diff options
Diffstat (limited to 'games-action/mucade/files/mucade-0.11.diff')
-rw-r--r-- | games-action/mucade/files/mucade-0.11.diff | 454 |
1 files changed, 454 insertions, 0 deletions
diff --git a/games-action/mucade/files/mucade-0.11.diff b/games-action/mucade/files/mucade-0.11.diff new file mode 100644 index 0000000..e06ea81 --- /dev/null +++ b/games-action/mucade/files/mucade-0.11.diff @@ -0,0 +1,454 @@ +diff -Naur mcd/import/ode/common.d mcd-gentoo/import/ode/common.d +--- mcd/import/ode/common.d 2006-02-19 05:57:26.000000000 +0100 ++++ mcd-gentoo/import/ode/common.d 2007-09-20 08:21:23.000000000 +0200 +@@ -24,7 +24,8 @@ + private import std.c.math;
+ private import std.c.stdlib;
+ import ode.config;
+-import ode.error;
++import ode.error; ++import ode.objects;
+
+ extern(C):
+
+@@ -68,8 +69,8 @@ +
+ /* floating point data type, vector, matrix and quaternion types */
+
+-alias double dReal;
+-
++//alias double dReal;
++alias float dReal;
+
+ /* round an integer up to a multiple of 4, except that 0 and 1 are unmodified
+ * (used to compute matrix leading dimensions)
+@@ -119,8 +120,8 @@ + struct dxWorld; /* dynamics world */
+ struct dxSpace; /* collision space */
+ struct dxBody; /* rigid body (dynamics object) */
+-struct dxGeom; /* geometry (collision object) */
+-struct dxJoint;
++struct dxGeom { };
++struct dxJoint { };
+ struct dxJointNode;
+ struct dxJointGroup;
+
+diff -Naur mcd/import/ode/ode.d mcd-gentoo/import/ode/ode.d +--- mcd/import/ode/ode.d 2006-02-19 05:57:26.000000000 +0100 ++++ mcd-gentoo/import/ode/ode.d 2007-09-20 08:21:23.000000000 +0200 +@@ -23,21 +23,21 @@ +
+ /* include *everything* here */
+
+-import ode.config;
+-import ode.compatibility;
+-import ode.common;
+-import ode.contact;
+-import ode.error;
+-import ode.memory;
+-import ode.odemath;
+-import ode.matrix;
+-import ode.timer;
+-import ode.rotation;
+-import ode.mass;
+-import ode.misc;
+-import ode.objects;
++public import ode.config;
++public import ode.compatibility;
++public import ode.common;
++public import ode.contact;
++public import ode.error;
++public import ode.memory;
++public import ode.odemath;
++public import ode.matrix;
++public import ode.timer;
++public import ode.rotation;
++public import ode.mass;
++public import ode.misc;
++public import ode.objects;
+ //import ode.odecpp;
+-import ode.collision_space;
+-import ode.collision;
++public import ode.collision_space;
++public import ode.collision;
+ //import ode.odecpp_collision;
+-import ode.export_dif;
++public import ode.export_dif;
+diff -Naur mcd/import/opengl.d mcd-gentoo/import/opengl.d +--- mcd/import/opengl.d 2006-02-19 05:57:25.000000000 +0100 ++++ mcd-gentoo/import/opengl.d 2007-09-20 08:21:54.000000000 +0200 +@@ -1,10 +1,4 @@ +-version (Win32) {
+- private import std.c.windows.windows;
+- extern(Windows):
+-}
+-version (linux) {
+ extern(C):
+-}
+
+ alias uint GLenum;
+ alias ubyte GLboolean;
+@@ -1116,7 +1110,7 @@ + /*************************************************************/
+
+ void /*APIENTRY*/glAccum (GLenum op, GLfloat value);
+-void /*APIENTRY*/glAlphaFunc (GLenum func, GLclampf ref);
++void /*APIENTRY*/glAlphaFunc (GLenum func, GLclampf);
+ GLboolean /*APIENTRY*/glAreTexturesResident (GLsizei n, GLuint *textures, GLboolean *residences);
+ void /*APIENTRY*/glArrayElement (GLint i);
+ void /*APIENTRY*/glBegin (GLenum mode);
+@@ -1369,7 +1363,7 @@ + void /*APIENTRY*/glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+ void /*APIENTRY*/glSelectBuffer (GLsizei size, GLuint *buffer);
+ void /*APIENTRY*/glShadeModel (GLenum mode);
+-void /*APIENTRY*/glStencilFunc (GLenum func, GLint ref, GLuint mask);
++void /*APIENTRY*/glStencilFunc (GLenum func, GLint, GLuint mask);
+ void /*APIENTRY*/glStencilMask (GLuint mask);
+ void /*APIENTRY*/glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+ void /*APIENTRY*/glTexCoord1d (GLdouble s);
+diff -Naur mcd/import/openglu.d mcd-gentoo/import/openglu.d +--- mcd/import/openglu.d 2006-02-19 05:57:25.000000000 +0100 ++++ mcd-gentoo/import/openglu.d 2007-09-20 08:22:01.000000000 +0200 +@@ -1,11 +1,6 @@ + import opengl;
+
+-version (Win32) {
+- extern(Windows):
+-}
+-version (linux) {
+ extern(C):
+-}
+
+ GLubyte* gluErrorString (
+ GLenum errCode);
+diff -Naur mcd/import/SDL.d mcd-gentoo/import/SDL.d +--- mcd/import/SDL.d 2006-02-19 05:57:25.000000000 +0100 ++++ mcd-gentoo/import/SDL.d 2007-09-20 08:21:23.000000000 +0200 +@@ -20,18 +20,28 @@ + slouken@devolution.com
+ */
+
+-import SDL_types;
+-import SDL_getenv;
+-import SDL_error;
+-import SDL_rwops;
+-import SDL_timer;
+-import SDL_audio;
+-import SDL_cdrom;
+-import SDL_joystick;
+-import SDL_events;
+-import SDL_video;
+-import SDL_byteorder;
+-import SDL_Version;
++public import SDL_Keysym;
++public import SDL_Version;
++public import SDL_active;
++public import SDL_audio;
++public import SDL_byteorder;
++public import SDL_cdrom;
++public import SDL_copying;
++public import SDL_endian;
++public import SDL_error;
++public import SDL_events;
++public import SDL_getenv;
++public import SDL_joystick;
++public import SDL_keyboard;
++public import SDL_mouse;
++public import SDL_mutex;
++public import SDL_quit;
++public import SDL_rwops;
++public import SDL_syswm;
++public import SDL_thread;
++public import SDL_timer;
++public import SDL_types;
++public import SDL_video;
+
+ extern(C):
+
+diff -Naur mcd/Makefile mcd-gentoo/Makefile +--- mcd/Makefile 1970-01-01 01:00:00.000000000 +0100 ++++ mcd-gentoo/Makefile 2007-09-20 08:21:23.000000000 +0200 +@@ -0,0 +1,26 @@ ++DC=gdmd ++#DC=gdc ++ifeq ($(DC), gdmd) ++DFLAGS=-O -g -debug -d -release -Iimport -Isrc ++#DFLAGS=-g -debug -Iimport -Isrc ++DOUT=-of ++else ++DFLAGS=-O -frelease -Iimport -Isrc ++#DFLAGS=-g -fdebug -Iimport -Isrc ++DOUT=-o ++endif ++ ++DSRC=$(shell find src/abagames -name "*.d") ++SOURCES=$(DSRC) import/SDL_video.d import/SDL_mixer.d $(wildcard import/ode/*.d) ++OBJS=$(SOURCES:.d=.o) ++EXE=mucade ++ ++all: $(EXE) ++ ++$(EXE): $(OBJS) ++ gcc -o $@ $(OBJS) -lbulletml_d -lgphobos -lpthread -lm -lSDL -lGL -lGLU -lSDL_mixer -lstdc++ -lode ++ ++$(OBJS): %.o: %.d ++ $(DC) -c $(DOUT)$@ $(DFLAGS) $< ++ ++ +diff -Naur mcd/src/abagames/mcd/barrage.d mcd-gentoo/src/abagames/mcd/barrage.d +--- mcd/src/abagames/mcd/barrage.d 2006-03-18 03:42:50.000000000 +0100 ++++ mcd-gentoo/src/abagames/mcd/barrage.d 2007-09-20 08:21:23.000000000 +0200 +@@ -62,7 +62,8 @@ +
+ public static void load() {
+ char[][] dirs = listdir(BARRAGE_DIR_NAME);
+- foreach (char[] dirName; dirs) {
++ foreach (char[] dirName; dirs) { ++ parser[dirName] = null;
+ char[][] files = listdir(BARRAGE_DIR_NAME ~ "/" ~ dirName);
+ foreach (char[] fileName; files) {
+ if (getExt(fileName) != "xml")
+diff -Naur mcd/src/abagames/mcd/enemy.d mcd-gentoo/src/abagames/mcd/enemy.d +--- mcd/src/abagames/mcd/enemy.d 2006-03-18 03:42:50.000000000 +0100 ++++ mcd-gentoo/src/abagames/mcd/enemy.d 2007-09-20 08:21:23.000000000 +0200 +@@ -7,7 +7,20 @@ +
+ private import std.math;
+ private import opengl;
+-private import ode.ode;
++private import ode.ode; ++import ode.config;
++import ode.compatibility;
++import ode.common;
++import ode.contact;
++import ode.error;
++import ode.memory;
++import ode.odemath;
++import ode.matrix;
++import ode.timer;
++import ode.rotation;
++import ode.mass;
++import ode.misc;
++import ode.objects;
+ private import abagames.util.vector;
+ private import abagames.util.rand;
+ private import abagames.util.math;
+diff -Naur mcd/src/abagames/mcd/shape.d mcd-gentoo/src/abagames/mcd/shape.d +--- mcd/src/abagames/mcd/shape.d 2006-02-19 05:57:26.000000000 +0100 ++++ mcd-gentoo/src/abagames/mcd/shape.d 2007-09-20 08:21:23.000000000 +0200 +@@ -6,7 +6,20 @@ + module abagames.mcd.shape;
+
+ private import opengl;
+-private import ode.ode;
++private import ode.ode; ++import ode.config;
++import ode.compatibility;
++import ode.common;
++import ode.contact;
++import ode.error;
++import ode.memory;
++import ode.odemath;
++import ode.matrix;
++import ode.timer;
++import ode.rotation;
++import ode.mass;
++import ode.misc;
++import ode.objects;
+ private import abagames.util.vector;
+ private import abagames.util.sdl.displaylist;
+ private import abagames.util.ode.odeactor;
+@@ -34,7 +47,7 @@ + }
+
+ public void setMass(OdeActor oa, Vector3 sizeScale = null, float massScale = 1) {
+- dMass m;
++ dMass m = void;
+ dMassSetZero(&m);
+ addMass(&m, sizeScale, massScale);
+ oa.setMass(m);
+@@ -87,7 +100,7 @@ + }
+
+ public void addMass(dMass* m, Vector3 sizeScale = null, float massScale = 1) {
+- dMass sm;
++ dMass sm = void;
+ if (sizeScale) {
+ dMassSetBox(&sm, 1, size.x * sizeScale.x, size.y * sizeScale.y, size.z * sizeScale.z);
+ dMassTranslate(&sm, pos.x * sizeScale.x, pos.y * sizeScale.y, pos.z * sizeScale.z);
+@@ -436,7 +449,7 @@ +
+ public void beginRecord() {
+ posIdx = 0;
+- glGetFloatv(GL_MODELVIEW_MATRIX, m);
++ glGetFloatv(GL_MODELVIEW_MATRIX, m.ptr);
+ }
+
+ public void setPos(Vector3 p) {
+diff -Naur mcd/src/abagames/mcd/ship.d mcd-gentoo/src/abagames/mcd/ship.d +--- mcd/src/abagames/mcd/ship.d 2006-03-18 03:42:50.000000000 +0100 ++++ mcd-gentoo/src/abagames/mcd/ship.d 2007-09-20 08:21:23.000000000 +0200 +@@ -7,7 +7,20 @@ +
+ private import std.math;
+ private import opengl;
+-private import ode.ode;
++private import ode.ode; ++import ode.config;
++import ode.compatibility;
++import ode.common;
++import ode.contact;
++import ode.error;
++import ode.memory;
++import ode.odemath;
++import ode.matrix;
++import ode.timer;
++import ode.rotation;
++import ode.mass;
++import ode.misc;
++import ode.objects;
+ private import abagames.util.vector;
+ private import abagames.util.rand;
+ private import abagames.util.math;
+@@ -520,7 +533,7 @@ + Ship ship;
+ ParticlePool particles;
+ ConnectedParticlePool connectedParticles;
+- dMass m;
++ dMass m = void;
+ Shape shape;
+ LinePoint linePoint;
+ dJointID joint;
+diff -Naur mcd/src/abagames/mcd/spec.d mcd-gentoo/src/abagames/mcd/spec.d +--- mcd/src/abagames/mcd/spec.d 2006-03-18 03:42:50.000000000 +0100 ++++ mcd-gentoo/src/abagames/mcd/spec.d 2007-09-20 08:21:23.000000000 +0200 +@@ -7,7 +7,21 @@ +
+ private import std.math;
+ private import opengl;
+-private import ode.ode;
++private import ode.ode; ++import ode.objects; ++import ode.config;
++import ode.compatibility;
++import ode.common;
++import ode.contact;
++import ode.error;
++import ode.memory;
++import ode.odemath;
++import ode.matrix;
++import ode.timer;
++import ode.rotation;
++import ode.mass;
++import ode.misc;
++import ode.objects;
+ private import abagames.util.vector;
+ private import abagames.util.math;
+ private import abagames.util.ode.odeactor;
+diff -Naur mcd/src/abagames/mcd/stagemanager.d mcd-gentoo/src/abagames/mcd/stagemanager.d +--- mcd/src/abagames/mcd/stagemanager.d 2006-03-18 03:42:50.000000000 +0100 ++++ mcd-gentoo/src/abagames/mcd/stagemanager.d 2007-09-20 08:21:23.000000000 +0200 +@@ -9,7 +9,20 @@ + private import std.string;
+ private import std.stream;
+ private import opengl;
+-private import ode.ode;
++private import ode.ode; ++import ode.config;
++import ode.compatibility;
++import ode.common;
++import ode.contact;
++import ode.error;
++import ode.memory;
++import ode.odemath;
++import ode.matrix;
++import ode.timer;
++import ode.rotation;
++import ode.mass;
++import ode.misc;
++import ode.objects;
+ private import abagames.util.tokenizer;
+ private import abagames.util.iterator;
+ private import abagames.util.rand;
+diff -Naur mcd/src/abagames/util/ode/odeactor.d mcd-gentoo/src/abagames/util/ode/odeactor.d +--- mcd/src/abagames/util/ode/odeactor.d 2006-02-19 05:57:26.000000000 +0100 ++++ mcd-gentoo/src/abagames/util/ode/odeactor.d 2007-09-20 08:21:23.000000000 +0200 +@@ -7,7 +7,20 @@ +
+ private import std.math;
+ private import opengl;
+-private import ode.ode;
++private import ode.ode; ++import ode.config;
++import ode.compatibility;
++import ode.common;
++import ode.contact;
++import ode.error;
++import ode.memory;
++import ode.odemath;
++import ode.matrix;
++import ode.timer;
++import ode.rotation;
++import ode.mass;
++import ode.misc;
++import ode.objects;
+ private import abagames.util.actor;
+ private import abagames.util.vector;
+ private import abagames.util.ode.world;
+diff -Naur mcd/src/abagames/util/ode/world.d mcd-gentoo/src/abagames/util/ode/world.d +--- mcd/src/abagames/util/ode/world.d 2006-02-22 23:27:47.000000000 +0100 ++++ mcd-gentoo/src/abagames/util/ode/world.d 2007-09-20 08:21:23.000000000 +0200 +@@ -5,7 +5,20 @@ + */
+ module abagames.util.ode.world;
+
+-private import ode.ode;
++private import ode.ode; ++import ode.config;
++import ode.compatibility;
++import ode.common;
++import ode.contact;
++import ode.error;
++import ode.memory;
++import ode.odemath;
++import ode.matrix;
++import ode.timer;
++import ode.rotation;
++import ode.mass;
++import ode.misc;
++import ode.objects;
+ private import abagames.util.ode.odeactor;
+
+ /**
+diff -Naur mcd/src/abagames/util/sdl/texture.d mcd-gentoo/src/abagames/util/sdl/texture.d +--- mcd/src/abagames/util/sdl/texture.d 2006-02-19 05:57:26.000000000 +0100 ++++ mcd-gentoo/src/abagames/util/sdl/texture.d 2007-09-20 08:21:23.000000000 +0200 +@@ -103,13 +103,13 @@ + }
+ glBindTexture(GL_TEXTURE_2D, num + ti);
+ gluBuild2DMipmaps(GL_TEXTURE_2D, 4, panelWidth, panelHeight,
+- GL_RGBA, GL_UNSIGNED_BYTE, pixels);
++ GL_RGBA, GL_UNSIGNED_BYTE, pixels.ptr);
+ glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
+ if (maskColor != 0xffffffffu) {
+ glBindTexture(GL_TEXTURE_2D, maskNum + ti);
+ gluBuild2DMipmaps(GL_TEXTURE_2D, 4, panelWidth, panelHeight,
+- GL_RGBA, GL_UNSIGNED_BYTE, maskPixels);
++ GL_RGBA, GL_UNSIGNED_BYTE, maskPixels.ptr);
+ glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
+ }
+diff -Naur mcd/src/abagames/util/sdl/twinstickpad.d mcd-gentoo/src/abagames/util/sdl/twinstickpad.d +--- mcd/src/abagames/util/sdl/twinstickpad.d 2006-03-18 04:36:00.000000000 +0100 ++++ mcd-gentoo/src/abagames/util/sdl/twinstickpad.d 2007-09-20 08:21:23.000000000 +0200 +@@ -8,7 +8,8 @@ + private import std.string;
+ private import std.stream;
+ private import std.math;
+-private import SDL;
++private import SDL; ++private import SDL_keyboard;
+ private import abagames.util.vector;
+ private import abagames.util.sdl.input;
+ private import abagames.util.sdl.recordableinput;
|