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author | 2020-01-08 14:55:17 +0100 | |
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committer | 2020-01-08 14:59:09 +0100 | |
commit | 8898ab898336e1a296122cce8b509c36099dc653 (patch) | |
tree | bc66e1ffe97e3ac89ee12e160abfe7dd8631966f /ebuild-format.rst | |
parent | Game paths (diff) | |
download | policy-guide-8898ab898336e1a296122cce8b509c36099dc653.tar.gz policy-guide-8898ab898336e1a296122cce8b509c36099dc653.tar.bz2 policy-guide-8898ab898336e1a296122cce8b509c36099dc653.zip |
Anti-eblit policy
Signed-off-by: Michał Górny <mgorny@gentoo.org>
Diffstat (limited to 'ebuild-format.rst')
-rw-r--r-- | ebuild-format.rst | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/ebuild-format.rst b/ebuild-format.rst new file mode 100644 index 0000000..89ebeda --- /dev/null +++ b/ebuild-format.rst @@ -0,0 +1,23 @@ +Ebuild file format +================== + +.. index:: eblit + +Code must be contained within ebuild and eclasses +------------------------------------------------- +:Source: QA +:Reference: https://bugs.gentoo.org/612630 +:Reported: no + +The ebuild code must be fully contained within .ebuild and .eclass +files. It is forbidden to load additional ebuild code from other files +via ``source``, ``eval`` or any other possible method. + +This affects historical use of 'eblits' to include phase functions from +external files. The eblits used by the few affected packages were +converted into eclasses. + +*Rationale*: moving ebuild code to non-standard locations is against +the principle of least surprise. It makes the maintenance harder, +confuses other developers and tools that do not explicitly account for +that possibility, including linting tools. |