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author | Pacho Ramos <pacho@gentoo.org> | 2018-04-29 18:45:45 +0200 |
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committer | Pacho Ramos <pacho@gentoo.org> | 2018-04-29 19:13:09 +0200 |
commit | 697582508d33a926eea7239ec64ab6617c0b1016 (patch) | |
tree | 85c46abddb326b5c208a48ff4b50ced3daeb58c7 /games-fps/darkplaces | |
parent | games-fps/darkplaces: Stop using games.eclass (diff) | |
download | gentoo-697582508d33a926eea7239ec64ab6617c0b1016.tar.gz gentoo-697582508d33a926eea7239ec64ab6617c0b1016.tar.bz2 gentoo-697582508d33a926eea7239ec64ab6617c0b1016.zip |
games-fps/darkplaces: Drop old
Package-Manager: Portage-2.3.31, Repoman-2.3.9
Diffstat (limited to 'games-fps/darkplaces')
-rw-r--r-- | games-fps/darkplaces/darkplaces-20140513.ebuild | 186 |
1 files changed, 0 insertions, 186 deletions
diff --git a/games-fps/darkplaces/darkplaces-20140513.ebuild b/games-fps/darkplaces/darkplaces-20140513.ebuild deleted file mode 100644 index 1e154b7074f7..000000000000 --- a/games-fps/darkplaces/darkplaces-20140513.ebuild +++ /dev/null @@ -1,186 +0,0 @@ -# Copyright 1999-2015 Gentoo Foundation -# Distributed under the terms of the GNU General Public License v2 - -EAPI=5 -inherit unpacker eutils flag-o-matic games - -# Latest versions are in http://icculus.org/twilight/darkplaces/files/ -MY_PV=${PV/_beta/beta} -MY_ENGINE="${PN}engine${MY_PV}.zip" - -# Different Quake 1 engines expect the lights in different directories -# http://www.fuhquake.net/download.html and http://www.kgbsyndicate.com/romi/ -MY_LIGHTS="fuhquake-lits.rar" - -DESCRIPTION="Enhanced engine for iD Software's Quake 1" -HOMEPAGE="http://icculus.org/twilight/darkplaces/" -SRC_URI="http://icculus.org/twilight/${PN}/files/${MY_ENGINE} - lights? ( - http://www.fuhquake.net/files/extras/${MY_LIGHTS} - http://www.kgbsyndicate.com/romi/id1.pk3 )" - -LICENSE="GPL-2" -SLOT="0" -KEYWORDS="~amd64 ~x86" -IUSE="alsa cdinstall cdsound debug dedicated demo lights opengl oss sdl textures" - -UIRDEPEND="virtual/jpeg:0 - media-libs/libogg - media-libs/libvorbis - virtual/opengl - alsa? ( media-libs/alsa-lib ) - sdl? ( media-libs/libsdl ) - x11-libs/libX11 - x11-libs/libXpm - x11-libs/libXxf86dga - x11-libs/libXxf86vm" -UIDEPEND="x11-proto/xextproto - x11-proto/xf86dgaproto - x11-proto/xf86vidmodeproto - x11-proto/xproto" -RDEPEND="net-misc/curl - cdinstall? ( games-fps/quake1-data ) - demo? ( games-fps/quake1-demodata ) - textures? ( >=games-fps/quake1-textures-20050820 ) - opengl? ( ${UIRDEPEND} ) - !opengl? ( sdl? ( ${UIRDEPEND} ) ) - !opengl? ( !sdl? ( !dedicated? ( ${UIRDEPEND} ) ) )" -DEPEND="lights? ( || ( - app-arch/unrar - app-arch/rar ) ) - opengl? ( - ${UIRDEPEND} - ${UIDEPEND} ) - !opengl? ( sdl? ( - ${UIRDEPEND} - ${UIDEPEND} ) ) - !opengl? ( !sdl? ( !dedicated? ( - ${UIRDEPEND} - ${UIDEPEND} ) ) ) - virtual/pkgconfig - app-arch/unzip" - -S=${WORKDIR}/${PN} -dir=${GAMES_DATADIR}/quake1 - -opengl_client() { use opengl || ( ! use dedicated && ! use sdl ) } - -src_unpack() { - if use lights ; then - unpack "${MY_LIGHTS}" - unpack_zip "${DISTDIR}"/id1.pk3 - mv *.lit maps/ || die - mv ReadMe.txt rtlights.txt - fi - unpack "${MY_ENGINE}" - unpack ./${PN}*.zip -} - -src_prepare() { - rm "${WORKDIR}"/README-SDL.txt - cd "${S}" - rm mingw_note.txt - - strip-flags - - # Only additional CFLAGS optimization is the -march flag - local march=$(get-flag -march) - sed -i \ - -e "s:-lasound:$(pkg-config --libs alsa):" \ - -e "/^CPUOPTIMIZATIONS/d" \ - -e '/^OPTIM_RELEASE/s/=.*/=$(CFLAGS)/' \ - -e '/^OPTIM_DEBUG/s/=.*/=$(CFLAGS)/' \ - -e '/^LDFLAGS_DEBUG/s/$/ $(LDFLAGS)/' \ - -e '/^LDFLAGS_RELEASE/s/$/ $(LDFLAGS)/' \ - -e "s:strip:true:" \ - makefile.inc || die - - if ! use cdsound ; then - # Turn the CD accesses off - sed -i \ - -e "s:/dev/cdrom:/dev/null:" \ - cd_linux.c || die - sed -i \ - -e 's:COM_CheckParm("-nocdaudio"):1:' \ - cd_shared.c || die - fi -} - -src_compile() { - local opts="DP_FS_BASEDIR=\"${dir}\" DP_LINK_TO_LIBJPEG=1" - - # Preferred sound is alsa - local sound_api="NULL" - use oss && sound_api="OSS" - use alsa && sound_api="ALSA" - opts="${opts} DP_SOUND_API=${sound_api}" - - local type="release" - use debug && type="debug" - - # Only compile a maximum of 1 client - if use sdl ; then - emake ${opts} "sdl-${type}" - elif opengl_client ; then - emake ${opts} "cl-${type}" - fi - - if use dedicated ; then - emake ${opts} "sv-${type}" - fi -} - -src_install() { - if opengl_client || use sdl ; then - local type=glx - - use sdl && type=sdl - - # darkplaces executable is needed, even just for demo - newgamesbin "${PN}-${type}" ${PN} - newicon darkplaces72x72.png ${PN}.png - - if use demo ; then - # Install command-line for demo, even if not desktop entry - games_make_wrapper ${PN}-demo "${PN} -game demo" - fi - - if use demo && ! use cdinstall ; then - make_desktop_entry ${PN}-demo "Dark Places (Demo)" - else - # Full version takes precedence over demo - make_desktop_entry ${PN} "Dark Places" - fi - fi - - if use dedicated ; then - newgamesbin ${PN}-dedicated ${PN}-ded - fi - - dodoc *.txt ChangeLog todo "${WORKDIR}"/*.txt - - if use lights ; then - insinto "${dir}"/id1 - doins -r "${WORKDIR}"/{cubemaps,maps} - if use demo ; then - # Set up symlinks, for the demo levels to include the lights - local d - for d in cubemaps maps ; do - dosym "${dir}/id1/${d}" "${dir}/demo/${d}" - done - fi - fi - prepgamesdirs -} - -pkg_postinst() { - games_pkg_postinst - - if ! use cdinstall && ! use demo ; then - elog "Place pak0.pak and pak1.pak in ${dir}/id1" - fi - - if use sdl ; then - ewarn "Select opengl with alsa, instead of sdl USE flag, for better audio latency." - fi -} |