diff options
Diffstat (limited to 'games-fps/prboom/files/2.4.4-nvidia.patch')
-rw-r--r-- | games-fps/prboom/files/2.4.4-nvidia.patch | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/games-fps/prboom/files/2.4.4-nvidia.patch b/games-fps/prboom/files/2.4.4-nvidia.patch new file mode 100644 index 000000000000..2b7aa9b32d46 --- /dev/null +++ b/games-fps/prboom/files/2.4.4-nvidia.patch @@ -0,0 +1,48 @@ +--- src/gl_intern.h.orig 2003-09-21 16:39:30.247451624 -0400 ++++ src/gl_intern.h 2003-09-21 16:39:41.610724144 -0400 +@@ -84,6 +84,6 @@ + #define min(a,b) ((a)<(b)?(a):(b)) + #endif + +-PFNGLCOLORTABLEEXTPROC gld_ColorTableEXT; ++//PFNGLCOLORTABLEEXTPROC gld_ColorTableEXT; + + #endif // _GL_INTERN_H +--- src/gl_main.c.orig 2003-09-21 16:39:55.436622288 -0400 ++++ src/gl_main.c 2003-09-21 16:43:00.943420968 -0400 +@@ -285,6 +285,7 @@ + + if (strcasecmp(extension, "GL_EXT_texture_filter_anisotropic") == 0) + gl_texture_filter_anisotropic = true; ++/* + else if (strcasecmp(extension, "GL_EXT_paletted_texture") == 0) { + if (gl_use_paletted_texture) { + gl_paletted_texture = true; +@@ -304,6 +305,7 @@ + else + lprintf(LO_INFO,"using GL_EXT_shared_texture_palette\n",glGetString(GL_VENDOR)); + } ++*/ + + extension = p; + } while (*extension != '\0'); +@@ -761,7 +763,7 @@ + pal[transparent_pal_index*4+1]=0; + pal[transparent_pal_index*4+2]=0; + pal[transparent_pal_index*4+3]=0; +- gld_ColorTableEXT(GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGBA, 256, GL_RGBA, GL_UNSIGNED_BYTE, pal); ++// gld_ColorTableEXT(GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGBA, 256, GL_RGBA, GL_UNSIGNED_BYTE, pal); + W_UnlockLumpName("PLAYPAL"); + } else { + if (palette>0) +--- src/gl_texture.c.orig 2003-09-21 16:43:18.450759448 -0400 ++++ src/gl_texture.c 2003-09-21 16:43:39.549551944 -0400 +@@ -178,7 +178,7 @@ + pal[transparent_pal_index*4+1]=0; + pal[transparent_pal_index*4+2]=0; + pal[transparent_pal_index*4+3]=0; +- gld_ColorTableEXT(target, GL_RGBA, 256, GL_RGBA, GL_UNSIGNED_BYTE, pal); ++// gld_ColorTableEXT(target, GL_RGBA, 256, GL_RGBA, GL_UNSIGNED_BYTE, pal); + W_UnlockLumpName("PLAYPAL"); + } + |