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authorSam James <sam@gentoo.org>2021-11-07 02:50:55 +0000
committerSam James <sam@gentoo.org>2021-11-07 02:50:55 +0000
commitd9c52de97ac8da18f8ec9f7863950582aee3e71c (patch)
treef84106b050db52572abb619255ea822c0849c34b /games-emulation
parentapp-misc/mosquitto: don't call c++ directly (fixes cross-compilation) (diff)
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games-emulation/vbam: fix build on arm(64)
Closes: https://bugs.gentoo.org/799362 Signed-off-by: Sam James <sam@gentoo.org>
Diffstat (limited to 'games-emulation')
-rw-r--r--games-emulation/vbam/files/vbam-2.1.4-arm-asm.patch33
-rw-r--r--games-emulation/vbam/vbam-2.1.4.ebuild1
2 files changed, 34 insertions, 0 deletions
diff --git a/games-emulation/vbam/files/vbam-2.1.4-arm-asm.patch b/games-emulation/vbam/files/vbam-2.1.4-arm-asm.patch
new file mode 100644
index 000000000000..bf6e2bd70e9e
--- /dev/null
+++ b/games-emulation/vbam/files/vbam-2.1.4-arm-asm.patch
@@ -0,0 +1,33 @@
+https://github.com/visualboyadvance-m/visualboyadvance-m/commit/af0de1c4b308ef8d9a081ecf407805b75a99d877.patch
+https://bugs.gentoo.org/799362
+
+From: Rafael Kitover <rkitover@gmail.com>
+Date: Fri, 4 Oct 2019 07:35:49 +0000
+Subject: [PATCH] xbrz: fix inline asm check
+
+Use correct cpp code to detect x86/amd64 architecture to use inline asm.
+
+Signed-off-by: Rafael Kitover <rkitover@gmail.com>
+--- a/src/filters/xBRZ/xbrz.cpp
++++ b/src/filters/xBRZ/xbrz.cpp
+@@ -66,17 +66,17 @@ uint32_t gradientARGB(uint32_t pixFront, uint32_t pixBack) //find intermediate c
+
+ inline double fastSqrt(double n)
+ {
+-#ifdef __GNUC__ || __clang__ || __MINGW64_VERSION_MAJOR || __MINGW32_MAJOR_VERSION
++#if (defined(__GNUC__) || defined(__clang__)) && (defined(__x86_64__) || defined(__i386__))
+ __asm__ ("fsqrt" : "+t" (n));
+ return n;
+-#elif _MSC_VER && _M_IX86
++#elif defined(_MSC_VER) && defined(_M_IX86)
+ // speeds up xBRZ by about 9% compared to std::sqrt which internally uses
+ // the same assembler instructions but adds some "fluff"
+ __asm {
+ fld n
+ fsqrt
+ }
+-#else // _MSC_VER && _M_X64 OR other platforms
++#else // defined(_MSC_VER) && defined(_M_X64) OR other platforms
+ // VisualStudio x86_64 does not allow inline ASM
+ return std::sqrt(n);
+ #endif
diff --git a/games-emulation/vbam/vbam-2.1.4.ebuild b/games-emulation/vbam/vbam-2.1.4.ebuild
index 21f3c2cf4a23..8fe87b4e1480 100644
--- a/games-emulation/vbam/vbam-2.1.4.ebuild
+++ b/games-emulation/vbam/vbam-2.1.4.ebuild
@@ -57,6 +57,7 @@ BDEPEND="
PATCHES=(
"${FILESDIR}"/${P}-cmake_fix.patch
"${FILESDIR}"/${P}-libsdl2-2.0.14.patch #762208
+ "${FILESDIR}"/${P}-arm-asm.patch
)
src_configure() {