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author | Ionen Wolkens <ionen@gentoo.org> | 2024-08-15 20:44:38 -0400 |
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committer | Ionen Wolkens <ionen@gentoo.org> | 2024-08-16 00:22:47 -0400 |
commit | 3f07a8e5f19df0684e583b9029f258f94e74ea1d (patch) | |
tree | eacfd0d9b9705f87278662480595450a797fe76b /dev-games | |
parent | profiles: thirdpartymirrors: gnupg, mariadb: drop heanet (diff) | |
download | gentoo-3f07a8e5f19df0684e583b9029f258f94e74ea1d.tar.gz gentoo-3f07a8e5f19df0684e583b9029f258f94e74ea1d.tar.bz2 gentoo-3f07a8e5f19df0684e583b9029f258f94e74ea1d.zip |
dev-games/godot: add 4.3
Decent odds that overlooked something given many mundane changes
were done to the build system and it makes it hard to make out the
important changes by diff'ing. Changelog is also too long to read
(really), and highlights are not aimed at packagers.
Notably adds wayland support, albeit building gui without X
doesn't work so well yet. As such not adding IUSE="X" yet.
libdecor could be optional even with USE=wayland, but felt that
it isn't worth its own USE.
Note using system miniupnpc is still broken without patching,
so leaving that alone for now.
Attempted to use mbedtls-3.x given it bundles 3.6.0, but there
is some caveats that prevent it (see ebuild comment). It still
supports 2.x, so just going to keep the upper bound for now.
Have not tested musl but the old patch should be obsolete
thanks to the new execinfo option which does the same thing
we were doing (disables crash handler).
Signed-off-by: Ionen Wolkens <ionen@gentoo.org>
Diffstat (limited to 'dev-games')
-rw-r--r-- | dev-games/godot/Manifest | 1 | ||||
-rw-r--r-- | dev-games/godot/files/godot-4.3-scons.patch | 15 | ||||
-rw-r--r-- | dev-games/godot/godot-4.3.ebuild | 254 |
3 files changed, 270 insertions, 0 deletions
diff --git a/dev-games/godot/Manifest b/dev-games/godot/Manifest index d3e0adfca766..8d87ae02a38c 100644 --- a/dev-games/godot/Manifest +++ b/dev-games/godot/Manifest @@ -1,2 +1,3 @@ DIST godot-3.5.3-stable.tar.xz 24072964 BLAKE2B a4c03328e3aa77d741a1c642cfd645de04084f2852e865757fc8960c4919d3b8b8571e772f44004901fdd80a967e8e21bd8c6be8b36263db7afae787dcbd3ed6 SHA512 4c008af5bb7c298d465edbe03f6ebc642f5bbbb0a4254e99d7a7a88919e1f9424b98c5dff95a55ae68d4e2e5878c7c0bb7d13a66869cb632ecb51a913f865155 DIST godot-4.2.2-stable.tar.xz 26768552 BLAKE2B e4a6040d7a1f63f841f56d74bb7b04e58f2fa26ddd8850df7f93937deb10c4af925ea2059c174d9f457222e0cddfe477498e3462bfaaf69ec8e57de8f2d43c83 SHA512 4a623063be5488957e1ede7e45b6865f6cd61bc954ac311587b9e97bed848a4083c4a7225d0a81bca285d854d33be9b07d7d0c21465c9f25b90e92b08090429c +DIST godot-4.3-stable.tar.xz 29140004 BLAKE2B 0698cf6c8ba853d094c39b461efe998c57a7de0609701e46cca48b17c29eca3da29c8644aa356cff330d1d3ae88048afc2148f5389d57cdfa1dd26784e6d9a44 SHA512 6e1eaba5c3447527ce60d623f7f81cbd90633a5a1ad4c6dd469055a43c8fb9b4807fcd3bae25331294596c2418eb6c0c9db0871c3e1405ddcc7d84e29c39a45b diff --git a/dev-games/godot/files/godot-4.3-scons.patch b/dev-games/godot/files/godot-4.3-scons.patch new file mode 100644 index 000000000000..2451b7cf8a5f --- /dev/null +++ b/dev-games/godot/files/godot-4.3-scons.patch @@ -0,0 +1,15 @@ +--- a/SConstruct ++++ b/SConstruct +@@ -297,2 +297,3 @@ + opts.Add("CC", "C compiler binary") ++opts.Add("AR", "Archiver") + opts.Add("LINK", "Linker binary") +@@ -731,8 +732,2 @@ + env.Append(CCFLAGS=[f"-ffile-prefix-map={project_path}=."]) +- else: +- if methods.using_clang(env) and not methods.is_vanilla_clang(env): +- # Apple Clang, its linker doesn't like -s. +- env.Append(LINKFLAGS=["-Wl,-S", "-Wl,-x", "-Wl,-dead_strip"]) +- else: +- env.Append(LINKFLAGS=["-s"]) + diff --git a/dev-games/godot/godot-4.3.ebuild b/dev-games/godot/godot-4.3.ebuild new file mode 100644 index 000000000000..73a8bda01e8f --- /dev/null +++ b/dev-games/godot/godot-4.3.ebuild @@ -0,0 +1,254 @@ +# Copyright 2022-2024 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +PYTHON_COMPAT=( python3_{10..13} ) +inherit desktop python-any-r1 flag-o-matic scons-utils +inherit shell-completion toolchain-funcs xdg + +DESCRIPTION="Multi-platform 2D and 3D game engine with a feature-rich editor" +HOMEPAGE="https://godotengine.org/" +SRC_URI=" + https://downloads.tuxfamily.org/godotengine/${PV}/${P}-stable.tar.xz + https://github.com/godotengine/godot/releases/download/${PV}-stable/${P}-stable.tar.xz +" +S=${WORKDIR}/${P}-stable + +LICENSE=" + MIT + Apache-2.0 BSD Boost-1.0 CC0-1.0 Unlicense ZLIB + gui? ( CC-BY-4.0 ) tools? ( OFL-1.1 ) +" +SLOT="4" +KEYWORDS="~amd64" +# Enable roughly same as upstream by default so it works as expected, +# except raycast (tools-only heavy dependency), and deprecated. +IUSE=" + alsa +dbus debug deprecated +fontconfig +gui pulseaudio raycast + +runner speech test +theora +tools +udev +upnp +vulkan wayland +webp +" +REQUIRED_USE="wayland? ( gui )" +# TODO: tests still need more figuring out +RESTRICT="test" + +# mbedtls: "can" use >=mbedtls-3 but the module needs updates handle +# the new tls1.3 default among other things, and the bundled 3.x copy +# builds it #undef MBEDTLS_SSL_PROTO_TLS1_3 + a patch or else will get +# "ERROR: TLS handshake error: -27648" with system's on startup +# https://github.com/godotengine/godot/commit/40fa684c181d +# dlopen: libglvnd +RDEPEND=" + app-arch/brotli:= + app-arch/zstd:= + dev-games/recastnavigation:= + dev-libs/icu:= + dev-libs/libpcre2:=[pcre32] + media-libs/freetype[brotli,harfbuzz] + media-libs/harfbuzz:=[icu] + media-libs/libogg + media-libs/libpng:= + media-libs/libvorbis + <net-libs/mbedtls-3:= + net-libs/wslay + sys-libs/zlib:= + alsa? ( media-libs/alsa-lib ) + dbus? ( sys-apps/dbus ) + fontconfig? ( media-libs/fontconfig ) + gui? ( + media-libs/libglvnd + x11-libs/libX11 + x11-libs/libXcursor + x11-libs/libXext + x11-libs/libXi + x11-libs/libXinerama + x11-libs/libXrandr + x11-libs/libXrender + x11-libs/libxkbcommon + tools? ( raycast? ( media-libs/embree:4 ) ) + vulkan? ( media-libs/vulkan-loader[X,wayland?] ) + ) + pulseaudio? ( media-libs/libpulse ) + speech? ( app-accessibility/speech-dispatcher ) + theora? ( media-libs/libtheora ) + tools? ( app-misc/ca-certificates ) + udev? ( virtual/udev ) + wayland? ( + dev-libs/wayland + gui-libs/libdecor + ) + webp? ( media-libs/libwebp:= ) +" +DEPEND=" + ${RDEPEND} + gui? ( x11-base/xorg-proto ) + tools? ( test? ( dev-cpp/doctest ) ) +" +BDEPEND=" + virtual/pkgconfig + wayland? ( dev-util/wayland-scanner ) +" + +PATCHES=( + "${FILESDIR}"/${PN}-4.3-scons.patch +) + +src_prepare() { + default + + # handle slotting + sed -i "1,5s/ godot/&${SLOT}/i" misc/dist/linux/godot.6 || die + sed -i "/id/s/Godot/&${SLOT}/" misc/dist/linux/org.godotengine.Godot.appdata.xml || die + sed -e "s/=godot/&${SLOT}/" -e "/^Name=/s/$/ ${SLOT}/" \ + -i misc/dist/linux/org.godotengine.Godot.desktop || die + sed -e "s/godot/&${SLOT}/g" \ + -i misc/dist/shell/{godot.bash-completion,godot.fish,_godot.zsh-completion} || die + + sed -i "s|pkg-config |$(tc-getPKG_CONFIG) |" platform/linuxbsd/detect.py || die + + # use of builtin_ switches can be messy (see below), delete to be sure + local unbundle=( + brotli doctest embree freetype graphite harfbuzz icu4c libogg + libpng libtheora libvorbis libwebp linuxbsd_headers mbedtls + pcre2 recastnavigation volk wslay zlib zstd + # certs: unused by generated header, but scons panics if not found + # miniupnpc: check if can re-add on bump, bug #934044 + ) + rm -r "${unbundle[@]/#/thirdparty/}" || die + + ln -s "${ESYSROOT}"/usr/include/doctest thirdparty/ || die +} + +src_compile() { + local -x BUILD_NAME=gentoo # replaces "custom_build" in version string + + filter-lto #921017 + + local esconsargs=( + AR="$(tc-getAR)" CC="$(tc-getCC)" CXX="$(tc-getCXX)" + + progress=no + verbose=yes + + use_sowrap=no + + alsa=$(usex alsa) + dbus=$(usex dbus) + deprecated=$(usex deprecated) + execinfo=no # not packaged, disables crash handler if non-glibc + fontconfig=$(usex fontconfig) + opengl3=$(usex gui) + pulseaudio=$(usex pulseaudio) + speechd=$(usex speech) + udev=$(usex udev) + use_volk=no # unnecessary when linking directly to libvulkan + vulkan=$(usex gui $(usex vulkan)) + wayland=$(usex wayland) + # TODO: retry to add optional USE=X, wayland support is new + # and gui build is not well wired to handle USE="-X wayland" yet + x11=$(usex gui) + + system_certs_path="${EPREFIX}"/etc/ssl/certs/ca-certificates.crt + + # platform/*/detect.py uses builtin_* switches to check if need + # to link with system libraries, but many ignore whether the dep + # is actually used, so "enable" deleted builtins on disabled deps + builtin_brotli=no + builtin_certs=no + builtin_clipper2=yes # not packaged + builtin_embree=$(usex !gui yes $(usex !tools yes $(usex !raycast))) + builtin_enet=yes # bundled copy is patched for IPv6+DTLS support + builtin_freetype=no + builtin_glslang=yes #879111 (for now, may revisit if more stable) + builtin_graphite=no + builtin_harfbuzz=no + builtin_icu4c=no + builtin_libogg=no + builtin_libpng=no + builtin_libtheora=$(usex !theora) + builtin_libvorbis=no + builtin_libwebp=$(usex !webp) + builtin_mbedtls=no + builtin_miniupnpc=yes #934044 (for now, should revisit) + builtin_msdfgen=yes # not wired for unbundling nor packaged + builtin_openxr=yes # not packaged + builtin_pcre2=no + builtin_recastnavigation=no + builtin_rvo2=yes # bundled copy has godot-specific changes + builtin_squish=yes # ^ likewise, may not be safe to unbundle + builtin_wslay=no + builtin_xatlas=yes # not wired for unbundling nor packaged + builtin_zlib=no + builtin_zstd=no + # (more is bundled in third_party/ but they lack builtin_* switches) + + # modules with optional dependencies, "possible" to disable more but + # gets messy and breaks all sorts of features (expected enabled) + module_mono_enabled=no # unhandled + # note raycast is only enabled on amd64+arm64, see raycast/config.py + module_raycast_enabled=$(usex gui $(usex tools $(usex raycast))) + module_theora_enabled=$(usex theora) + module_upnp_enabled=$(usex upnp) + module_webp_enabled=$(usex webp) + + # let *FLAGS handle these + debug_symbols=no + lto=none + optimize=custom + use_static_cpp=no + ) + + if use runner && use tools; then + # build alternate faster + ~60% smaller binary for running + # games or servers without game development debug paths + escons extra_suffix=runner target=template_release "${esconsargs[@]}" + fi + + esconsargs+=( + target=$(usex tools editor template_$(usex debug{,} release)) + dev_build=$(usex debug) + + # harmless but note this bakes in --test in the final binary + tests=$(usex tools $(usex test)) + ) + + escons extra_suffix=main "${esconsargs[@]}" +} + +src_test() { + xdg_environment_reset + bin/godot*.main --headless --test || die +} + +src_install() { + local s=godot${SLOT} + + newbin bin/godot*.main ${s} + if use runner && use tools; then + newbin bin/godot*.runner ${s}-runner + else + # always available, revdeps shouldn't depend on [runner] + dosym ${s} /usr/bin/${s}-runner + fi + + newman misc/dist/linux/godot.6 ${s}.6 + dodoc AUTHORS.md CHANGELOG.md DONORS.md README.md + + if use gui; then + newicon icon.svg ${s}.svg + newmenu misc/dist/linux/org.godotengine.Godot.desktop \ + org.godotengine.${s^}.desktop + + insinto /usr/share/metainfo + newins misc/dist/linux/org.godotengine.Godot.appdata.xml \ + org.godotengine.${s^}.appdata.xml + + insinto /usr/share/mime/application + newins misc/dist/linux/org.godotengine.Godot.xml \ + org.godotengine.${s^}.xml + fi + + newbashcomp misc/dist/shell/godot.bash-completion ${s} + newfishcomp misc/dist/shell/godot.fish ${s}.fish + newzshcomp misc/dist/shell/_godot.zsh-completion _${s} +} |