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author | Mike Frysinger <vapier@gentoo.org> | 2005-01-03 23:52:32 +0000 |
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committer | Mike Frysinger <vapier@gentoo.org> | 2005-01-03 23:52:32 +0000 |
commit | 2502e502d8b22179b8ab3e9206d7771e904e5a89 (patch) | |
tree | dade94b79a8e60ac11f7441173dac9aafa81e5b9 /games-fps/quake2-icculus/quake2-icculus-0.16.ebuild | |
parent | Stable on x86. (diff) | |
download | historical-2502e502d8b22179b8ab3e9206d7771e904e5a89.tar.gz historical-2502e502d8b22179b8ab3e9206d7771e904e5a89.tar.bz2 historical-2502e502d8b22179b8ab3e9206d7771e904e5a89.zip |
Version bump. Also update the gentoo path patch to fix game .so searching #42389 and video .so searching #60752.
Diffstat (limited to 'games-fps/quake2-icculus/quake2-icculus-0.16.ebuild')
-rw-r--r-- | games-fps/quake2-icculus/quake2-icculus-0.16.ebuild | 149 |
1 files changed, 149 insertions, 0 deletions
diff --git a/games-fps/quake2-icculus/quake2-icculus-0.16.ebuild b/games-fps/quake2-icculus/quake2-icculus-0.16.ebuild new file mode 100644 index 000000000000..94924f850982 --- /dev/null +++ b/games-fps/quake2-icculus/quake2-icculus-0.16.ebuild @@ -0,0 +1,149 @@ +# Copyright 1999-2005 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Header: /var/cvsroot/gentoo-x86/games-fps/quake2-icculus/quake2-icculus-0.16.ebuild,v 1.1 2005/01/03 23:52:32 vapier Exp $ + +inherit eutils games + +MY_P="quake2-r${PV}" +DESCRIPTION="The icculus.org linux port of iD's quake2 engine" +HOMEPAGE="http://icculus.org/quake2/" +SRC_URI="http://icculus.org/quake2/files/${MY_P}.tar.gz + !noqmax? ( http://icculus.org/quake2/files/maxpak.pak ) + rogue? ( ftp://ftp.idsoftware.com/idstuff/quake2/source/roguesrc320.shar.Z ) + xatrix? ( ftp://ftp.idsoftware.com/idstuff/quake2/source/xatrixsrc320.shar.Z )" + +LICENSE="GPL-2" +SLOT="0" +KEYWORDS="alpha amd64 ppc sparc x86" +IUSE="arts svga sdl aalib dedicated opengl noqmax rogue xatrix ipv6" + +# default to X11 if svga/opengl/sdl/aalib/dedicated are not in USE +RDEPEND="virtual/libc + opengl? ( virtual/opengl ) + svga? ( media-libs/svgalib ) + sdl? ( media-libs/libsdl ) + aalib? ( media-libs/aalib ) + !svga? ( !opengl? ( !sdl? ( !aalib? ( !dedicated? ( virtual/x11 ) ) ) ) ) + arts? ( kde-base/arts )" +DEPEND="${RDEPEND} + >=sys-apps/sed-4 + app-arch/sharutils" + +S="${WORKDIR}/${MY_P}" + +src_unpack() { + unpack ${MY_P}.tar.gz + cd ${S} + epatch "${FILESDIR}"/${PV}-Makefile-gentoo-opts.patch + epatch "${FILESDIR}"/${PV}-gentoo-path.patch + cat << EOF > src/linux/gentoo-paths.h +#define GENTOO_DATADIR "${GAMES_DATADIR}/quake2-data" +#ifdef QMAX +#define GENTOO_LIBDIR "${GAMES_LIBDIR}/${PN}-qmax" +#else +#define GENTOO_LIBDIR "${GAMES_LIBDIR}/${PN}" +#endif +EOF + + # Now we deal with the silly rogue / xatrix addons ... this is ugly :/ + ln -s $(which echo) "${T}"/more + for g in rogue xatrix ; do + use ${g} || continue + mkdir -p "${S}"/src/${g} + cd "${S}"/src/${g} + local shar=${g}src320.shar + unpack ${shar}.Z + sed -i \ + -e 's:^read ans:ans=yes :' ${shar} \ + || die "sed ${shar} failed" + echo ">>> Unpacking ${shar} to ${PWD}" + env PATH="${T}:${PATH}" unshar ${shar} || die "unpacking ${shar} failed" + rm ${shar} + done + use rogue && epatch ${FILESDIR}/${PV}-rogue-nan.patch +} + +yesno() { + for f in "$@" ; do + if ! useq $f ; then + echo NO + return 1 + fi + done + echo YES + return 0 +} + +src_compile() { + BUILD_X11=$(yesno X) + use sdl || use opengl || use svga || use aalib || BUILD_X11=YES + + # xatrix fails to build + # rogue fails to build + for BUILD_QMAX in YES NO ; do + use noqmax && [ "${BUILD_QMAX}" == "YES" ] && continue + make clean || die "cleaning failed" + emake -j1 build_release \ + BUILD_SDLQUAKE2=$(yesno sdl) \ + BUILD_SVGA=$(yesno svga) \ + BUILD_X11=${BUILD_X11} \ + BUILD_GLX=$(yesno opengl) \ + BUILD_SDL=$(yesno sdl) \ + BUILD_SDLGL=$(yesno sdl opengl) \ + BUILD_CTFDLL=YES \ + BUILD_XATRIX=$(yesno xatrix) \ + BUILD_ROGUE=$(yesno rogue) \ + BUILD_JOYSTICK=$(yesno joystick) \ + BUILD_DEDICATED=YES \ + BUILD_AA=$(yesno aalib) \ + BUILD_QMAX=${BUILD_QMAX} \ + HAVE_IPV6=$(yesno ipv6) \ + BUILD_ARTS=$(yesno arts) \ + SDLDIR=/usr/lib \ + OPTCFLAGS="${CFLAGS}" \ + || die "make failed" + # now we save the build dir ... except for the object files ... + rm release*/*/*.o + mv release* my-rel-${BUILD_QMAX} + cd my-rel-${BUILD_QMAX} + rm -rf ref_{gl,soft} ded game client ctf/*.o + mkdir baseq2 + mv game*.so baseq2/ + cd .. + done +} + +src_install() { + local q2dir=${GAMES_LIBDIR}/${PN} + local q2maxdir=${GAMES_LIBDIR}/${PN}-qmax + + dodoc readme.txt README TODO ${FILESDIR}/README-postinstall + + # regular q2 files + dodir ${q2dir} + cp -rf my-rel-NO/* ${D}/${q2dir}/ + dogamesbin ${D}/${q2dir}/{quake2,q2ded} + rm ${D}/${q2dir}/{quake2,q2ded} + use sdl && dogamesbin ${D}/${q2dir}/sdlquake2 && rm ${D}/${q2dir}/sdlquake2 + + # q2max files + if ! use noqmax ; then + dodir ${q2maxdir} + cp -rf my-rel-YES/* ${D}/${q2maxdir}/ + newgamesbin ${D}/${q2maxdir}/quake2 quake2-qmax + newgamesbin ${D}/${q2maxdir}/q2ded q2ded-qmax + rm ${D}/${q2maxdir}/{quake2,q2ded} + use sdl && newgamesbin ${D}/${q2maxdir}/sdlquake2 sdlquake2-qmax && rm ${D}/${q2maxdir}/sdlquake2 + + insinto ${q2maxdir}/baseq2 + doins ${DISTDIR}/maxpak.pak + fi + prepgamesdirs +} + +pkg_postinst() { + games_pkg_postinst + einfo "Go read /usr/share/doc/${PF}/README-postinstall.gz right now!" + einfo "It's important- This install is just the engine, you still need" + einfo "the data paks. Go read." +} |