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-rw-r--r-- | games-fps/quake3/files/digest-quake3-9999 | 0 | ||||
-rw-r--r-- | games-fps/quake3/quake3-9999.ebuild | 113 |
2 files changed, 113 insertions, 0 deletions
diff --git a/games-fps/quake3/files/digest-quake3-9999 b/games-fps/quake3/files/digest-quake3-9999 new file mode 100644 index 000000000000..e69de29bb2d1 --- /dev/null +++ b/games-fps/quake3/files/digest-quake3-9999 diff --git a/games-fps/quake3/quake3-9999.ebuild b/games-fps/quake3/quake3-9999.ebuild new file mode 100644 index 000000000000..f54b4b9b858f --- /dev/null +++ b/games-fps/quake3/quake3-9999.ebuild @@ -0,0 +1,113 @@ +# Copyright 1999-2006 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Header: /var/cvsroot/gentoo-x86/games-fps/quake3/quake3-9999.ebuild,v 1.1 2006/01/20 01:20:27 vapier Exp $ + +# quake3-9999 -> latest svn +# quake3-9999.REV -> use svn REV +# quake3-VER_alphaREV -> svn snapshot REV for version VER +# quake3-VER -> normal quake release + +if [[ ${PV} == 9999* ]] ; then + [[ ${PV} == 9999.* ]] && ESVN_UPDATE_CMD="svn up -r ${PV/9999.}" + ESVN_REPO_URI="svn://svn.icculus.org/quake3/trunk" + inherit subversion games toolchain-funcs + + SRC_URI="" + S=${WORKDIR}/trunk +elif [[ ${PV} == *_alpha* ]] ; then + inherit games toolchain-funcs + + MY_PV=${PV/_alpha*} + SNAP=${PV/*_alpha} + MY_P=${PN}-${MY_PV}_SVN${SNAP}M + SRC_URI="mirror://gentoo/${MY_P}.tar.bz2" + S=${WORKDIR}/${MY_P} +else + inherit games toolchain-funcs + + SRC_URI="http://icculus.org/quake3/${P}.tar.bz2" +fi + +DESCRIPTION="Quake III Arena - 3rd installment of the classic id 3D first-person shooter" +HOMEPAGE="http://icculus.org/quake3/" + +LICENSE="GPL-2" +SLOT="0" +KEYWORDS="-*" +IUSE="dedicated opengl" + +RDEPEND="opengl? ( + virtual/opengl + media-libs/openal + || ( + ( + x11-libs/libXext + x11-libs/libX11 + x11-libs/libXau + x11-libs/libXdmcp ) + virtual/x11 ) + media-libs/libsdl ) + !dedicated? ( + virtual/opengl + || ( + ( + x11-libs/libXext + x11-libs/libX11 + x11-libs/libXau + x11-libs/libXdmcp ) + virtual/x11 ) + media-libs/libsdl ) + games-fps/quake3-data" + +src_unpack() { + if [[ ${PV} == 9999* ]] ; then + subversion_src_unpack + else + unpack ${A} + fi +} + +src_compile() { + buildit() { use $1 && echo 1 || echo 0 ; } + emake \ + BUILD_SERVER=$(buildit dedicated) \ + BUILD_CLIENT=$(buildit opengl) \ + TEMPDIR="${T}" \ + CC="$(tc-getCC)" \ + ARCH=$(tc-arch-kernel) \ + OPTIMIZE="${CFLAGS}" \ + DEFAULT_BASEDIR="${GAMES_DATADIR}/quake3" \ + DEFAULT_LIBDIR="${GAMES_LIBDIR}/quake3" \ + || die +} + +src_install() { + dodoc id-readme.txt TODO README BUGS ChangeLog + cd code/unix + dodoc README.* + + doicon quake3.xpm + make_desktop_entry quake3 "Quake III Arena" quake3.xpm + + cd ../../build/release* + local old_x x + for old_x in ioquake3* ; do + x=${old_x%.*} + newgamesbin ${old_x} ${x} || die "dobin ${x}" + dosym ${x} "${GAMES_BINDIR}"/${x/io} + done + exeinto "${GAMES_LIBDIR}"/${PN}/baseq3 + doexe baseq3/*.so || die "baseq3 .so" + exeinto "${GAMES_LIBDIR}"/${PN}/missionpack + doexe missionpack/*.so || die "missionpack .so" + + prepgamesdirs +} + +pkg_postinst() { + games_pkg_postinst + echo + ewarn "The source version of Quake 3 will not work with Punk Buster." + ewarn "If you need pb support, then use the quake3-bin package." + echo +} |