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author | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 13:49:04 -0700 |
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committer | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 17:38:18 -0700 |
commit | 56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch) | |
tree | 3f91093cdb475e565ae857f1c5a7fd339e2d781e /games-fps/blackshades/files | |
download | gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.gz gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.bz2 gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.zip |
proj/gentoo: Initial commit
This commit represents a new era for Gentoo:
Storing the gentoo-x86 tree in Git, as converted from CVS.
This commit is the start of the NEW history.
Any historical data is intended to be grafted onto this point.
Creation process:
1. Take final CVS checkout snapshot
2. Remove ALL ChangeLog* files
3. Transform all Manifests to thin
4. Remove empty Manifests
5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$
5.1. Do not touch files with -kb/-ko keyword flags.
Signed-off-by: Robin H. Johnson <robbat2@gentoo.org>
X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests
X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project
X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration
X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn
X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts
X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration
X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging
X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
Diffstat (limited to 'games-fps/blackshades/files')
-rw-r--r-- | games-fps/blackshades/files/blackshades-datadir.patch | 18 | ||||
-rw-r--r-- | games-fps/blackshades/files/blackshades-freealut.patch | 11 | ||||
-rw-r--r-- | games-fps/blackshades/files/blackshades-gcc42.patch | 35 |
3 files changed, 64 insertions, 0 deletions
diff --git a/games-fps/blackshades/files/blackshades-datadir.patch b/games-fps/blackshades/files/blackshades-datadir.patch new file mode 100644 index 000000000000..0050271705a2 --- /dev/null +++ b/games-fps/blackshades/files/blackshades-datadir.patch @@ -0,0 +1,18 @@ +--- Source/Main.cpp ++++ Source/Main.cpp +@@ -1,6 +1,7 @@ + /********************> Headers <*****/ + + #include "Game.h" ++#include <unistd.h> + + + +@@ -17,6 +18,7 @@ + int main( int argc, char *argv[] ) + + { ++ chdir("@DATADIR@"); + + + #ifdef OS9 diff --git a/games-fps/blackshades/files/blackshades-freealut.patch b/games-fps/blackshades/files/blackshades-freealut.patch new file mode 100644 index 000000000000..4c0324fa3b06 --- /dev/null +++ b/games-fps/blackshades/files/blackshades-freealut.patch @@ -0,0 +1,11 @@ +--- Makefile ++++ Makefile +@@ -8,7 +8,7 @@ + + CFLAGS := -O2 -Wall -g $(shell sdl-config --cflags) -I$(SRCDIR) -include Source/Support.h + CXXFLAGS := $(CFLAGS) +-LDFLAGS := $(shell sdl-config --libs) -lGL -lGLU -lopenal # -framework QuickTime ++LDFLAGS := $(shell sdl-config --libs) -lGL -lGLU -lopenal -lalut # -framework QuickTime + + # Don't want ogg? + #CFLAGS += -DNOOGG diff --git a/games-fps/blackshades/files/blackshades-gcc42.patch b/games-fps/blackshades/files/blackshades-gcc42.patch new file mode 100644 index 000000000000..fecf8f67d82c --- /dev/null +++ b/games-fps/blackshades/files/blackshades-gcc42.patch @@ -0,0 +1,35 @@ +--- Source/GameDraw.cpp ++++ Source/GameDraw.cpp +@@ -36,7 +36,7 @@ + + /*********************> DrawGLScene() <*****/ + +-int Game::DrawGLScene(GLvoid) ++int Game::DrawGLScene(void) + + { + +--- Source/Game.h ++++ Source/Game.h +@@ -75,8 +75,8 @@ + + //GL functions + GLvoid ReSizeGLScene(float fov, float near); +- int DrawGLScene(GLvoid); +- int InitGL(GLvoid); ++ int DrawGLScene(void); ++ int InitGL(void); + void LoadingScreen(float percent); + + //Game Functions +--- Source/GameInitDispose.cpp ++++ Source/GameInitDispose.cpp +@@ -3913,7 +3913,7 @@ + + + +-int Game::InitGL(GLvoid) ++int Game::InitGL(void) + + { + |