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# Copyright 1999-2004 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-fps/ut2003/ut2003-2225-r2.ebuild,v 1.7 2004/07/01 11:18:58 eradicator Exp $
inherit games
DESCRIPTION="Unreal Tournament 2003 - Sequel to the 1999 Game of the Year multi-player first-person shooter"
HOMEPAGE="http://www.unrealtournament2003.com/"
SRC_URI="http://unreal.epicgames.com/linux/ut2003/${PN}lnx_2107to${PV}.sh.bin
ftp://david.hedbor.org/ut2k3/updates/${PN}lnx_2107to${PV}.sh.bin
http://download.factoryunreal.com/mirror/UT2003CrashFix.zip"
LICENSE="ut2003"
SLOT="0"
KEYWORDS="x86"
IUSE="dedicated"
RESTRICT="nostrip"
DEPEND="virtual/libc
app-arch/unzip
games-util/uz2unpack"
RDEPEND="dedicated? ( games-server/ut2003-ded )
!dedicated? ( virtual/opengl )"
S="${WORKDIR}"
dir="${GAMES_PREFIX_OPT}/${PN}"
pkg_setup() {
check_license || die "License check failed"
ewarn "The installed game takes about 2.7GB of space!"
cdrom_get_cds System/Packages.md5 StaticMeshes/AWHardware.usx.uz2 \
Extras/MayaPLE/Maya4PersonalLearningEditionEpic.exe
games_pkg_setup
}
src_unpack() {
unpack_makeself ${DISTDIR}/${PN}lnx_2107to${PV}.sh.bin \
|| die "unpacking patch"
unzip ${DISTDIR}/UT2003CrashFix.zip \
|| die "unpacking crash-fix"
}
src_install() {
local Ddir="${D}/${dir}"
dodir ${dir}/System
# Disk 1
einfo "Copying files from Disk 1..."
cp -r ${CDROM_ROOT}/{Animations,ForceFeedback,Help,KarmaData,Maps,Sounds,Textures,Web} ${Ddir} || die "copying files"
cp -r ${CDROM_ROOT}/System/{editorres,*.{bmp,dat,det,est,frt,ini,int,itt,md5,u,upl,url}} ${Ddir}/System || die "copying files"
mkdir -p ${Ddir}/Benchmark/Stuff || die "creating benchamrk folders"
cp -r ${CDROM_ROOT}/Benchmark/Stuff/* ${Ddir}/Benchmark/Stuff || die "copying benchmark files"
cdrom_load_next_cd
# Disk 2
einfo "Copying files from Disk 2..."
cp -r ${CDROM_ROOT}/{Music,Sounds,StaticMeshes,Textures} ${Ddir} || die "copying files"
cdrom_load_next_cd
# Disk 3
einfo "Copying files from Disk 3..."
cp -r ${CDROM_ROOT}/Sounds ${Ddir} || die "copying files"
# create empty files in Benchmark
for j in {CSVs,Logs,Results} ; do
mkdir -p ${Ddir}/Benchmark/${j} || die "creating folders"
touch ${Ddir}/Benchmark/${j}/DO_NOT_DELETE.ME || die "creating files"
done
# remove Default, DefUser, UT2003 and User ini files
rm ${Ddir}/System/{Def{ault,User},UT2003,User}.ini || die "deleting ini files"
# unpack_makeself won't take absolute path
unpack_makeself ${CDROM_ROOT}/linux_installer.sh || die "unpacking linux installer"
# install extra help files
insinto ${dir}/Help
doins ${S}/Help/Unreal.bmp
# install Default and DefUser ini files
insinto ${dir}/System
doins ${S}/System/Def{ault,User}.ini
# install eula
insinto ${dir}
doins ${S}/eula/License.int
# uncompress original binaries/libraries
tar -xf ut2003lnxbins.tar || die "unpacking original binaries/libraries"
# copying extra/updater
cp -r ${S}/{extras,updater} ${Ddir} || die "copying extras/updater"
# install benchmarks
cp -r ${S}/Benchmark ${Ddir} || die "copying benchmark files"
# copy ut2003/ucc
exeinto ${dir}
doexe ${S}/bin/ut2003 ${S}/ucc || die "copying ut2003/ucc"
# copy binaries/libraries
exeinto ${dir}/System
doexe ${S}/System/{*-bin,*.so.0,*.so} || die "copying system binaries/libraries"
# uncompressing files
einfo "Uncompressing files... this may take a while..."
for j in {Animations,Maps,Sounds,StaticMeshes,Textures} ; do
games_ut_unpack ${Ddir}/${j} || die "uncompressing files"
done
# installing documentation/icon
dodoc ${S}/README.linux || die "dodoc README.linux"
insinto /usr/share/pixmaps ; newins ${S}/Unreal.xpm UT2003.xpm || die "copying pixmap"
insinto ${dir}
doins ${S}/README.linux ${S}/Unreal.xpm || die "copying readme/icon"
dogamesbin ${FILESDIR}/ut2003
sed -i "s:GENTOO_DIR:${dir}:" ${D}/${GAMES_BINDIR}/ut2003
# this brings our install up to the newest version
cd ${S}
bin/Linux/x86/loki_patch --verify patch.dat || die "verifying patch"
bin/Linux/x86/loki_patch patch.dat ${Ddir} >& /dev/null || die "patching"
# Here we apply DrSiN's crash patch
cp ${S}/CrashFix/System/crashfix.u ${Ddir}/System
ed ${Ddir}/System/Default.ini >/dev/null 2>&1 <<EOT
$
?Engine.GameInfo?
a
AccessControlClass=crashfix.iaccesscontrolini
.
w
q
EOT
# now, since these files are coming off a cd, the times/sizes/md5sums wont
# be different ... that means portage will try to unmerge some files (!)
# we run touch on ${D} so as to make sure portage doesnt do any such thing
find ${Ddir} -exec touch '{}' \;
prepgamesdirs
make_desktop_entry ut2003 "Unreal Tournament 2003" UT2003.xpm
}
pkg_postinst() {
games_pkg_postinst
# here is where we check for the existence of a cdkey...
# if we don't find one, we ask the user for it
if [ -f ${dir}/System/cdkey ]; then
einfo "A cdkey file is already present in ${dir}/System"
else
ewarn "You MUST run this before playing the game:"
ewarn "ebuild /var/db/pkg/${CATEGORY}/${PF}/${PF}.ebuild config"
ewarn "That way you can [re]enter your cdkey."
fi
echo
einfo "To play the game run:"
einfo " ut2003"
echo
ewarn "If you are not installing for the first time and you plan on running"
ewarn "a server, you will probably need to edit your"
ewarn "~/.ut2003/System/UT2003.ini file and add a line that says"
ewarn "AccessControlClass=crashfix.iaccesscontrolini to your"
ewarn "[Engine.GameInfo] section to close a security issue."
}
pkg_postrm() {
ewarn "This package leaves a cdkey file in ${dir}/System that you need"
ewarn "to remove to completely get rid of this game's files."
}
pkg_config() {
ewarn "Your CD key is NOT checked for validity here."
ewarn " Make sure you type it in correctly."
eerror "If you CTRL+C out of this, the game will not run!"
echo
einfo "CD key format is: XXXX-XXXX-XXXX-XXXX"
while true ; do
einfo "Please enter your CD key:"
read CDKEY1
einfo "Please re-enter your CD key:"
read CDKEY2
if [ "$CDKEY1" == "" ] ; then
echo "You entered a blank CD key. Try again."
else
if [ "$CDKEY1" == "$CDKEY2" ] ; then
echo "$CDKEY1" | tr a-z A-Z > ${dir}/System/cdkey
einfo "Thank you!"
chown games:games ${dir}/System/cdkey
break
else
eerror "Your CD key entries do not match. Try again."
fi
fi
done
}
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