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# Copyright 1999-2005 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-fps/quake2-icculus/quake2-icculus-0.16.ebuild,v 1.2 2005/01/05 00:53:42 vapier Exp $
inherit eutils games
MY_P="quake2-r${PV}"
DESCRIPTION="The icculus.org linux port of iD's quake2 engine"
HOMEPAGE="http://icculus.org/quake2/"
SRC_URI="http://icculus.org/quake2/files/${MY_P}.tar.gz
!noqmax? ( http://icculus.org/quake2/files/maxpak.pak )
rogue? ( ftp://ftp.idsoftware.com/idstuff/quake2/source/roguesrc320.shar.Z )
xatrix? ( ftp://ftp.idsoftware.com/idstuff/quake2/source/xatrixsrc320.shar.Z )"
LICENSE="GPL-2"
SLOT="0"
KEYWORDS="alpha amd64 ppc sparc x86"
IUSE="arts svga sdl aalib dedicated opengl noqmax rogue xatrix ipv6"
# default to X11 if svga/opengl/sdl/aalib/dedicated are not in USE
RDEPEND="virtual/libc
opengl? ( virtual/opengl )
svga? ( media-libs/svgalib )
sdl? ( media-libs/libsdl )
aalib? ( media-libs/aalib )
!svga? ( !opengl? ( !sdl? ( !aalib? ( !dedicated? ( virtual/x11 ) ) ) ) )
arts? ( kde-base/arts )"
DEPEND="${RDEPEND}
>=sys-apps/sed-4
app-arch/sharutils"
S="${WORKDIR}/${MY_P}"
src_unpack() {
unpack ${MY_P}.tar.gz
cd ${S}
epatch "${FILESDIR}"/${PV}-Makefile-gentoo-opts.patch
epatch "${FILESDIR}"/${PV}-gentoo-path.patch
cat << EOF > src/linux/gentoo-paths.h
#define GENTOO_DATADIR "${GAMES_DATADIR}/quake2-data"
#ifdef QMAX
#define GENTOO_LIBDIR "${GAMES_LIBDIR}/${PN}-qmax"
#else
#define GENTOO_LIBDIR "${GAMES_LIBDIR}/${PN}"
#endif
EOF
# Now we deal with the silly rogue / xatrix addons ... this is ugly :/
ln -s $(which echo) "${T}"/more
for g in rogue xatrix ; do
use ${g} || continue
mkdir -p "${S}"/src/${g}
cd "${S}"/src/${g}
local shar=${g}src320.shar
unpack ${shar}.Z
sed -i \
-e 's:^read ans:ans=yes :' ${shar} \
|| die "sed ${shar} failed"
echo ">>> Unpacking ${shar} to ${PWD}"
env PATH="${T}:${PATH}" unshar ${shar} || die "unpacking ${shar} failed"
rm ${shar}
done
if use rogue ; then
cd "${S}"/src
epatch ${FILESDIR}/${PV}-rogue-nan.patch
fi
}
yesno() {
for f in "$@" ; do
if ! useq $f ; then
echo NO
return 1
fi
done
echo YES
return 0
}
src_compile() {
BUILD_X11=$(yesno X)
use sdl || use opengl || use svga || use aalib || BUILD_X11=YES
# xatrix fails to build
# rogue fails to build
for BUILD_QMAX in YES NO ; do
use noqmax && [ "${BUILD_QMAX}" == "YES" ] && continue
make clean || die "cleaning failed"
emake -j1 build_release \
BUILD_SDLQUAKE2=$(yesno sdl) \
BUILD_SVGA=$(yesno svga) \
BUILD_X11=${BUILD_X11} \
BUILD_GLX=$(yesno opengl) \
BUILD_SDL=$(yesno sdl) \
BUILD_SDLGL=$(yesno sdl opengl) \
BUILD_CTFDLL=YES \
BUILD_XATRIX=$(yesno xatrix) \
BUILD_ROGUE=$(yesno rogue) \
BUILD_JOYSTICK=$(yesno joystick) \
BUILD_DEDICATED=YES \
BUILD_AA=$(yesno aalib) \
BUILD_QMAX=${BUILD_QMAX} \
HAVE_IPV6=$(yesno ipv6) \
BUILD_ARTS=$(yesno arts) \
SDLDIR=/usr/lib \
OPTCFLAGS="${CFLAGS}" \
|| die "make failed"
# now we save the build dir ... except for the object files ...
rm release*/*/*.o
mv release* my-rel-${BUILD_QMAX}
cd my-rel-${BUILD_QMAX}
rm -rf ref_{gl,soft} ded game client ctf/*.o
mkdir baseq2
mv game*.so baseq2/
cd ..
done
}
src_install() {
local q2dir=${GAMES_LIBDIR}/${PN}
local q2maxdir=${GAMES_LIBDIR}/${PN}-qmax
dodoc readme.txt README TODO ${FILESDIR}/README-postinstall
# regular q2 files
dodir ${q2dir}
cp -rf my-rel-NO/* ${D}/${q2dir}/
dogamesbin ${D}/${q2dir}/{quake2,q2ded}
rm ${D}/${q2dir}/{quake2,q2ded}
use sdl && dogamesbin ${D}/${q2dir}/sdlquake2 && rm ${D}/${q2dir}/sdlquake2
# q2max files
if ! use noqmax ; then
dodir ${q2maxdir}
cp -rf my-rel-YES/* ${D}/${q2maxdir}/
newgamesbin ${D}/${q2maxdir}/quake2 quake2-qmax
newgamesbin ${D}/${q2maxdir}/q2ded q2ded-qmax
rm ${D}/${q2maxdir}/{quake2,q2ded}
use sdl && newgamesbin ${D}/${q2maxdir}/sdlquake2 sdlquake2-qmax && rm ${D}/${q2maxdir}/sdlquake2
insinto ${q2maxdir}/baseq2
doins ${DISTDIR}/maxpak.pak
fi
prepgamesdirs
}
pkg_postinst() {
games_pkg_postinst
einfo "Go read /usr/share/doc/${PF}/README-postinstall.gz right now!"
einfo "It's important- This install is just the engine, you still need"
einfo "the data paks. Go read."
}
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