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author | Luis Ressel <aranea@aixah.de> | 2016-01-31 20:08:10 +0100 |
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committer | Luis Ressel <aranea@aixah.de> | 2016-02-07 21:48:58 +0100 |
commit | 62b2d784f50ffa5e31a5f51f732bf4ccf656ca17 (patch) | |
tree | 69dac7c712cea1d869802151965e6e967cae04a5 /games-roguelike/nethack/files | |
parent | sci-libs/coinor-alps: Version bump to 1.5.4 (diff) | |
download | gentoo-62b2d784f50ffa5e31a5f51f732bf4ccf656ca17.tar.gz gentoo-62b2d784f50ffa5e31a5f51f732bf4ccf656ca17.tar.bz2 gentoo-62b2d784f50ffa5e31a5f51f732bf4ccf656ca17.zip |
games-roguelike/nethack: Remove old versions
Diffstat (limited to 'games-roguelike/nethack/files')
8 files changed, 0 insertions, 301 deletions
diff --git a/games-roguelike/nethack/files/3.4.3-X-support.patch b/games-roguelike/nethack/files/3.4.3-X-support.patch deleted file mode 100644 index 6687f8865509..000000000000 --- a/games-roguelike/nethack/files/3.4.3-X-support.patch +++ /dev/null @@ -1,26 +0,0 @@ ---- include/config.h.orig 2003-06-21 20:58:57.000000000 -0400 -+++ include/config.h 2003-06-21 20:59:44.000000000 -0400 -@@ -46 +46 @@ --/* #define X11_GRAPHICS */ /* X11 interface */ -+#define X11_GRAPHICS 1 -@@ -127 +127 @@ --/* # define USE_XPM */ /* Disable if you do not have the XPM library */ -+# define USE_XPM 1 ---- Makefile.orig 2003-06-21 21:01:03.000000000 -0400 -+++ Makefile 2003-06-21 21:01:16.000000000 -0400 -@@ -43 +43 @@ --VARDATND = -+VARDATND = x11tiles pet_mark.xbm rip.xpm ---- src/Makefile.orig 2003-06-21 21:02:01.000000000 -0400 -+++ src/Makefile 2003-06-21 21:02:11.000000000 -0400 -@@ -207,2 +207,2 @@ --WINSRC = $(WINTTYSRC) --WINOBJ = $(WINTTYOBJ) -+WINSRC = $(WINTTYSRC) $(WINX11SRC) -+WINOBJ = $(WINTTYOBJ) $(WINX11OBJ) -@@ -228 +228 @@ --WINX11LIB = -lXaw -lXmu -lXext -lXt -lX11 -+WINX11LIB = -lXaw -lXmu -lXext -lXt -lX11 -lXpm -@@ -248 +248 @@ --WINLIB = $(WINTTYLIB) -+WINLIB = $(WINTTYLIB) $(WINX11LIB) diff --git a/games-roguelike/nethack/files/3.4.3-bison.patch b/games-roguelike/nethack/files/3.4.3-bison.patch deleted file mode 100644 index 0bec63a7b6ae..000000000000 --- a/games-roguelike/nethack/files/3.4.3-bison.patch +++ /dev/null @@ -1,18 +0,0 @@ ---- nethack-3.4.3/util/Makefile 2004-08-21 01:09:06.724326360 +0200 -+++ nethack-3.4.3.new//util/Makefile 2004-08-21 01:08:03.852884272 +0200 -@@ -101,11 +101,11 @@ - - # yacc/lex programs to use to generate *_comp.h, *_lex.c, and *_yacc.c. - # if, instead of yacc/lex you have bison/flex, comment/uncomment the following. --YACC = yacc --LEX = lex --# YACC = bison -y -+#YACC = yacc -+#LEX = lex -+ YACC = bison -y - # YACC = byacc --# LEX = flex -+ LEX = flex - - # these are the names of the output files from YACC/LEX. Under MS-DOS - # and similar systems, they may differ diff --git a/games-roguelike/nethack/files/3.4.3-default-options.patch b/games-roguelike/nethack/files/3.4.3-default-options.patch deleted file mode 100644 index 83ab94a95375..000000000000 --- a/games-roguelike/nethack/files/3.4.3-default-options.patch +++ /dev/null @@ -1,29 +0,0 @@ ---- include/config.h.orig 2003-06-21 20:44:00.000000000 -0400 -+++ include/config.h 2003-06-21 20:46:42.000000000 -0400 -@@ -172,2 +172,2 @@ --#define COMPRESS "/usr/bin/compress" /* Lempel-Ziv compression */ --#define COMPRESS_EXTENSION ".Z" /* compress's extension */ -+#define COMPRESS "/bin/bzip2" /* Lempel-Ziv compression */ -+#define COMPRESS_EXTENSION ".bz2" /* compress's extension */ -@@ -188 +188 @@ --/* #define DLB */ /* not supported on all platforms */ -+#define DLB 1 /* not supported on all platforms */ -@@ -207 +207 @@ --# define HACKDIR "/usr/games/lib/nethackdir" -+# define HACKDIR "GENTOO_HACKDIR" -@@ -303 +303 @@ --/* #define VISION_TABLES */ /* use vision tables generated at compile time */ -+#define VISION_TABLES 1 /* use vision tables generated at compile time */ ---- include/unixconf.h.orig 2003-06-21 20:47:54.000000000 -0400 -+++ include/unixconf.h 2003-06-21 20:48:39.000000000 -0400 -@@ -40 +40 @@ --/* #define LINUX */ /* Another Unix clone */ -+#define LINUX 1 /* Another Unix clone */ -@@ -135 +135 @@ --/* #define TIMED_DELAY */ /* usleep() */ -+#define TIMED_DELAY 1 ---- src/Makefile.orig 2003-06-21 20:55:36.000000000 -0400 -+++ src/Makefile 2003-06-21 20:55:49.000000000 -0400 -@@ -234 +234 @@ --WINTTYLIB = -ltermlib -+WINTTYLIB = -lncurses diff --git a/games-roguelike/nethack/files/3.4.3-gentoo-paths.patch b/games-roguelike/nethack/files/3.4.3-gentoo-paths.patch deleted file mode 100644 index af86cd1fe637..000000000000 --- a/games-roguelike/nethack/files/3.4.3-gentoo-paths.patch +++ /dev/null @@ -1,18 +0,0 @@ ---- include/unixconf.h.orig 2003-08-07 23:18:03.070299152 -0400 -+++ include/unixconf.h 2003-08-07 23:18:39.699730632 -0400 -@@ -96,13 +96,13 @@ - */ - - /* #define NO_FILE_LINKS */ /* if no hard links */ --/* #define LOCKDIR "/usr/games/lib/nethackdir" */ /* where to put locks */ -+#define LOCKDIR "GENTOO_STATEDIR" - - /* - * If you want the static parts of your playground on a read-only file - * system, define VAR_PLAYGROUND to be where the variable parts are kept. - */ --/* #define VAR_PLAYGROUND "/var/lib/games/nethack" */ -+#define VAR_PLAYGROUND "GENTOO_STATEDIR" - - - /* diff --git a/games-roguelike/nethack/files/3.4.3-macos.patch b/games-roguelike/nethack/files/3.4.3-macos.patch deleted file mode 100644 index d5aad3810878..000000000000 --- a/games-roguelike/nethack/files/3.4.3-macos.patch +++ /dev/null @@ -1,11 +0,0 @@ ---- nethack-3.4.3/win/Qt/qt_win.cpp.orig 2005-11-22 21:24:03.000000000 +0100 -+++ nethack-3.4.3/win/Qt/qt_win.cpp 2005-11-22 21:25:26.000000000 +0100 -@@ -102,7 +102,7 @@ - #include "qt_xpms.h" - - #include <dirent.h> --#ifdef Q_WS_MACX -+#ifdef __APPLE__ - # include <sys/malloc.h> - #else - # include <malloc.h> diff --git a/games-roguelike/nethack/files/nethack-3.4.3-gibc210.patch b/games-roguelike/nethack/files/nethack-3.4.3-gibc210.patch deleted file mode 100644 index 20675cabf4b4..000000000000 --- a/games-roguelike/nethack/files/nethack-3.4.3-gibc210.patch +++ /dev/null @@ -1,13 +0,0 @@ ---- include/unixconf.h.old 2009-10-07 09:37:46.000000000 +0200 -+++ include/unixconf.h 2009-10-07 09:38:05.000000000 +0200 -@@ -293,10 +293,8 @@ - # endif - #else /* therefore SYSV */ - # ifndef index /* some systems seem to do this for you */ --#define index strchr - # endif - # ifndef rindex --#define rindex strrchr - # endif - #endif - diff --git a/games-roguelike/nethack/files/nethack-3.4.3-nethackrc b/games-roguelike/nethack/files/nethack-3.4.3-nethackrc deleted file mode 100644 index 55899338cee7..000000000000 --- a/games-roguelike/nethack/files/nethack-3.4.3-nethackrc +++ /dev/null @@ -1,92 +0,0 @@ -# -# Nethack configuration file. -# -# Please read the Guidebook in /usr/share/doc/nethack or at www.nethack.org. -# -# Naming this file $(HOME)/.nethackrc or setting the environment -# variable NETHACKOPTIONS to point to its full path name elsewhere tells -# NetHack to use X11 windowing (provided the executable was compiled with -# that ability). -# -# SET YOUR WINDOW TYPE -# Your windowtype choices are: GENTOO_WINDOWTYPES -# -OPTIONS=windowtype:GENTOO_DEFWINDOWTYPE -#OPTIONS=color -#OPTIONS=name:player -#OPTIONS=gender:male -#OPTIONS=fruit:mango -#OPTIONS=dogname:Izchak -#OPTIONS=catname:Chun-Li -#OPTIONS=horsename:Marlon - -# Suggested for qt: -#OPTIONS=number_pad,menustyle:partial,!time,showexp -#OPTIONS=hilite_pet,toptenwin,msghistory:200,windowtype:Qt - -# The font settings below are for X11 untiled -# -# There are 17 object symbols and various graphics symbols. -# The descriptions of these symbols can be found in dat/opthelp. -# -# -# Font: nh10 (10x20) -# -#OBJECTS= 180 183 188 192 181 184 182 189 190 196 \ -# 191 194 193 187 185 186 195 -# -#DUNGEON= 032 025 018 013 012 014 011 015 023 024 \ -# 022 021 128 129 130 131 132 035 035 133 \ -# 134 135 136 137 145 146 144 124 143 142 \ -# 141 140 149 150 031 031 147 148 031 161 \ -# 140 -# -#TRAPS= 138 138 138 138 138 138 138 138 138 138 \ -# 138 138 138 138 138 139 138 138 138 138 \ -# 138 138 -# -#EFFECTS= 151 152 153 154 155 156 157 158 \ -# 159 160 161 162 \ -# 163 164 165 166 167 168 169 170 \ -# 171 172 173 174 175 176 177 178 179 -# -# -# Font: ibm (8x14) -# -#OBJECTS= 207 210 215 219 208 211 209 216 217 223 \ -# 218 221 220 214 212 213 222 -# -#DUNGEON= 032 128 129 130 131 132 133 134 135 136 \ -# 137 138 139 045 124 142 143 035 035 144 \ -# 145 146 147 148 155 156 227 124 154 153 \ -# 152 151 159 160 200 200 157 158 250 170 \ -# 151 -# -#TRAPS= 149 149 149 149 149 149 149 149 149 149 \ -# 149 149 149 149 149 150 149 149 149 149 \ -# 149 149 -# -#EFFECTS= 161 162 163 164 165 166 167 168 \ -# 169 170 171 172 \ -# 173 174 175 176 177 178 179 180 \ -# 181 182 183 184 185 186 187 188 189 -# -# -# Font: a "standard" font like 6x13 -# Note that this version is unlikely to work on a tty on a Unix system because -# many of these characters are also control characters. -# -#DUNGEON = 032 025 018 013 012 014 011 015 023 024 \ -# 022 021 031 045 124 043 043 035 035 031 \ -# 035 001 060 062 060 062 019 124 092 035 \ -# 123 125 031 125 046 046 035 035 046 127 \ -# 125 -# -#TRAPS= 094 094 094 094 094 094 094 094 094 094 \ -# 094 094 094 094 094 002 094 094 094 094 \ -# 094 094 -# -#EFFECTS= 124 045 092 047 042 033 041 040 \ -# 048 035 064 042 \ -# 047 045 092 124 124 092 045 047 \ -# 047 064 092 064 064 064 092 064 047 diff --git a/games-roguelike/nethack/files/nethack-3.4.3-recover.patch b/games-roguelike/nethack/files/nethack-3.4.3-recover.patch deleted file mode 100644 index 3ad80b072bfc..000000000000 --- a/games-roguelike/nethack/files/nethack-3.4.3-recover.patch +++ /dev/null @@ -1,94 +0,0 @@ ---- doc/recover.6 2003-12-07 18:39:13.000000000 -0500 -+++ doc/nethack-recover.6 2010-03-02 16:03:26.978172561 -0500 -@@ -1,9 +1,9 @@ --.TH RECOVER 6 "9 January 1993" -+.TH NETHACK-RECOVER 6 "9 January 1993" - .UC 4 - .SH NAME --recover \- recover a NetHack game interrupted by disaster -+nethack-recover \- nethack-recover a NetHack game interrupted by disaster - .SH SYNOPSIS --.B recover -+.B nethack-recover - [ - .B \-d - .I directory -@@ -21,7 +21,7 @@ - The - .I base - options tell --.I recover -+.I nethack-recover - which files to process. - Each base option specifies recovery of a separate game. - .PP -@@ -56,24 +56,24 @@ - or "xlock" if the number of concurrent players is being limited. - It may be necessary to look in the playground to find the correct - base name of the interrupted game. --.I recover -+.I nethack-recover - will transform these level files into a save file of the same name as - .I nethack - would have used. - .PP - Since --.I recover -+.I nethack-recover - must be able to read and delete files from the playground - and create files in the save directory, - it has interesting interactions with game security. - Giving ordinary players access to --.I recover -+.I nethack-recover - through setuid or setgid is tantamount to leaving the playground - world-writable, - with respect to both cheating and messing up other players. - For a single-user system, this of course does not change anything, - so some of the microcomputer ports install --.I recover -+.I nethack-recover - by default. - .PP - For a multi-user system, -@@ -81,22 +81,22 @@ - playground to be fed to recover when the host machine boots, - and handle game crashes individually. - If the user population is sufficiently trustworthy, --.I recover -+.I nethack-recover - can be installed with the same permissions the - .I nethack - executable has. - In either case, --.I recover -+.I nethack-recover - is easily compiled from the distribution utility directory. - .SH NOTES - .PP - Like - .I nethack - itself, --.I recover -+.I nethack-recover - will overwrite existing savefiles of the same name. - Savefiles created by --.I recover -+.I nethack-recover - are uncompressed; - they may be compressed afterwards if desired, - but even a compression-using -@@ -106,11 +106,11 @@ - nethack(6) - .SH BUGS - .PP --.I recover -+.I nethack-recover - makes no attempt to find out if a base name specifies a game in progress. - If multiple machines share a playground, this would be impossible to - determine. - .PP --.I recover -+.I nethack-recover - should be taught to use the nethack playground locking mechanism to - avoid conflicts. |