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author | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 13:49:04 -0700 |
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committer | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 17:38:18 -0700 |
commit | 56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch) | |
tree | 3f91093cdb475e565ae857f1c5a7fd339e2d781e /games-arcade/thinktanks-demo/metadata.xml | |
download | gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.gz gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.bz2 gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.zip |
proj/gentoo: Initial commit
This commit represents a new era for Gentoo:
Storing the gentoo-x86 tree in Git, as converted from CVS.
This commit is the start of the NEW history.
Any historical data is intended to be grafted onto this point.
Creation process:
1. Take final CVS checkout snapshot
2. Remove ALL ChangeLog* files
3. Transform all Manifests to thin
4. Remove empty Manifests
5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$
5.1. Do not touch files with -kb/-ko keyword flags.
Signed-off-by: Robin H. Johnson <robbat2@gentoo.org>
X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests
X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project
X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration
X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn
X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts
X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration
X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging
X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
Diffstat (limited to 'games-arcade/thinktanks-demo/metadata.xml')
-rw-r--r-- | games-arcade/thinktanks-demo/metadata.xml | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/games-arcade/thinktanks-demo/metadata.xml b/games-arcade/thinktanks-demo/metadata.xml new file mode 100644 index 000000000000..a6fb3cac2798 --- /dev/null +++ b/games-arcade/thinktanks-demo/metadata.xml @@ -0,0 +1,40 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> +<herd>games</herd> +<longdescription> +ThinkTanks is a tank combat game designed to be a blast for the new and +experienced gamer alike with lighthearted, fast paced pandemonium. Either +battling against brain-hungry bots in solo play or going head-to-head against +others online, ThinkTanks has something for everyone. + +You find yourself in a ThinkTank... just one of many brain slaves imprisoned by +Alien Mind Control-- only you have managed to escape their brain rays. But the +moment you are free, you are besieged on all sides by insane bot-tanks. You must +destroy or be destroyed and keep on your toes at all times. Luckily you can +collect powerups that give you wacky weapons to help you stay alive. As you +progress through each level, the bot tanks get smarter, stronger and crazier as +Alien Mind Control reprograms the bot tanks to match your wits. Your goal is to +beat the bosses, then rescue your brain-brethren and continue the fight on other +worlds. + +Upon entering, you are immediately engaged by heavy artillery. This is +no-holds-barred warfare and to the victor go the points. You can be catapulted or +thrust in any direction by rolling over the boost and jump pads to escape attack +or rush the enemy. The lush, green hills are scattered with bots on the warpath, +bots choking in their own smoke, floating orbs with special powers and +ammunition, boulders, trees, AND the dreaded pit of doom. The goal here is to +keep your brain intact, and triumph over bots of every shape, size, speed and +skill. + +You are cast into a veritable feeding frenzy of tanks. You need to simultaneously +track the position of your tank relative to the scrum ball using your radarscope, +while navigating your tank along the bumpy terrain. If you are quick enough to +pick up the ball yourself, you must make a mad dash to the goal, evading the +thirsty pack of mad bots heavy on your trail. You win by capturing the most scrum +balls in the allotted time. + +Both On-line BattleMode and Scrum games have team-play variants and online chat +that allow players to play together cooperatively. +</longdescription> +</pkgmetadata> |