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authorRobin H. Johnson <robbat2@gentoo.org>2009-10-05 15:47:43 +0000
committerRobin H. Johnson <robbat2@gentoo.org>2009-10-05 15:47:43 +0000
commit1566729ea1a7ae28fd83125aac0f5e6ba0673bd6 (patch)
treefa46b3f0be7cdebd2b804edc88ef165e18584b89 /profiles
parentia64 stable wrt #282490 (diff)
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Automated update of use.local.desc
Diffstat (limited to 'profiles')
-rw-r--r--profiles/use.local.desc4
1 files changed, 3 insertions, 1 deletions
diff --git a/profiles/use.local.desc b/profiles/use.local.desc
index c6b21aabb4d7..6e9d7f26b56f 100644
--- a/profiles/use.local.desc
+++ b/profiles/use.local.desc
@@ -1,6 +1,6 @@
# Copyright 1999-2008 Gentoo Foundation.
# Distributed under the terms of the GNU General Public License v2
-# $Header: /var/cvsroot/gentoo-x86/profiles/use.local.desc,v 1.4869 2009/10/05 13:27:42 robbat2 Exp $
+# $Header: /var/cvsroot/gentoo-x86/profiles/use.local.desc,v 1.4870 2009/10/05 15:47:43 robbat2 Exp $
# This file contains descriptions of local USE flags, and the ebuilds which
# contain them.
# Keep it sorted (use "LC_ALL=C sort -t: -k1,1 -k2 | LC_ALL=C sort -s -t/ -k1,1")
@@ -1439,6 +1439,8 @@ media-gfx/fontforge:pasteafter - Controls whether fontforge has a paste after co
media-gfx/fontforge:tilepath - Controls whether fontforge has a tile path command (a variant of expand stroke) This is useful for very decorative fonts, most people won't want it.
media-gfx/fontforge:truetype-debugger - Enable truetype debugger in fontforge
media-gfx/fontforge:type3 - Build in support for type3/svg fonts containing multilayered drawing with strokes, fills, images, etc. Type3 fonts are only supported by postscript printers (not by most windowing displays). They are capable of more exotic images than normal fonts but require much more effort to support.
+media-gfx/freewrl:libeai - Build EAI C library
+media-gfx/freewrl:spidermonkey - Use spidermonkey instead of Firefox
media-gfx/geeqie:xmp - Adds support for XMP metadata
media-gfx/gimp:smp - Enable support for multiprocessors
media-gfx/gimp:webkit - Enable the webkit rendering engine