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author | James Le Cuirot <chewi@gentoo.org> | 2019-09-07 23:37:58 +0100 |
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committer | James Le Cuirot <chewi@gentoo.org> | 2019-09-07 23:39:11 +0100 |
commit | 83b6c7da77061484a32bab7a95da5f7ecc67c996 (patch) | |
tree | 488e183ca526cda7899bdd51d0abb6f4a26fdf5b | |
parent | gnome-extra/evolution-ews: bump to 3.32.2 (diff) | |
download | gentoo-83b6c7da77061484a32bab7a95da5f7ecc67c996.tar.gz gentoo-83b6c7da77061484a32bab7a95da5f7ecc67c996.tar.bz2 gentoo-83b6c7da77061484a32bab7a95da5f7ecc67c996.zip |
games-engines/box2d: New package
I had hoped to use this for Shovel Knight but it needs a custom
version. Adding it anyway.
Package-Manager: Portage-2.3.75, Repoman-2.3.17
Signed-off-by: James Le Cuirot <chewi@gentoo.org>
-rw-r--r-- | games-engines/box2d/Manifest | 3 | ||||
-rw-r--r-- | games-engines/box2d/box2d-2.1.2.ebuild | 45 | ||||
-rw-r--r-- | games-engines/box2d/box2d-2.2.1.ebuild | 45 | ||||
-rw-r--r-- | games-engines/box2d/box2d-2.3.1.ebuild | 43 | ||||
-rw-r--r-- | games-engines/box2d/metadata.xml | 11 |
5 files changed, 147 insertions, 0 deletions
diff --git a/games-engines/box2d/Manifest b/games-engines/box2d/Manifest new file mode 100644 index 000000000000..26dc21a63d3f --- /dev/null +++ b/games-engines/box2d/Manifest @@ -0,0 +1,3 @@ +DIST Box2D_v2.1.2.zip 3100922 BLAKE2B 1f2d2b201517ef2adb1b1a2c1f62f94b2f7cde6f857935dba11544b931481a2b87e036269f34571b99f5272b9dd985dcf463d153b628c54163166e2ae77d95d5 SHA512 cc50be6db8d02a4ddbb61208f67b05c264e24ab96885debc708b1b284957f18193b6a57d84d378cb0ba33ab3fc9a0f5c534b8ca9f8982e7e0fe656115cb5a82f +DIST Box2D_v2.2.1.zip 3637276 BLAKE2B 844b589b43b916e20cb594ba160c4a025b2fb98bacb7c856884ec728c7b67f44ed86151df0b005ce1c813d74c8c55ce93e5060b4b9387662870cdcda9cdea76e SHA512 3d0d4eb06d9e2c425ffafb26839032cae897a4a82f27356ccad2fc764a02c3ca6dd53b24c51196291f5492f795356fb03575f8c75e599467577ba19165ccdcb4 +DIST box2d-2.3.1.tar.gz 1553222 BLAKE2B e21eafb9d807c5f241486c875bd8ee350c3e44601801b98d9ee35e2343244f5c72998cbc1e9f687d3a72033a76361a1ff7dd3bacad50f21212fca3618e887bb6 SHA512 22e31005644ae1f5a947149dee832286b0d5a96648a0e9766c32a9a047ae839b4354403eaf7040895074cf3bd33bb298e65053cf1b5b67a6a23fbf3fd5777dd5 diff --git a/games-engines/box2d/box2d-2.1.2.ebuild b/games-engines/box2d/box2d-2.1.2.ebuild new file mode 100644 index 000000000000..953853c49214 --- /dev/null +++ b/games-engines/box2d/box2d-2.1.2.ebuild @@ -0,0 +1,45 @@ +# Copyright 1999-2019 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=7 + +inherit meson multilib + +MY_PN="Box2D" +DESCRIPTION="A C++ engine for simulating rigid bodies in 2D games" +HOMEPAGE="https://box2d.org/" +SRC_URI="https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/${PN}/${MY_PN}_v${PV}.zip" +LICENSE="ZLIB" +SLOT="$(ver_cut 1-2).0" +KEYWORDS="~amd64 ~x86" + +BDEPEND="app-arch/unzip" + +S="${WORKDIR}/${MY_PN}_v${PV}/${MY_PN}" + +src_prepare() { + # This version supports CMake but upstream has dropped it since this + # release. They now use Premake but this Meson file is actually + # simpler! Installation is manual but that's true for Premake too. + cat > meson.build <<EOF || die +project('${MY_PN}', 'cpp') +shared_library( + '${MY_PN}', + $(find ${MY_PN} -name "*.cpp" -printf "'%p', ") + soversion: '${SLOT}', install : true +) +EOF + + default +} + +src_install() { + dodoc Readme.txt + dolib.so "${BUILD_DIR}"/lib${MY_PN}$(get_libname ${SLOT}) + + local FILE + for FILE in $(find ${MY_PN} -name *.h); do + insinto "/usr/include/${MY_PN}-${SLOT}/${FILE%/*}" + doins "${FILE}" + done +} diff --git a/games-engines/box2d/box2d-2.2.1.ebuild b/games-engines/box2d/box2d-2.2.1.ebuild new file mode 100644 index 000000000000..5663da2c4f6e --- /dev/null +++ b/games-engines/box2d/box2d-2.2.1.ebuild @@ -0,0 +1,45 @@ +# Copyright 1999-2019 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=7 + +inherit meson multilib + +MY_PN="Box2D" +DESCRIPTION="A C++ engine for simulating rigid bodies in 2D games" +HOMEPAGE="https://box2d.org/" +SRC_URI="https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/${PN}/${MY_PN}_v${PV}.zip" +LICENSE="ZLIB" +SLOT="$(ver_cut 1-2).0" +KEYWORDS="~amd64 ~x86" + +BDEPEND="app-arch/unzip" + +S="${WORKDIR}/${MY_PN}_v${PV}" + +src_prepare() { + # This version supports CMake but upstream has dropped it since this + # release. They now use Premake but this Meson file is actually + # simpler! Installation is manual but that's true for Premake too. + cat > meson.build <<EOF || die +project('${MY_PN}', 'cpp') +shared_library( + '${MY_PN}', + $(find ${MY_PN} -name "*.cpp" -printf "'%p', ") + soversion: '${SLOT}', install : true +) +EOF + + default +} + +src_install() { + dodoc Readme.txt + dolib.so "${BUILD_DIR}"/lib${MY_PN}$(get_libname ${SLOT}) + + local FILE + for FILE in $(find ${MY_PN} -name *.h); do + insinto "/usr/include/${MY_PN}-${SLOT}/${FILE%/*}" + doins "${FILE}" + done +} diff --git a/games-engines/box2d/box2d-2.3.1.ebuild b/games-engines/box2d/box2d-2.3.1.ebuild new file mode 100644 index 000000000000..9a083d4ffb02 --- /dev/null +++ b/games-engines/box2d/box2d-2.3.1.ebuild @@ -0,0 +1,43 @@ +# Copyright 1999-2019 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=7 + +inherit meson multilib + +MY_PN="Box2D" +DESCRIPTION="A C++ engine for simulating rigid bodies in 2D games" +HOMEPAGE="https://box2d.org/" +SRC_URI="https://github.com/erincatto/${MY_PN}/archive/v${PV}.tar.gz -> ${P}.tar.gz" +LICENSE="ZLIB" +SLOT="$(ver_cut 1-2).0" +KEYWORDS="~amd64 ~x86" + +S="${WORKDIR}/${MY_PN}-${PV}/${MY_PN}" + +src_prepare() { + # This version supports CMake but upstream has dropped it since this + # release. They now use Premake but this Meson file is actually + # simpler! Installation is manual but that's true for Premake too. + cat > meson.build <<EOF || die +project('${MY_PN}', 'cpp') +shared_library( + '${MY_PN}', + $(find ${MY_PN} -name "*.cpp" -printf "'%p', ") + soversion: '${SLOT}', install : true +) +EOF + + default +} + +src_install() { + dodoc {Changes,Readme}.txt + dolib.so "${BUILD_DIR}"/lib${MY_PN}$(get_libname ${SLOT}) + + local FILE + for FILE in $(find ${MY_PN} -name *.h); do + insinto "/usr/include/${MY_PN}-${SLOT}/${FILE%/*}" + doins "${FILE}" + done +} diff --git a/games-engines/box2d/metadata.xml b/games-engines/box2d/metadata.xml new file mode 100644 index 000000000000..f73e6cf85872 --- /dev/null +++ b/games-engines/box2d/metadata.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> + <maintainer type="project"> + <email>games@gentoo.org</email> + <name>Gentoo Games Project</name> + </maintainer> + <upstream> + <remote-id type="github">erincatto/Box2D</remote-id> + </upstream> +</pkgmetadata> |