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# Copyright 1999-2013 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-rpg/dragonhunt/dragonhunt-3.56.ebuild,v 1.6 2013/02/07 22:12:52 ulm Exp $
EAPI=2
PYTHON_DEPEND="2"
inherit eutils python games
MY_P="Dragon_Hunt-${PV}"
DESCRIPTION="A simple graphical RPG"
HOMEPAGE="http://emhsoft.com/dh.html"
SRC_URI="http://emhsoft.com/dh/${MY_P}.tar.gz"
LICENSE="GPL-2 CC-SA-1.0"
SLOT="0"
KEYWORDS="amd64 x86"
IUSE=""
RDEPEND="dev-python/pygame"
S=${WORKDIR}/${MY_P}
pkg_setup() {
python_set_active_version 2
games_pkg_setup
}
src_prepare() {
# Where to look for modules to load.
sed -i "s:\.\./modules/:${GAMES_DATADIR}/${PN}/:" \
code/g.py \
code/map_editor.py \
code/rpg.py \
|| die "Could not change module path."
# Where to look for keybinding
sed -i "s:\.\./settings:${GAMES_SYSCONFDIR}/${PN}/settings:" \
code/g.py \
|| die "Could not change settings.txt directory"
# Save games in ~/.${PN}/.
sed -i \
-e "s:^\(from os import.*\):\1\, environ:" \
-e "s:g.mod_dir.*\"/saves/\?\":environ[\"HOME\"] + \"/.${PN}/\":" \
code/g.py code/loadgame.py \
|| die "Could not change savegames location."
# Save maps in ~/.
sed -i \
-e "s:^\(from os import.*\):\1\, environ:" \
-e "s:g.mod_dir.*\"map\.txt\":environ[\"HOME\"]\ +\ \"/dh_map.txt\":" \
code/map_editor.py \
|| die "Could not change map location."
}
src_install() {
insinto "${GAMES_DATADIR}"/${PN}
doins -r modules/* || die "doins modules failed"
insinto "${GAMES_SYSCONFDIR}"/${PN}
doins settings.txt || die "doins settings.txt failed"
insinto "$(games_get_libdir)"/${PN}
doins code/*.py || die "doins code failed"
games_make_wrapper ${PN} "$(PYTHON) ./rpg.py" "$(games_get_libdir)"/${PN}
games_make_wrapper ${PN}-mapeditor "$(PYTHON) ./map_editor.py" \
"$(games_get_libdir)"/${PN}
newicon modules/default/images/buttons/icon.png ${PN}.png
make_desktop_entry ${PN} "Dragon Hunt"
make_desktop_entry ${PN}-mapeditor "Dragon Hunt - Editor"
dodoc README.txt docs/{Changelog,Items.txt,example_map.txt,tiles.txt}
dohtml docs/*.html
prepgamesdirs
}
pkg_postinst() {
games_pkg_postinst
echo
elog "If you use the map editor then note that maps will be saved as"
elog "~/dh_map.txt and must be move to the correct module directory"
elog "(within ${GAMES_DATADIR}/${PN}) by hand."
echo
}
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