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-rw-r--r--games-action/battalion/battalion-1.4b-r1.ebuild69
-rw-r--r--games-action/battalion/files/battalion-1.4b-fix-build-system.patch55
2 files changed, 124 insertions, 0 deletions
diff --git a/games-action/battalion/battalion-1.4b-r1.ebuild b/games-action/battalion/battalion-1.4b-r1.ebuild
new file mode 100644
index 000000000000..d601672cf212
--- /dev/null
+++ b/games-action/battalion/battalion-1.4b-r1.ebuild
@@ -0,0 +1,69 @@
+# Copyright 1999-2017 Gentoo Foundation
+# Distributed under the terms of the GNU General Public License v2
+
+EAPI=6
+
+inherit toolchain-funcs
+
+DESCRIPTION="Be a rampaging monster and destroy the city"
+HOMEPAGE="http://evlweb.eecs.uic.edu/aej/AndyBattalion.html"
+SRC_URI="http://evlweb.eecs.uic.edu/aej/BATTALION/${PN}${PV}.tar.bz2"
+
+LICENSE="battalion HPND"
+SLOT="0"
+KEYWORDS="~x86"
+IUSE=""
+
+DEPEND="
+ virtual/glu
+ virtual/opengl
+ x11-libs/libX11"
+RDEPEND=${DEPEND}
+
+S=${WORKDIR}/${PN}${PV}
+PATCHES=(
+ "${FILESDIR}"/${P}-warning.patch
+ "${FILESDIR}"/${PN}-1.4b-fix-build-system.patch
+)
+
+src_prepare() {
+ default
+
+ # Modify data paths
+ sed -i \
+ -e "s:SOUNDS/:${EPREFIX}/usr/share/${PN}/SOUNDS/:" \
+ -e "s:MUSIC/:${EPREFIX}/usr/share/${PN}/MUSIC/:" \
+ audio.c || die
+ sed -i \
+ -e "s:DATA/:${EPREFIX}/usr/share/${PN}/DATA/:" \
+ -e "s:/usr/tmp:${EPREFIX}/var/${PN}:" \
+ battalion.c || die
+ sed -i \
+ -e "s:TEXTURES/:${EPREFIX}/usr/share/${PN}/TEXTURES/:" \
+ graphics.c || die
+
+ # Only .raw sound files are used on Linux. The .au files are not needed.
+ rm {SOUNDS,MUSIC}/*.au || die
+}
+
+src_configure() {
+ tc-export CC
+}
+
+src_install() {
+ dobin battalion
+ einstalldocs
+
+ insinto /usr/share/${PN}
+ doins -r DATA MUSIC SOUNDS TEXTURES
+
+ dodir /var/${PN}
+ touch "${ED%/}"/var/${PN}/battalion_hiscore || die
+ fperms 660 /var/${PN}/battalion_hiscore
+}
+
+pkg_postinst() {
+ elog "Sound and music are not enabled by default."
+ elog "Use the S and M keys to enable them in-game, or start the game with"
+ elog "the -s and -m switches: battalion -s -m"
+}
diff --git a/games-action/battalion/files/battalion-1.4b-fix-build-system.patch b/games-action/battalion/files/battalion-1.4b-fix-build-system.patch
new file mode 100644
index 000000000000..fe209e1db953
--- /dev/null
+++ b/games-action/battalion/files/battalion-1.4b-fix-build-system.patch
@@ -0,0 +1,55 @@
+--- a/Makefile
++++ b/Makefile
+@@ -23,7 +23,6 @@
+ # (the program should compile with no warning messages - if you
+ # see a warning message please let me know about it)
+ # ------------------------------------------------------------
+-CC = cc
+
+
+ # STEP 2: IF YOU WANT TO COMPILE WITH THE MESA LIBRARIES THEN
+@@ -39,7 +38,8 @@
+ # ------------------------------------------------------------
+ #GLIB = -lMesaGL -lMesaGLU
+ # or
+-GLIB = -lGL -lGLU
++GLIB_CFLAGS = `pkg-config --cflags gl` `pkg-config --cflags glu`
++GLIB_LIBS = `pkg-config --libs gl` `pkg-config --libs glu`
+
+
+ # STEP 4: CHOOSE WHICH HARDWARE / OS YOU ARE RUNNING
+@@ -91,13 +91,11 @@
+
+ # STEP 7: CHOOSE ANY OPTIMIZATIONS OR ADD ANY SPECIAL INCLUSIONS
+ # ------------------------------------------------------------
+-CFLAGS = -O2 -I/usr/local/X11/include -I/usr/demo/SOUND/ -I./. $(AUDIODEF) $(OS)
+
+
+ # STEP 8: ADD ANY SPECIAL LIBRARY PATHS
+ # (USEFUL TO POINT TO WHERE THE MESA LIBRARIES RESIDE)
+ # ------------------------------------------------------------
+-LIBFLAGS =
+
+ # you should now be able to type 'make' and everything should be fine ...
+
+@@ -106,15 +104,16 @@
+ TARGET = battalion
+
+ OBJ = battalion.o audio.o net.o gprim.o graphics.o objects.o text.o update.o tk.o font.o soundIt.o
+-LIBS = -L./. -L/usr/X11R6/lib -lm -lX11 -lXext
++my_CPPFLAGS = -lm `pkg-config --cflags x11` `pkg-config --cflags xext` -I./. $(AUDIODEF) $(OS)
++my_LIBS = -lm `pkg-config --libs x11` `pkg-config --libs xext`
+
+ all: $(TARGET)
+
+-#$(OBJ): $(?:.o=.c)
+-# $(CC) $(CFLAGS) $(LIBFLAG) $(OS) $(WHICHLIB) $(AUDIOLIB) -c $?
++.c.o:
++ $(CC) $(CPPFLAGS) $(my_CPPFLAGS) $(CFLAGS) $(GLIB_CFLAGS) $(OS) $(WHICHLIB) $(AUDIOLIB) -c $<
+
+ $(TARGET): $(OBJ)
+- $(CC) -o $(TARGET) $(OBJ) $(LIBFLAGS) $(GLIB) $(LIBS) $(AUDIODEF)
++ $(CC) $(CFLAGS) $(LDFLAGS) -o $@ $^ $(GLIB_LIBS) $(LIBS) $(my_LIBS) $(AUDIODEF)
+
+ clean:
+ rm -f $(OBJ)