diff options
author | Sam Jorna <wraeth@gentoo.org> | 2016-05-07 00:09:21 +1000 |
---|---|---|
committer | Sam Jorna <wraeth@gentoo.org> | 2016-05-07 00:09:51 +1000 |
commit | c0ccc55ee184f3ee105ece6118c7706cdbeacebb (patch) | |
tree | fde8668f73d0441b238ca325b3af0129cb8e2b9f /games-arcade | |
parent | dev-python/progressbar-2.3-r2: add x86 keyword (diff) | |
download | gentoo-c0ccc55ee184f3ee105ece6118c7706cdbeacebb.tar.gz gentoo-c0ccc55ee184f3ee105ece6118c7706cdbeacebb.tar.bz2 gentoo-c0ccc55ee184f3ee105ece6118c7706cdbeacebb.zip |
games-arcade/savagewheels: fix broken patch
Line endings in patch got mangled when originally added.
Gentoo-bug: 582268
Package-Manager: portage-2.2.28
Diffstat (limited to 'games-arcade')
-rw-r--r-- | games-arcade/savagewheels/files/savagewheels-1.6.0-linux_dirs.patch | 628 |
1 files changed, 314 insertions, 314 deletions
diff --git a/games-arcade/savagewheels/files/savagewheels-1.6.0-linux_dirs.patch b/games-arcade/savagewheels/files/savagewheels-1.6.0-linux_dirs.patch index b4076579f9a6..13ca8019ff9f 100644 --- a/games-arcade/savagewheels/files/savagewheels-1.6.0-linux_dirs.patch +++ b/games-arcade/savagewheels/files/savagewheels-1.6.0-linux_dirs.patch @@ -1,174 +1,174 @@ --- savagewheels-1.6.0/src/Main.cpp.old 2016-04-14 21:18:38.115071742 -0700 +++ savagewheels-1.6.0/src/Main.cpp 2016-04-14 22:01:42.375422000 -0700 @@ -43,10 +43,17 @@ - * Alpha Release: 29.06.2003 - */ - - #include "Main.h" - -+const char *sys_datadir; -+const char *usr_cfgdir; -+const char *usr_datadir; -+ -+char *ART_FILE; -+char *BINDINGS_FILE; -+ - int main( int argc, char *argv[] ) - { - bool hardware_support = true; - /* - * Start the game in a window by default. + * Alpha Release: 29.06.2003
+ */
+
+ #include "Main.h"
+
++const char *sys_datadir;
++const char *usr_cfgdir;
++const char *usr_datadir;
++
++char *ART_FILE;
++char *BINDINGS_FILE;
++
+ int main( int argc, char *argv[] )
+ {
+ bool hardware_support = true;
+ /*
+ * Start the game in a window by default.
@@ -57,16 +64,92 @@ int main( int argc, char *argv[] ) - * Linux Note: Running the game in fullscreen would sometimes crash the gfx manager. - * This is probably due to some video drivers. I was so far able to reproduce it on - * ATI Mobility type of video cards. - */ - bool fullscreen = false; -+ String tmp; - - #ifdef LINUX_BUILD -+ sys_datadir = getenv("SAVAGEWHEELS_SYS_DATADIR"); -+ if (sys_datadir == NULL) -+ { -+ fprintf(stderr, "SAVAGEWHEELS_SYS_DATADIR not set.\n"); -+ return 1; -+ } -+ sys_datadir = strdup(sys_datadir); -+ -+ usr_cfgdir = getenv("SAVAGEWHEELS_USR_CONFDIR"); -+ if (usr_cfgdir == NULL) -+ { -+ fprintf(stderr, "SAVAGEWHEELS_USR_CONFDIR not set.\n"); -+ return 1; -+ } -+ usr_cfgdir = strdup(usr_cfgdir); -+ -+ usr_datadir = getenv("SAVAGEWHEELS_USR_DATADIR"); -+ if (usr_datadir == NULL) -+ { -+ fprintf(stderr, "SAVAGEWHEELS_USR_DATADIR not set.\n"); -+ return 1; -+ } -+ usr_datadir = strdup(usr_datadir); -+ -+ if (sys_datadir == NULL || usr_cfgdir == NULL || usr_datadir == NULL) -+ { -+ fprintf(stderr, "Insufficient memory. Execution aborted.\n"); -+ return 1; -+ } -+ - setenv("SDL_VIDEO_CENTERED", "1", 1); - #else -+ sys_datadir = usr_cfgdir = usr_datadir = "./"; - _putenv("SDL_VIDEO_CENTERED=1"); - #endif -+ int len; -+ len = snprintf(NULL, 0, "%s/graphics/gfxdata.kdf", sys_datadir); -+ if (len < 0) -+ { -+ fprintf(stderr, -+ "Unable to store '%s/graphics/gfxdata.kdf': %s\n", -+ sys_datadir, strerror(errno)); -+ return 1; -+ } -+ if (len == INT_MAX) -+ { -+ fprintf(stderr, "Unable to store '%s/graphics/gfxdata.kdf': " -+ "Path too log\n", sys_datadir); -+ return 1; -+ } -+ ART_FILE = new (std::nothrow) char[len + 1]; -+ if (ART_FILE == NULL) -+ { -+ fprintf(stderr, "Insufficent memory. Execution aborted.\n"); -+ return 1; -+ } -+ sprintf(ART_FILE, "%s/graphics/gfxdata.kdf", sys_datadir); -+ -+ len = snprintf(NULL, 0, "%s/bindings.xml", usr_cfgdir); -+ if (len < 0) -+ { -+ fprintf(stderr, -+ "Unable to store '%s/bindings.xml': %s\n", usr_cfgdir, -+ strerror(errno)); -+ return 1; -+ } -+ if (len == INT_MAX) -+ { -+ fprintf(stderr, "Unable to store '%s/bindings.xml': " -+ "Path too log\n", usr_cfgdir); -+ return 1; -+ } -+ BINDINGS_FILE = new (std::nothrow) char[len + 1]; -+ if (BINDINGS_FILE == NULL) -+ { -+ fprintf(stderr, "Insufficent memory. Execution aborted.\n"); -+ return 1; -+ } -+ sprintf(BINDINGS_FILE, "%s/bindings.xml", usr_cfgdir); - - if (argc > 1) { - for (int i = 1; i < argc; i++) { - if (!strncmp(argv[i], "-wnd", 4)) { - fullscreen = false; + * Linux Note: Running the game in fullscreen would sometimes crash the gfx manager.
+ * This is probably due to some video drivers. I was so far able to reproduce it on
+ * ATI Mobility type of video cards.
+ */
+ bool fullscreen = false;
++ String tmp;
+
+ #ifdef LINUX_BUILD
++ sys_datadir = getenv("SAVAGEWHEELS_SYS_DATADIR");
++ if (sys_datadir == NULL)
++ {
++ fprintf(stderr, "SAVAGEWHEELS_SYS_DATADIR not set.\n");
++ return 1;
++ }
++ sys_datadir = strdup(sys_datadir);
++
++ usr_cfgdir = getenv("SAVAGEWHEELS_USR_CONFDIR");
++ if (usr_cfgdir == NULL)
++ {
++ fprintf(stderr, "SAVAGEWHEELS_USR_CONFDIR not set.\n");
++ return 1;
++ }
++ usr_cfgdir = strdup(usr_cfgdir);
++
++ usr_datadir = getenv("SAVAGEWHEELS_USR_DATADIR");
++ if (usr_datadir == NULL)
++ {
++ fprintf(stderr, "SAVAGEWHEELS_USR_DATADIR not set.\n");
++ return 1;
++ }
++ usr_datadir = strdup(usr_datadir);
++
++ if (sys_datadir == NULL || usr_cfgdir == NULL || usr_datadir == NULL)
++ {
++ fprintf(stderr, "Insufficient memory. Execution aborted.\n");
++ return 1;
++ }
++
+ setenv("SDL_VIDEO_CENTERED", "1", 1);
+ #else
++ sys_datadir = usr_cfgdir = usr_datadir = "./";
+ _putenv("SDL_VIDEO_CENTERED=1");
+ #endif
++ int len;
++ len = snprintf(NULL, 0, "%s/graphics/gfxdata.kdf", sys_datadir);
++ if (len < 0)
++ {
++ fprintf(stderr,
++ "Unable to store '%s/graphics/gfxdata.kdf': %s\n",
++ sys_datadir, strerror(errno));
++ return 1;
++ }
++ if (len == INT_MAX)
++ {
++ fprintf(stderr, "Unable to store '%s/graphics/gfxdata.kdf': "
++ "Path too log\n", sys_datadir);
++ return 1;
++ }
++ ART_FILE = new (std::nothrow) char[len + 1];
++ if (ART_FILE == NULL)
++ {
++ fprintf(stderr, "Insufficent memory. Execution aborted.\n");
++ return 1;
++ }
++ sprintf(ART_FILE, "%s/graphics/gfxdata.kdf", sys_datadir);
++
++ len = snprintf(NULL, 0, "%s/bindings.xml", usr_cfgdir);
++ if (len < 0)
++ {
++ fprintf(stderr,
++ "Unable to store '%s/bindings.xml': %s\n", usr_cfgdir,
++ strerror(errno));
++ return 1;
++ }
++ if (len == INT_MAX)
++ {
++ fprintf(stderr, "Unable to store '%s/bindings.xml': "
++ "Path too log\n", usr_cfgdir);
++ return 1;
++ }
++ BINDINGS_FILE = new (std::nothrow) char[len + 1];
++ if (BINDINGS_FILE == NULL)
++ {
++ fprintf(stderr, "Insufficent memory. Execution aborted.\n");
++ return 1;
++ }
++ sprintf(BINDINGS_FILE, "%s/bindings.xml", usr_cfgdir);
+
+ if (argc > 1) {
+ for (int i = 1; i < argc; i++) {
+ if (!strncmp(argv[i], "-wnd", 4)) {
+ fullscreen = false;
@@ -104,11 +187,12 @@ - - /* - * Load & Start Game - */ - -- OpenLog("debug.html"); -+ tmp = String(usr_datadir).append("/debug.html"); -+ OpenLog(tmp.c_str()); - - CGame game; - game.Execute(fullscreen, hardware_support); - game.Close(); - +
+ /*
+ * Load & Start Game
+ */
+
+- OpenLog("debug.html");
++ tmp = String(usr_datadir).append("/debug.html");
++ OpenLog(tmp.c_str());
+
+ CGame game;
+ game.Execute(fullscreen, hardware_support);
+ game.Close();
+
--- savagewheels-1.6.0/src/Main.h.old 2016-04-14 21:20:27.443522441 -0700 +++ savagewheels-1.6.0/src/Main.h 2016-04-14 21:56:22.449964486 -0700 @@ -35,10 +35,11 @@ - #include <cstdlib> - #include <cmath> - #include <cstdarg> - #include <cassert> - #include <exception> -+#include <cerrno> - - #include <ctime> - #include <sys/stat.h> - #include <sys/types.h> - #include <sys/timeb.h> + #include <cstdlib>
+ #include <cmath>
+ #include <cstdarg>
+ #include <cassert>
+ #include <exception>
++#include <cerrno>
+
+ #include <ctime>
+ #include <sys/stat.h>
+ #include <sys/types.h>
+ #include <sys/timeb.h>
@@ -84,12 +85,10 @@ - - // --- version - #include "Config.h" - - // --- global game defines --#define ART_FILE "graphics/gfxdata.kdf" --#define BINDINGS_FILE "bindings.xml" - #define LOAD_OK (-1) - #define LOAD_FAILED (0) - #define HRESULT(x) ( (x) == NULL : LOAD_OK ? LOAD_FAILED ) - #define NLPTR_SURF 0 //((SDL_Surface *)NULL) - +
+ // --- version
+ #include "Config.h"
+
+ // --- global game defines
+-#define ART_FILE "graphics/gfxdata.kdf"
+-#define BINDINGS_FILE "bindings.xml"
+ #define LOAD_OK (-1)
+ #define LOAD_FAILED (0)
+ #define HRESULT(x) ( (x) == NULL : LOAD_OK ? LOAD_FAILED )
+ #define NLPTR_SURF 0 //((SDL_Surface *)NULL)
+
@@ -100,10 +99,16 @@ - #endif - - typedef std::string String; - typedef std::ostringstream OutputSStream; - -+extern const char *sys_datadir; -+extern const char *usr_cfgdir; -+extern const char *usr_datadir; -+ -+extern char *ART_FILE; -+extern char *BINDINGS_FILE; - //#include "pstdint.h" // portable types - #include "Utils.h" - #include "CKdf.h" - #include "CSdl.h" - #include "CSwv_module.h" + #endif
+
+ typedef std::string String;
+ typedef std::ostringstream OutputSStream;
+
++extern const char *sys_datadir;
++extern const char *usr_cfgdir;
++extern const char *usr_datadir;
++
++extern char *ART_FILE;
++extern char *BINDINGS_FILE;
+ //#include "pstdint.h" // portable types
+ #include "Utils.h"
+ #include "CKdf.h"
+ #include "CSdl.h"
+ #include "CSwv_module.h"
--- savagewheels-1.6.0/src/Utils.cpp.old 2016-04-15 19:28:21.757879157 -0700 +++ savagewheels-1.6.0/src/Utils.cpp 2016-04-15 19:28:28.478786779 -0700 @@ -261,11 +261,11 @@ inline String GetFormattedTime() @@ -187,173 +187,173 @@ --- savagewheels-1.6.0/src/CGame.cpp.old 2016-04-15 20:43:37.479330001 -0700 +++ savagewheels-1.6.0/src/CGame.cpp 2016-04-15 21:04:48.044721904 -0700 @@ -116,10 +116,11 @@ void CGame::Close() - /////////////////////////////////////////////////////////////////////// - bool CGame::LoadGame() - { - char buf[255]; - int i = 0; -+ String tmp (sys_datadir); - - AppendToLog( LOG_DASH ); - AppendToLog("Loading Game..."); - - // global screen rect + ///////////////////////////////////////////////////////////////////////
+ bool CGame::LoadGame()
+ {
+ char buf[255];
+ int i = 0;
++ String tmp (sys_datadir);
+
+ AppendToLog( LOG_DASH );
+ AppendToLog("Loading Game...");
+
+ // global screen rect
@@ -161,11 +162,14 @@ bool CGame::LoadGame() - srand( (unsigned)SDL_GetTicks() ); - - UpdateSplash(); // UPDATESPLASH... - - // search for vehicles -- if ( Swv.SearchAndLoad( "autos" ) != SWV_SUCCESS ) return false; -+ tmp.resize(strlen(sys_datadir)); -+ tmp.append("/autos"); -+ if ( Swv.SearchAndLoad( tmp.c_str() ) != SWV_SUCCESS ) -+ return false; - - // check for vehicle number - if ( Swv.GetVehicles() < 4 ) - { - AppendToLog( "Not enough vehicles in the /auto dir!" ); + srand( (unsigned)SDL_GetTicks() );
+
+ UpdateSplash(); // UPDATESPLASH...
+
+ // search for vehicles
+- if ( Swv.SearchAndLoad( "autos" ) != SWV_SUCCESS ) return false;
++ tmp.resize(strlen(sys_datadir));
++ tmp.append("/autos");
++ if ( Swv.SearchAndLoad( tmp.c_str() ) != SWV_SUCCESS )
++ return false;
+
+ // check for vehicle number
+ if ( Swv.GetVehicles() < 4 )
+ {
+ AppendToLog( "Not enough vehicles in the /auto dir!" );
--- savagewheels-1.6.0/src/CSdl.cpp.old 2016-04-16 16:00:56.600502348 -0700 +++ savagewheels-1.6.0/src/CSdl.cpp 2016-04-16 16:01:16.152226435 -0700 @@ -1298,13 +1298,10 @@ - return NULL; - #else - - SDL_Surface *sdl_surf = NULL; - -- char filename_buf[255]; -- sprintf( filename_buf, "../%s", filename ); -- - if ( ( sdl_surf = SDL_LoadBMP( filename_buf )) == NULL ) - { - LOG("...failed to load graphics from : " << filename_buf ); - return NULL; - } + return NULL;
+ #else
+
+ SDL_Surface *sdl_surf = NULL;
+
+- char filename_buf[255];
+- sprintf( filename_buf, "../%s", filename );
+-
+ if ( ( sdl_surf = SDL_LoadBMP( filename_buf )) == NULL )
+ {
+ LOG("...failed to load graphics from : " << filename_buf );
+ return NULL;
+ }
--- savagewheels-1.6.0/src/CSounds.cpp.old 2016-04-16 16:06:43.887600441 -0700 +++ savagewheels-1.6.0/src/CSounds.cpp 2016-04-16 16:17:44.729332218 -0700 @@ -46,22 +46,39 @@ - // Name: Initialize() - // Desc: Load all ingame sounds - ////////////////////////////////////////////////////////////////////// - bool CSounds::Initialize( CSdl *pSdl ) - { -- ASSERT( _sdl != NULL ); -+ ASSERT( pSdl != NULL ); - this->_sdl = pSdl; - - #if defined(WITH_FMOD) || defined(WITH_SDLMIXER) -+ String tmp (sys_datadir); - --#define LOAD_SOUND( container, name, buffered ) if ( (sounds[container] = _sdl->LoadSound( name, buffered )) == -1 ) { \ -- LOG( "Failed to load " << name << " ! "); \ -- return false; } -+#define LOAD_SOUND( container, name, buffered) \ -+ do { \ -+ tmp.append("/").append(name); \ -+ sounds[container] = \ -+ _sdl->LoadSound( tmp.c_str(), buffered ); \ -+ if ( sounds[container] == -1 ) { \ -+ LOG( "Failed to load " << name << " ! " ); \ -+ return false; \ -+ } \ -+ tmp.resize(strlen(sys_datadir)); \ -+ } while(0) - --#define LOAD_MUSIC( container, name ) if ( (music[container] = _sdl->LoadSound( name, false, true )) == -1 ) { \ -- LOG( "Failed to load music " << name << " ! "); \ -- return false; } -+#define LOAD_MUSIC( container, name) \ -+ do { \ -+ tmp.append("/").append(name); \ -+ music[container] = \ -+ _sdl->LoadSound( tmp.c_str(), false, true ); \ -+ if ( music[container] == -1 ) { \ -+ LOG( "Failed to load music " << name << " ! " ); \ -+ return false; \ -+ } \ -+ tmp.resize(strlen(sys_datadir)); \ -+ } while(0) - - LOAD_SOUND( SND_CRASHLIGHT1, "sound/crash3.wav", true ); - LOAD_SOUND( SND_CRASHLIGHT2, "sound/crash2.wav", true ); - LOAD_SOUND( SND_CRASHLIGHT3, "sound/crash1.wav", true ); - LOAD_SOUND( SND_EXPLOSION1, "sound/exp.wav", true ); + // Name: Initialize()
+ // Desc: Load all ingame sounds
+ //////////////////////////////////////////////////////////////////////
+ bool CSounds::Initialize( CSdl *pSdl )
+ {
+- ASSERT( _sdl != NULL );
++ ASSERT( pSdl != NULL );
+ this->_sdl = pSdl;
+
+ #if defined(WITH_FMOD) || defined(WITH_SDLMIXER)
++ String tmp (sys_datadir);
+
+-#define LOAD_SOUND( container, name, buffered ) if ( (sounds[container] = _sdl->LoadSound( name, buffered )) == -1 ) { \
+- LOG( "Failed to load " << name << " ! "); \
+- return false; }
++#define LOAD_SOUND( container, name, buffered) \
++ do { \
++ tmp.append("/").append(name); \
++ sounds[container] = \
++ _sdl->LoadSound( tmp.c_str(), buffered ); \
++ if ( sounds[container] == -1 ) { \
++ LOG( "Failed to load " << name << " ! " ); \
++ return false; \
++ } \
++ tmp.resize(strlen(sys_datadir)); \
++ } while(0)
+
+-#define LOAD_MUSIC( container, name ) if ( (music[container] = _sdl->LoadSound( name, false, true )) == -1 ) { \
+- LOG( "Failed to load music " << name << " ! "); \
+- return false; }
++#define LOAD_MUSIC( container, name) \
++ do { \
++ tmp.append("/").append(name); \
++ music[container] = \
++ _sdl->LoadSound( tmp.c_str(), false, true ); \
++ if ( music[container] == -1 ) { \
++ LOG( "Failed to load music " << name << " ! " ); \
++ return false; \
++ } \
++ tmp.resize(strlen(sys_datadir)); \
++ } while(0)
+
+ LOAD_SOUND( SND_CRASHLIGHT1, "sound/crash3.wav", true );
+ LOAD_SOUND( SND_CRASHLIGHT2, "sound/crash2.wav", true );
+ LOAD_SOUND( SND_CRASHLIGHT3, "sound/crash1.wav", true );
+ LOAD_SOUND( SND_EXPLOSION1, "sound/exp.wav", true );
--- savagewheels-1.6.0/src/CSwv_module.cpp.old 2016-04-16 20:58:04.366973388 -0700 +++ savagewheels-1.6.0/src/CSwv_module.cpp 2016-04-16 20:58:13.026851358 -0700 @@ -204,12 +204,10 @@ int CSwv_module::Load( char *filename, S - // DBG("pos: " << swv_file->pfiles[i].pos - // << " size (KB): " << swv_file->pfiles[i].length - // << " name: " << swv_file->pfiles[i].filename); - // } - -- // set module filename -- sprintf( swv_file->filename, "%s", filename ); - - if ( fp != NULL ) - fclose( fp ); - - return SWV_SUCCESS; + // DBG("pos: " << swv_file->pfiles[i].pos
+ // << " size (KB): " << swv_file->pfiles[i].length
+ // << " name: " << swv_file->pfiles[i].filename);
+ // }
+
+- // set module filename
+- sprintf( swv_file->filename, "%s", filename );
+
+ if ( fp != NULL )
+ fclose( fp );
+
+ return SWV_SUCCESS;
--- savagewheels-1.6.0/src/CSdl.cpp.old 2016-04-16 21:02:07.680544534 -0700 +++ savagewheels-1.6.0/src/CSdl.cpp 2016-04-16 21:06:59.400432874 -0700 -@@ -1336,12 +1336,25 @@ SDL_Surface* CSdl::LoadBitmap( const cha - SDL_Surface* CSdl::LoadBitmap( const char *filename, int32_t file_offset, Uint32 file_size, Uint32 color_key, Uint16 alpha_value ) - { - SDL_Surface *sdl_surf = NULL; // temp surface - FILE *fp = NULL; // file pointer - SDL_RWops *sdl_rw = NULL; // sdl_read_write_operations -+ String tmp; - -- if ( ( fp = fopen( filename, "rb")) == NULL ) -+#ifdef LINUX_BUILD -+ if ( filename[0] != '/' ) -+ { -+ tmp = String(sys_datadir).append("/autos/").append(filename); -+ } -+ else -+ { -+ tmp = String(filename); -+ } -+#else -+ tmp = String(filename); -+#endif -+ if ( ( fp = fopen( tmp.c_str(), "rb")) == NULL ) - { - LOG("...failed to open file : " << filename ); - return NULL; - } - +@@ -1336,12 +1339,25 @@ SDL_Surface* CSdl::LoadBitmap( const cha + SDL_Surface* CSdl::LoadBitmap( const char *filename, int32_t file_offset, Uint32 file_size, Uint32 color_key, Uint16 alpha_value )
+ {
+ SDL_Surface *sdl_surf = NULL; // temp surface
+ FILE *fp = NULL; // file pointer
+ SDL_RWops *sdl_rw = NULL; // sdl_read_write_operations
++ String tmp;
+
+- if ( ( fp = fopen( filename, "rb")) == NULL )
++#ifdef LINUX_BUILD
++ if ( filename[0] != '/' )
++ {
++ tmp = String(sys_datadir).append("/autos/").append(filename);
++ }
++ else
++ {
++ tmp = String(filename);
++ }
++#else
++ tmp = String(filename);
++#endif
++ if ( ( fp = fopen( tmp.c_str(), "rb")) == NULL )
+ {
+ LOG("...failed to open file : " << filename );
+ return NULL;
+ }
+
--- savagewheels-1.6.0/src/CMainMenu.cpp.old 2016-04-16 22:13:23.442523534 -0700 +++ savagewheels-1.6.0/src/CMainMenu.cpp 2016-04-16 22:13:17.701605381 -0700 @@ -1121,12 +1121,13 @@ void CMainMenu::SaveSettings() - if ( _game == NULL ) - return; - - FILE *fp = NULL; - char header[3] = { 'S', 'W', 'P' }; -+ String strPref(String(usr_cfgdir) + "/pref"); - -- if ( ( fp = fopen( "pref", "wb" ) ) == NULL ) -+ if ( ( fp = fopen( strPref.c_str(), "wb" ) ) == NULL ) - { - AppendToLog( "Error writing to /pref file !" ); - return; - } - + if ( _game == NULL )
+ return;
+
+ FILE *fp = NULL;
+ char header[3] = { 'S', 'W', 'P' };
++ String strPref(String(usr_cfgdir) + "/pref");
+
+- if ( ( fp = fopen( "pref", "wb" ) ) == NULL )
++ if ( ( fp = fopen( strPref.c_str(), "wb" ) ) == NULL )
+ {
+ AppendToLog( "Error writing to /pref file !" );
+ return;
+ }
+
--- savagewheels-1.6.0/src/CMainMenu.cpp.old 2016-04-17 07:38:09.417653268 -0700 +++ savagewheels-1.6.0/src/CMainMenu.cpp 2016-04-17 07:38:24.277437113 -0700 -@@ -1167,12 +1168,13 @@ void CMainMenu::SaveSettings() - void CMainMenu::LoadSettings() - { - FILE *fp = NULL; - char header[3]; - bool success = true; -+ String strPref(String(usr_cfgdir) + "/pref"); - -- if ( ( fp = fopen( "pref", "rb" ) ) == NULL ) -+ if ( ( fp = fopen( strPref.c_str(), "wb" ) ) == NULL ) - { - AppendToLog( "Error opening /pref file !" ); - success = false; - } - +@@ -1168,12 +1167,13 @@ void CMainMenu::SaveSettings() + void CMainMenu::LoadSettings()
+ {
+ FILE *fp = NULL;
+ char header[3];
+ bool success = true;
++ String strPref(String(usr_cfgdir) + "/pref");
+
+- if ( ( fp = fopen( "pref", "rb" ) ) == NULL )
++ if ( ( fp = fopen( strPref.c_str(), "wb" ) ) == NULL )
+ {
+ AppendToLog( "Error opening /pref file !" );
+ success = false;
+ }
+
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