.patch # OpenJPEG einfo "Removing bundled OpenJPEG ..." rm -r extern/libopenjpeg # Glew einfo "Removing bundled Glew ..." rm -r extern/glew epatch "${FILESDIR}"/${PN}-${SLOT}-glew.patch # Eigen2 einfo "Removing bundled Eigen2 ..." rm -r extern/Eigen2 epatch "${FILESDIR}"/${PN}-${SLOT}-eigen.patch } src_configure() { # add system openjpeg into Scons build options. cat <<- EOF >> "${S}"/user-config.py BF_OPENJPEG="/usr" BF_OPENJPEG_INC="/usr/include" BF_OPENJPEG_LIB="openjpeg" EOF # FIX: littlecms includes path aren't specified if use lcms; then cat <<- EOF >> "${S}"/user-config.py BF_LCMS_INC="/usr/include/" BF_LCMS_LIB="lcms" BF_LCMS_LIBPATH="/usr/lib/" EOF fi # add system sci-physic/bullet into Scons build options. # cat <<- EOF >> "${S}"/user-config.py # WITH_BF_BULLET=1 # BF_BULLET="/usr/include" # BF_BULLET_INC="/usr/include /usr/include/BulletCollision /usr/include/BulletDynamics /usr/include/LinearMath /usr/include/BulletSoftBody" # BF_BULLET_LIB="BulletSoftBody BulletDynamics BulletCollision LinearMath" # EOF #add iconv into Scons build options. if use !elibc_glibc && use !elibc_uclibc && use iconv; then cat <<- EOF >> "${S}"/user-config.py WITH_BF_ICONV=1 BF_ICONV="/usr" EOF fi # configure internationalization only if LINGUAS have more # languages than 'en', otherwise must be disabled [[ -z ${LINGUAS} ]] || [[ ${LINGUAS} == "en" ]] && echo "WITH_BF_INTERNATIONAL=0" >> "${S}"/user-config.py # configure Elbeem fluid system use elbeem || echo "BF_NO_ELBEEM=1" >> "${S}"/user-config.py # configure Tweak Mode use tweak-mode && echo "BF_TWEAK_MODE=1" >> "${S}"/user-config.py # FIX: Game Engine module needs to be active to build the Blender Player if ! use game-engine && use player; then elog "Forcing Game Engine [+game-engine] as required by Blender Player [+player]" echo "WITH_BF_GAMEENGINE=1" >> "${S}"/user-config.py else blend_with game-engine gameengine fi # set CFLAGS used in /etc/make.conf correctly echo "CFLAGS=[`for i in ${CFLAGS[@]}; do printf "%s \'$i"\',; done`] " \ | sed -e "s:,]: ]:" >> "${S}"/user-config.py # set CXXFLAGS used in /etc/make.conf correctly local FILTERED_CXXFLAGS="`for i in ${CXXFLAGS[@]}; do printf "%s \'$i"\',; done`" echo "CXXFLAGS=[${FILTERED_CXXFLAGS}]" | sed -e "s:,]: ]:" >> "${S}"/user-config.py echo "BGE_CXXFLAGS=[${FILTERED_CXXFLAGS}]" | sed -e "s:,]: ]:" >> "${S}"/user-config.py # reset general options passed to the C/C++ compilers (useless hardcoded flags) # FIX: forcing '-funsigned-char' fixes an anti-aliasing issue with menu # shadows, see bug #276338 for reference echo "CCFLAGS= ['-funsigned-char', '-D_LARGEFILE_SOURCE', '-D_FILE_OFFSET_BITS=64']" >> "${S}"/user-config.py # set LDFLAGS used in /etc/make.conf correctly local FILTERED_LDFLAGS="`for i in ${LDFLAGS[@]}; do printf "%s \'$i"\',; done`" echo "LINKFLAGS=[${FILTERED_LDFLAGS}]" | sed -e "s:,]: ]:" >> "${S}"/user-config.py echo "PLATFORM_LINKFLAGS=[${FILTERED_LDFLAGS}]" | sed -e "s:,]: ]:" >> "${S}"/user-config.py # reset REL_* variables (useless hardcoded flags) cat <<- EOF >> "${S}"/user-config.py REL_CFLAGS=[] REL_CXXFLAGS=[] REL_CCFLAGS=[] EOF # reset warning flags (useless for NON blender developers) cat <<- EOF >> "${S}"/user-config.py C_WARN =[ '-w', '-g0' ] CC_WARN =[ '-w', '-g0' ] CXX_WARN=[ '-w', '-g0' ] EOF # detecting -j value from MAKEOPTS local NUMJOBS="$( echo "${MAKEOPTS}" | sed -ne 's,.*-j\([[:digit:]]\+\).*,\1,p' )" [[ -z "${NUMJOBS}" ]] && NUMJOBS=1 # resetting to -j1 for empty MAKEOPTS # generic settings which differ from the defaults from linux2-config.py cat <<- EOF >> "${S}"/user-config.py BF_OPENGL_LIB='GL GLU X11 Xi GLEW' BF_INSTALLDIR="../install" WITHOUT_BF_PYTHON_INSTALL=1 BF_PYTHON="/usr" BF_PYTHON_VERSION="3.2" BF_PYTHON_ABI_FLAGS="" BF_BUILDINFO=0 BF_QUIET=1 BF_NUMJOBS=${NUMJOBS} BF_LINE_OVERWRITE=0 WITH_BF_FHS=1 WITH_BF_BINRELOC=0 WITH_BF_STATICOPENGL=0 WITH_BF_OPENMP=${enable_openmp} EOF # configure WITH_BF* Scons build options for arg in \ 'sdl' \ 'apidoc docs' \ 'lcms' \ 'jack' \ 'sndfile' \ 'openexr' \ 'dds' \ 'fftw fftw3' \ 'jpeg2k openjpeg' \ 'openal'\ 'ffmpeg' \ 'ffmpeg ogg' \ 'player' \ 'collada' \ 'sse rayoptimization' \ 'redcode' \ 'zlib' ; do blend_with ${arg} done # enable debugging/testing support use debug && echo "BF_DEBUG=1" >> "${S}"/user-config.py use test && echo "BF_UNIT_TEST=1" >> "${S}"/user-config.py } src_compile() { scons || die \ '!!! Please add "${S}/scons.config" when filing bugs reports \ to bugs.gentoo.org' einfo "Building plugins ..." cd "${WORKDIR}"/${P}/release/plugins \ || die "dir ${WORKDIR}/${P}/release/plugins do not exist" chmod 755 bmake # FIX: plugins are built without respecting user's LDFLAGS emake \ CFLAGS="${CFLAGS} -fPIC" \ LDFLAGS="$(raw-ldflags) -Bshareable" \ > /dev/null \ || die "plugins compilation failed" } src_install() { # creating binary wrapper cat <<- EOF >> "${WORKDIR}/install/blender-${SLOT}" #!/bin/sh # stop this script if the local blender path is a symlink if [ -L \${HOME}/.blender ]; then echo "Detected a symbolic link for \${HOME}/.blender" echo "Sorry, to avoid dangerous situations, the Blender binary can" echo "not be started until you have removed the symbolic link:" echo " # rm -i \${HOME}/.blender" exit 1 fi export BLENDER_SYSTEM_SCRIPTS="/usr/share/blender/${SLOT}/scripts" export BLENDER_SYSTEM_DATAFILES="/usr/share/blender/${SLOT}/datafiles" exec /usr/bin/blender-bin-${SLOT} \$* EOF # install binaries exeinto /usr/bin/ cp "${WORKDIR}/install/blender" "${WORKDIR}/install/blender-bin-${SLOT}" doexe "${WORKDIR}/install/blender-bin-${SLOT}" doexe "${WORKDIR}/install/blender-${SLOT}" if use player; then cp "${WORKDIR}/install/blenderplayer" \ "${WORKDIR}/install/blenderplayer-${SLOT}" doexe "${WORKDIR}/install/blenderplayer-${SLOT}" fi # install plugins exeinto /usr/share/${PN}/${SLOT}/textures doexe "${WORKDIR}"/${P}/release/plugins/texture/*.so exeinto /usr/share/${PN}/${SLOT}/sequences doexe "${WORKDIR}"/${P}/release/plugins/sequence/*.so insinto /usr/include/${PN}/${SLOT} doins "${WORKDIR}"/${P}/release/plugins/include/*.h # rm -r "${WORKDIR}"/${P}/release/plugins || die # install desktop file insinto /usr/share/pixmaps cp release/freedesktop/icons/scalable/apps/blender.svg \ release/freedesktop/icons/scalable/apps/blender-${SLOT}.svg doins release/freedesktop/icons/scalable/apps/blender-${SLOT}.svg insinto /usr/share/applications cp release/freedesktop/blender.desktop \ release/freedesktop/blender-${SLOT}.desktop doins release/freedesktop/blender-${SLOT}.desktop # install docs # use doc && dodoc release/text/BlenderQuickStart.pdf if use apidoc; then einfo "Generating (BGE) Blender Game Engine API docs ..." docinto "API/BGE_API" dohtml -r "${WORKDIR}"/${P}/doc/* # einfo "Generating (BPY) Blender Python API docs ..." # epydoc source/blender/python/doc/*.py -v \ # -o doc/BPY_API \ # --quiet --quiet --quiet \ # --simple-term \ # --inheritance=included \ # --graph=all \ # --dotpath /usr/bin/dot \ # || die "epydoc failed." # docinto "API/python" # dohtml -r doc/BPY_API/* einfo "Generating Blender C/C++ API docs ..." pushd "${WORKDIR}"/${P}/doc/doxygen > /dev/null doxygen -u Doxyfile doxygen || die "doxygen failed to build API docs." docinto "API/blender" dohtml -r html/* popd > /dev/null fi # final cleanup rm -r "${WORKDIR}"/install/{Python-license.txt,icons,GPL-license.txt,copyright.txt} # installing blender insinto /usr/share/${PN}/${SLOT} doins -r "${WORKDIR}"/install/2.59/* || die # FIX: making all python scripts readable only by group 'users', # so nobody can modify scripts apart root user, but python # cache (*.pyc) can be written and shared across the users. chown root:users -R "${D}/usr/share/${PN}/${SLOT}/scripts" || die chmod 755 -R "${D}/usr/share/${PN}/${SLOT}/scripts" || die } pkg_preinst() { if [ -h "${ROOT}/usr/$(get_libdir)/blender/plugins/include" ]; then rm -r "${ROOT}"/usr/$(get_libdir)/blender/plugins/include fi } pkg_postinst() { echo elog "Blender uses python integration. As such, may have some" elog "inherit risks with running unknown python scripting." elog elog "It is recommended to change your blender temp directory" elog "from /tmp to /home/user/tmp or another tmp file under your" elog "home directory. This can be done by starting blender, then" elog "dragging the main menu down do display all paths." elog elog "Blender has its own internal rendering engine but you" elog "can export to external renderers for image computation" elog "like: YafRay[1], sunflow[2], PovRay[3] and luxrender[4]" elog elog "If you need one of them just emerge it:" elog " [1] emerge -av media-gfx/yafray" elog " [2] emerge -av media-gfx/sunflow" elog " [3] emerge -av media-gfx/povray" elog " [4] emerge -av media-gfx/luxrender" elog elog "When setting the Blender paths with the User Preferences" elog "dialog box, remember to NOT declare your home's paths as:" elog "~/.blender, but as: /home/user/.blender; in other words," elog "DO NOT USE the tilde inside the paths, as Blender is not" elog "able to handle it, ignoring your customizations." }