diff options
author | Petr Vaněk <arkamar@atlas.cz> | 2022-10-18 16:57:46 +0200 |
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committer | Sam James <sam@gentoo.org> | 2022-10-20 04:52:00 +0100 |
commit | 5902b242d0daedd40e7122859bb795f9a76eb348 (patch) | |
tree | 81517d7c341518f4873302d9c4e4e63673deb6e1 /dev-games | |
parent | dev-games/irrlicht: align longdescription opening and closing tags (diff) | |
download | gentoo-5902b242d0daedd40e7122859bb795f9a76eb348.tar.gz gentoo-5902b242d0daedd40e7122859bb795f9a76eb348.tar.bz2 gentoo-5902b242d0daedd40e7122859bb795f9a76eb348.zip |
dev-games/libnw: align longdescription opening and closing tags
Signed-off-by: Petr Vaněk <arkamar@atlas.cz>
Signed-off-by: Sam James <sam@gentoo.org>
Diffstat (limited to 'dev-games')
-rw-r--r-- | dev-games/libnw/metadata.xml | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/dev-games/libnw/metadata.xml b/dev-games/libnw/metadata.xml index e9bd6cd37a45..7820d773b507 100644 --- a/dev-games/libnw/metadata.xml +++ b/dev-games/libnw/metadata.xml @@ -6,16 +6,16 @@ <name>Gentoo Games Project</name> </maintainer> <longdescription> -libnw - libnw's aim is to provide platform-independent routines for the low- and -mid-level manipulation of NWN resources, as members of game data files, modules, hak -paks, export files, or stand alone. As a side effect, command-line programs are -often produced to exercise portions of the library. Ultimately, these routines are -intended to be assembled along with some form of GUI to make an equivalent to -BioWare's Aurora Toolset. -libnw is very much a work in progress, coded in C, and initially developed on ia32 -hardware running GNU/Linux. Members of the OK Project have assisted in porting the -code to Mac OS X, as well. -</longdescription> + libnw - libnw's aim is to provide platform-independent routines for the low- and + mid-level manipulation of NWN resources, as members of game data files, modules, hak + paks, export files, or stand alone. As a side effect, command-line programs are + often produced to exercise portions of the library. Ultimately, these routines are + intended to be assembled along with some form of GUI to make an equivalent to + BioWare's Aurora Toolset. + libnw is very much a work in progress, coded in C, and initially developed on ia32 + hardware running GNU/Linux. Members of the OK Project have assisted in porting the + code to Mac OS X, as well. + </longdescription> <upstream> <remote-id type="sourceforge">openknights</remote-id> </upstream> |