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authorLuis Ressel <aranea@aixah.de>2016-01-31 20:08:10 +0100
committerLuis Ressel <aranea@aixah.de>2016-02-07 21:48:58 +0100
commit62b2d784f50ffa5e31a5f51f732bf4ccf656ca17 (patch)
tree69dac7c712cea1d869802151965e6e967cae04a5 /games-roguelike/nethack/files
parentsci-libs/coinor-alps: Version bump to 1.5.4 (diff)
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games-roguelike/nethack: Remove old versions
Diffstat (limited to 'games-roguelike/nethack/files')
-rw-r--r--games-roguelike/nethack/files/3.4.3-X-support.patch26
-rw-r--r--games-roguelike/nethack/files/3.4.3-bison.patch18
-rw-r--r--games-roguelike/nethack/files/3.4.3-default-options.patch29
-rw-r--r--games-roguelike/nethack/files/3.4.3-gentoo-paths.patch18
-rw-r--r--games-roguelike/nethack/files/3.4.3-macos.patch11
-rw-r--r--games-roguelike/nethack/files/nethack-3.4.3-gibc210.patch13
-rw-r--r--games-roguelike/nethack/files/nethack-3.4.3-nethackrc92
-rw-r--r--games-roguelike/nethack/files/nethack-3.4.3-recover.patch94
8 files changed, 0 insertions, 301 deletions
diff --git a/games-roguelike/nethack/files/3.4.3-X-support.patch b/games-roguelike/nethack/files/3.4.3-X-support.patch
deleted file mode 100644
index 6687f8865509..000000000000
--- a/games-roguelike/nethack/files/3.4.3-X-support.patch
+++ /dev/null
@@ -1,26 +0,0 @@
---- include/config.h.orig 2003-06-21 20:58:57.000000000 -0400
-+++ include/config.h 2003-06-21 20:59:44.000000000 -0400
-@@ -46 +46 @@
--/* #define X11_GRAPHICS */ /* X11 interface */
-+#define X11_GRAPHICS 1
-@@ -127 +127 @@
--/* # define USE_XPM */ /* Disable if you do not have the XPM library */
-+# define USE_XPM 1
---- Makefile.orig 2003-06-21 21:01:03.000000000 -0400
-+++ Makefile 2003-06-21 21:01:16.000000000 -0400
-@@ -43 +43 @@
--VARDATND =
-+VARDATND = x11tiles pet_mark.xbm rip.xpm
---- src/Makefile.orig 2003-06-21 21:02:01.000000000 -0400
-+++ src/Makefile 2003-06-21 21:02:11.000000000 -0400
-@@ -207,2 +207,2 @@
--WINSRC = $(WINTTYSRC)
--WINOBJ = $(WINTTYOBJ)
-+WINSRC = $(WINTTYSRC) $(WINX11SRC)
-+WINOBJ = $(WINTTYOBJ) $(WINX11OBJ)
-@@ -228 +228 @@
--WINX11LIB = -lXaw -lXmu -lXext -lXt -lX11
-+WINX11LIB = -lXaw -lXmu -lXext -lXt -lX11 -lXpm
-@@ -248 +248 @@
--WINLIB = $(WINTTYLIB)
-+WINLIB = $(WINTTYLIB) $(WINX11LIB)
diff --git a/games-roguelike/nethack/files/3.4.3-bison.patch b/games-roguelike/nethack/files/3.4.3-bison.patch
deleted file mode 100644
index 0bec63a7b6ae..000000000000
--- a/games-roguelike/nethack/files/3.4.3-bison.patch
+++ /dev/null
@@ -1,18 +0,0 @@
---- nethack-3.4.3/util/Makefile 2004-08-21 01:09:06.724326360 +0200
-+++ nethack-3.4.3.new//util/Makefile 2004-08-21 01:08:03.852884272 +0200
-@@ -101,11 +101,11 @@
-
- # yacc/lex programs to use to generate *_comp.h, *_lex.c, and *_yacc.c.
- # if, instead of yacc/lex you have bison/flex, comment/uncomment the following.
--YACC = yacc
--LEX = lex
--# YACC = bison -y
-+#YACC = yacc
-+#LEX = lex
-+ YACC = bison -y
- # YACC = byacc
--# LEX = flex
-+ LEX = flex
-
- # these are the names of the output files from YACC/LEX. Under MS-DOS
- # and similar systems, they may differ
diff --git a/games-roguelike/nethack/files/3.4.3-default-options.patch b/games-roguelike/nethack/files/3.4.3-default-options.patch
deleted file mode 100644
index 83ab94a95375..000000000000
--- a/games-roguelike/nethack/files/3.4.3-default-options.patch
+++ /dev/null
@@ -1,29 +0,0 @@
---- include/config.h.orig 2003-06-21 20:44:00.000000000 -0400
-+++ include/config.h 2003-06-21 20:46:42.000000000 -0400
-@@ -172,2 +172,2 @@
--#define COMPRESS "/usr/bin/compress" /* Lempel-Ziv compression */
--#define COMPRESS_EXTENSION ".Z" /* compress's extension */
-+#define COMPRESS "/bin/bzip2" /* Lempel-Ziv compression */
-+#define COMPRESS_EXTENSION ".bz2" /* compress's extension */
-@@ -188 +188 @@
--/* #define DLB */ /* not supported on all platforms */
-+#define DLB 1 /* not supported on all platforms */
-@@ -207 +207 @@
--# define HACKDIR "/usr/games/lib/nethackdir"
-+# define HACKDIR "GENTOO_HACKDIR"
-@@ -303 +303 @@
--/* #define VISION_TABLES */ /* use vision tables generated at compile time */
-+#define VISION_TABLES 1 /* use vision tables generated at compile time */
---- include/unixconf.h.orig 2003-06-21 20:47:54.000000000 -0400
-+++ include/unixconf.h 2003-06-21 20:48:39.000000000 -0400
-@@ -40 +40 @@
--/* #define LINUX */ /* Another Unix clone */
-+#define LINUX 1 /* Another Unix clone */
-@@ -135 +135 @@
--/* #define TIMED_DELAY */ /* usleep() */
-+#define TIMED_DELAY 1
---- src/Makefile.orig 2003-06-21 20:55:36.000000000 -0400
-+++ src/Makefile 2003-06-21 20:55:49.000000000 -0400
-@@ -234 +234 @@
--WINTTYLIB = -ltermlib
-+WINTTYLIB = -lncurses
diff --git a/games-roguelike/nethack/files/3.4.3-gentoo-paths.patch b/games-roguelike/nethack/files/3.4.3-gentoo-paths.patch
deleted file mode 100644
index af86cd1fe637..000000000000
--- a/games-roguelike/nethack/files/3.4.3-gentoo-paths.patch
+++ /dev/null
@@ -1,18 +0,0 @@
---- include/unixconf.h.orig 2003-08-07 23:18:03.070299152 -0400
-+++ include/unixconf.h 2003-08-07 23:18:39.699730632 -0400
-@@ -96,13 +96,13 @@
- */
-
- /* #define NO_FILE_LINKS */ /* if no hard links */
--/* #define LOCKDIR "/usr/games/lib/nethackdir" */ /* where to put locks */
-+#define LOCKDIR "GENTOO_STATEDIR"
-
- /*
- * If you want the static parts of your playground on a read-only file
- * system, define VAR_PLAYGROUND to be where the variable parts are kept.
- */
--/* #define VAR_PLAYGROUND "/var/lib/games/nethack" */
-+#define VAR_PLAYGROUND "GENTOO_STATEDIR"
-
-
- /*
diff --git a/games-roguelike/nethack/files/3.4.3-macos.patch b/games-roguelike/nethack/files/3.4.3-macos.patch
deleted file mode 100644
index d5aad3810878..000000000000
--- a/games-roguelike/nethack/files/3.4.3-macos.patch
+++ /dev/null
@@ -1,11 +0,0 @@
---- nethack-3.4.3/win/Qt/qt_win.cpp.orig 2005-11-22 21:24:03.000000000 +0100
-+++ nethack-3.4.3/win/Qt/qt_win.cpp 2005-11-22 21:25:26.000000000 +0100
-@@ -102,7 +102,7 @@
- #include "qt_xpms.h"
-
- #include <dirent.h>
--#ifdef Q_WS_MACX
-+#ifdef __APPLE__
- # include <sys/malloc.h>
- #else
- # include <malloc.h>
diff --git a/games-roguelike/nethack/files/nethack-3.4.3-gibc210.patch b/games-roguelike/nethack/files/nethack-3.4.3-gibc210.patch
deleted file mode 100644
index 20675cabf4b4..000000000000
--- a/games-roguelike/nethack/files/nethack-3.4.3-gibc210.patch
+++ /dev/null
@@ -1,13 +0,0 @@
---- include/unixconf.h.old 2009-10-07 09:37:46.000000000 +0200
-+++ include/unixconf.h 2009-10-07 09:38:05.000000000 +0200
-@@ -293,10 +293,8 @@
- # endif
- #else /* therefore SYSV */
- # ifndef index /* some systems seem to do this for you */
--#define index strchr
- # endif
- # ifndef rindex
--#define rindex strrchr
- # endif
- #endif
-
diff --git a/games-roguelike/nethack/files/nethack-3.4.3-nethackrc b/games-roguelike/nethack/files/nethack-3.4.3-nethackrc
deleted file mode 100644
index 55899338cee7..000000000000
--- a/games-roguelike/nethack/files/nethack-3.4.3-nethackrc
+++ /dev/null
@@ -1,92 +0,0 @@
-#
-# Nethack configuration file.
-#
-# Please read the Guidebook in /usr/share/doc/nethack or at www.nethack.org.
-#
-# Naming this file $(HOME)/.nethackrc or setting the environment
-# variable NETHACKOPTIONS to point to its full path name elsewhere tells
-# NetHack to use X11 windowing (provided the executable was compiled with
-# that ability).
-#
-# SET YOUR WINDOW TYPE
-# Your windowtype choices are: GENTOO_WINDOWTYPES
-#
-OPTIONS=windowtype:GENTOO_DEFWINDOWTYPE
-#OPTIONS=color
-#OPTIONS=name:player
-#OPTIONS=gender:male
-#OPTIONS=fruit:mango
-#OPTIONS=dogname:Izchak
-#OPTIONS=catname:Chun-Li
-#OPTIONS=horsename:Marlon
-
-# Suggested for qt:
-#OPTIONS=number_pad,menustyle:partial,!time,showexp
-#OPTIONS=hilite_pet,toptenwin,msghistory:200,windowtype:Qt
-
-# The font settings below are for X11 untiled
-#
-# There are 17 object symbols and various graphics symbols.
-# The descriptions of these symbols can be found in dat/opthelp.
-#
-#
-# Font: nh10 (10x20)
-#
-#OBJECTS= 180 183 188 192 181 184 182 189 190 196 \
-# 191 194 193 187 185 186 195
-#
-#DUNGEON= 032 025 018 013 012 014 011 015 023 024 \
-# 022 021 128 129 130 131 132 035 035 133 \
-# 134 135 136 137 145 146 144 124 143 142 \
-# 141 140 149 150 031 031 147 148 031 161 \
-# 140
-#
-#TRAPS= 138 138 138 138 138 138 138 138 138 138 \
-# 138 138 138 138 138 139 138 138 138 138 \
-# 138 138
-#
-#EFFECTS= 151 152 153 154 155 156 157 158 \
-# 159 160 161 162 \
-# 163 164 165 166 167 168 169 170 \
-# 171 172 173 174 175 176 177 178 179
-#
-#
-# Font: ibm (8x14)
-#
-#OBJECTS= 207 210 215 219 208 211 209 216 217 223 \
-# 218 221 220 214 212 213 222
-#
-#DUNGEON= 032 128 129 130 131 132 133 134 135 136 \
-# 137 138 139 045 124 142 143 035 035 144 \
-# 145 146 147 148 155 156 227 124 154 153 \
-# 152 151 159 160 200 200 157 158 250 170 \
-# 151
-#
-#TRAPS= 149 149 149 149 149 149 149 149 149 149 \
-# 149 149 149 149 149 150 149 149 149 149 \
-# 149 149
-#
-#EFFECTS= 161 162 163 164 165 166 167 168 \
-# 169 170 171 172 \
-# 173 174 175 176 177 178 179 180 \
-# 181 182 183 184 185 186 187 188 189
-#
-#
-# Font: a "standard" font like 6x13
-# Note that this version is unlikely to work on a tty on a Unix system because
-# many of these characters are also control characters.
-#
-#DUNGEON = 032 025 018 013 012 014 011 015 023 024 \
-# 022 021 031 045 124 043 043 035 035 031 \
-# 035 001 060 062 060 062 019 124 092 035 \
-# 123 125 031 125 046 046 035 035 046 127 \
-# 125
-#
-#TRAPS= 094 094 094 094 094 094 094 094 094 094 \
-# 094 094 094 094 094 002 094 094 094 094 \
-# 094 094
-#
-#EFFECTS= 124 045 092 047 042 033 041 040 \
-# 048 035 064 042 \
-# 047 045 092 124 124 092 045 047 \
-# 047 064 092 064 064 064 092 064 047
diff --git a/games-roguelike/nethack/files/nethack-3.4.3-recover.patch b/games-roguelike/nethack/files/nethack-3.4.3-recover.patch
deleted file mode 100644
index 3ad80b072bfc..000000000000
--- a/games-roguelike/nethack/files/nethack-3.4.3-recover.patch
+++ /dev/null
@@ -1,94 +0,0 @@
---- doc/recover.6 2003-12-07 18:39:13.000000000 -0500
-+++ doc/nethack-recover.6 2010-03-02 16:03:26.978172561 -0500
-@@ -1,9 +1,9 @@
--.TH RECOVER 6 "9 January 1993"
-+.TH NETHACK-RECOVER 6 "9 January 1993"
- .UC 4
- .SH NAME
--recover \- recover a NetHack game interrupted by disaster
-+nethack-recover \- nethack-recover a NetHack game interrupted by disaster
- .SH SYNOPSIS
--.B recover
-+.B nethack-recover
- [
- .B \-d
- .I directory
-@@ -21,7 +21,7 @@
- The
- .I base
- options tell
--.I recover
-+.I nethack-recover
- which files to process.
- Each base option specifies recovery of a separate game.
- .PP
-@@ -56,24 +56,24 @@
- or "xlock" if the number of concurrent players is being limited.
- It may be necessary to look in the playground to find the correct
- base name of the interrupted game.
--.I recover
-+.I nethack-recover
- will transform these level files into a save file of the same name as
- .I nethack
- would have used.
- .PP
- Since
--.I recover
-+.I nethack-recover
- must be able to read and delete files from the playground
- and create files in the save directory,
- it has interesting interactions with game security.
- Giving ordinary players access to
--.I recover
-+.I nethack-recover
- through setuid or setgid is tantamount to leaving the playground
- world-writable,
- with respect to both cheating and messing up other players.
- For a single-user system, this of course does not change anything,
- so some of the microcomputer ports install
--.I recover
-+.I nethack-recover
- by default.
- .PP
- For a multi-user system,
-@@ -81,22 +81,22 @@
- playground to be fed to recover when the host machine boots,
- and handle game crashes individually.
- If the user population is sufficiently trustworthy,
--.I recover
-+.I nethack-recover
- can be installed with the same permissions the
- .I nethack
- executable has.
- In either case,
--.I recover
-+.I nethack-recover
- is easily compiled from the distribution utility directory.
- .SH NOTES
- .PP
- Like
- .I nethack
- itself,
--.I recover
-+.I nethack-recover
- will overwrite existing savefiles of the same name.
- Savefiles created by
--.I recover
-+.I nethack-recover
- are uncompressed;
- they may be compressed afterwards if desired,
- but even a compression-using
-@@ -106,11 +106,11 @@
- nethack(6)
- .SH BUGS
- .PP
--.I recover
-+.I nethack-recover
- makes no attempt to find out if a base name specifies a game in progress.
- If multiple machines share a playground, this would be impossible to
- determine.
- .PP
--.I recover
-+.I nethack-recover
- should be taught to use the nethack playground locking mechanism to
- avoid conflicts.