blob: 7586d4ede1eecc395cbade79fc6c1aad6334e41f (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
|
# Copyright 1999-2008 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-fps/quake2-icculus/quake2-icculus-0.16.1.ebuild,v 1.21 2008/02/15 01:06:36 wolf31o2 Exp $
inherit eutils toolchain-funcs games
MY_P="quake2-r${PV}"
DESCRIPTION="The icculus.org linux port of iD's quake2 engine"
HOMEPAGE="http://icculus.org/quake2/"
SRC_URI="http://icculus.org/quake2/files/${MY_P}.tar.gz
!noqmax? ( http://icculus.org/quake2/files/maxpak.pak )
rogue? ( mirror://idsoftware/quake2/source/roguesrc320.shar.Z )
xatrix? ( mirror://idsoftware/quake2/source/xatrixsrc320.shar.Z )"
LICENSE="GPL-2"
SLOT="0"
KEYWORDS="alpha amd64 ppc sparc x86 ~x86-fbsd"
IUSE="aalib alsa arts dedicated ipv6 joystick noqmax opengl rogue sdl svga X xatrix"
RDEPEND="opengl? ( virtual/opengl )
svga? ( media-libs/svgalib )
sdl? ( media-libs/libsdl )
aalib? ( media-libs/aalib )
X? (
x11-libs/libX11
x11-libs/libXext
x11-libs/libXxf86dga
x11-libs/libXxf86vm )
alsa? ( media-libs/alsa-lib )
arts? ( kde-base/arts )
media-libs/jpeg"
DEPEND="${RDEPEND}
X? (
x11-proto/xproto
x11-proto/xextproto
x11-proto/xf86dgaproto
x11-proto/xf86vidmodeproto )
rogue? ( || ( sys-freebsd/freebsd-ubin app-arch/sharutils ) )
xatrix? ( || ( sys-freebsd/freebsd-ubin app-arch/sharutils ) )"
S=${WORKDIR}/${MY_P}
src_unpack() {
unpack ${MY_P}.tar.gz
cd "${S}"
sed -i -e 's:BUILD_SOFTX:BUILD_X11:' Makefile
epatch "${FILESDIR}"/${P}-amd64.patch # make sure this is still needed in future versions
epatch "${FILESDIR}"/${P}-gentoo-paths.patch
# Now we deal with the silly rogue / xatrix addons ... this is ugly :/
ln -s $(type -P echo) "${T}"/more
for g in rogue xatrix ; do
use ${g} || continue
mkdir -p "${S}"/src/${g}
cd "${S}"/src/${g}
local shar=${g}src320.shar
unpack ${shar}.Z
sed -i \
-e 's:^read ans:ans=yes :' ${shar} \
|| die "sed ${shar} failed"
echo ">>> Unpacking ${shar} to ${PWD}"
env PATH="${T}:${PATH}" unshar ${shar} || die "unpacking ${shar} failed"
rm ${shar}
done
if use xatrix ; then
epatch "${FILESDIR}/${P}"-gcc41.patch
fi
if use rogue ; then
cd "${S}"/src
epatch "${FILESDIR}"/0.16-rogue-nan.patch
epatch "${FILESDIR}"/0.16-rogue-armor.patch
fi
}
yesno() {
for f in "$@" ; do
if ! use $f ; then
echo NO
return 1
fi
done
echo YES
return 0
}
src_compile() {
# xatrix fails to build
# rogue fails to build
local libsuffix
for BUILD_QMAX in YES NO ; do
use noqmax && [[ ${BUILD_QMAX} == "YES" ]] && continue
[[ ${BUILD_QMAX} == "YES" ]] \
&& libsuffix=-qmax \
|| libsuffix=
make clean || die "cleaning failed"
emake -j1 build_release \
BUILD_SDLQUAKE2=$(yesno sdl) \
BUILD_SVGA=$(yesno svga) \
BUILD_X11=$(yesno X) \
BUILD_GLX=$(yesno opengl) \
BUILD_SDL=$(yesno sdl) \
BUILD_SDLGL=$(yesno sdl opengl) \
BUILD_CTFDLL=YES \
BUILD_XATRIX=$(yesno xatrix) \
BUILD_ROGUE=$(yesno rogue) \
BUILD_JOYSTICK=$(yesno joystick) \
BUILD_DEDICATED=$(yesno dedicated) \
BUILD_AA=$(yesno aalib) \
BUILD_QMAX=${BUILD_QMAX} \
HAVE_IPV6=$(yesno ipv6) \
BUILD_ARTS=$(yesno arts) \
BUILD_ALSA=$(yesno alsa) \
SDLDIR=/usr/lib \
DEFAULT_BASEDIR="${GAMES_DATADIR}/quake2" \
DEFAULT_LIBDIR="$(games_get_libdir)/${PN}${libsuffix}" \
OPT_CFLAGS="${CFLAGS}" \
CC="$(tc-getCC)" \
|| die "make failed"
# now we save the build dir ... except for the object files ...
rm release*/*/*.o
mv release* my-rel-${BUILD_QMAX}
cd my-rel-${BUILD_QMAX}
rm -rf ref_{gl,soft} ded game client ctf/*.o
mkdir baseq2
mv game*.so baseq2/
cd ..
done
}
src_install() {
local q2dir=$(games_get_libdir)/${PN}
local q2maxdir=$(games_get_libdir)/${PN}-qmax
dodoc readme.txt README TODO "${FILESDIR}"/README-postinstall
# regular q2 files
dodir "${q2dir}"
cp -rf my-rel-NO/* "${D}/${q2dir}"/
dogamesbin "${D}/${q2dir}"/{quake2,q2ded}
rm "${D}/${q2dir}"/{quake2,q2ded}
use sdl \
&& dogamesbin "${D}/${q2dir}"/sdlquake2 \
&& rm "${D}/${q2dir}"/sdlquake2
doicon "${FILESDIR}"/quake2.xpm
make_desktop_entry quake2 Quake2 quake2.xpm
# q2max files
if ! use noqmax ; then
dodir "${q2maxdir}"
cp -rf my-rel-YES/* "${D}/${q2maxdir}"/
newgamesbin "${D}/${q2maxdir}"/quake2 quake2-qmax
newgamesbin "${D}/${q2maxdir}"/q2ded q2ded-qmax
rm "${D}/${q2maxdir}"/{quake2,q2ded}
use sdl \
&& newgamesbin "${D}/${q2maxdir}"/sdlquake2 sdlquake2-qmax \
&& rm "${D}/${q2maxdir}"/sdlquake2
insinto "${q2maxdir}"/baseq2
doins "${DISTDIR}"/maxpak.pak
make_desktop_entry quake2-qmax Quake2-qmax quake2.xpm
fi
prepgamesdirs
}
pkg_postinst() {
games_pkg_postinst
einfo "Go read /usr/share/doc/${PF}/README-postinstall.gz right now!"
einfo "It's important- This install is just the engine, you still need"
einfo "the data paks. Go read."
}
|