diff options
author | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 13:49:04 -0700 |
---|---|---|
committer | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 17:38:18 -0700 |
commit | 56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch) | |
tree | 3f91093cdb475e565ae857f1c5a7fd339e2d781e /games-fps/quake4-demo | |
download | gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.gz gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.bz2 gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.zip |
proj/gentoo: Initial commit
This commit represents a new era for Gentoo:
Storing the gentoo-x86 tree in Git, as converted from CVS.
This commit is the start of the NEW history.
Any historical data is intended to be grafted onto this point.
Creation process:
1. Take final CVS checkout snapshot
2. Remove ALL ChangeLog* files
3. Transform all Manifests to thin
4. Remove empty Manifests
5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$
5.1. Do not touch files with -kb/-ko keyword flags.
Signed-off-by: Robin H. Johnson <robbat2@gentoo.org>
X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests
X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project
X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration
X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn
X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts
X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration
X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging
X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
Diffstat (limited to 'games-fps/quake4-demo')
-rw-r--r-- | games-fps/quake4-demo/Manifest | 1 | ||||
-rw-r--r-- | games-fps/quake4-demo/metadata.xml | 21 | ||||
-rw-r--r-- | games-fps/quake4-demo/quake4-demo-1.0-r1.ebuild | 88 |
3 files changed, 110 insertions, 0 deletions
diff --git a/games-fps/quake4-demo/Manifest b/games-fps/quake4-demo/Manifest new file mode 100644 index 000000000000..167515eb34ee --- /dev/null +++ b/games-fps/quake4-demo/Manifest @@ -0,0 +1 @@ +DIST quake4-linux-1.0-demo.x86.run 337276597 SHA256 69e69e8cb22dd1496bcc98dc63f244d35c516c2e770aba64c72275827814bc73 SHA512 c7fa64ca9f95ab61fd02f2d7d3a85c718a5dea9f60a89ba8b46e7500f090fe45bbe498775e41541e33a0bb3483b75da10529755bef3a97d3e362d1c173a02abe WHIRLPOOL 96103978541635dbc5c24718debbc0e2b631a54f2e61ed4960f6c73cc3c10309827c1be7f9d10994e69699956eca77c5ebfc20d612d9f7968cdb16068fcfb6dd diff --git a/games-fps/quake4-demo/metadata.xml b/games-fps/quake4-demo/metadata.xml new file mode 100644 index 000000000000..83edc89772ba --- /dev/null +++ b/games-fps/quake4-demo/metadata.xml @@ -0,0 +1,21 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> +<herd>games</herd> +<longdescription> +In a desparate war for Earth's survival against and unrelenting alient enemy, +the only way to defeat them is to become one of them. + +Earth is under seige by the Strogg, a barbaric alien race moving through the +universe consuming, recycling and annihilating any civilization in their path. +In a deperate attempt to survive, an armada of Earth's finest warriors is sent +to take the battle to the Strogg home planet. + +You are Matthow Kane, an elite member of Rhino Squad and Eath's valiant invasion +force. Fight alone, with your squad, or in hover tanks and mechanized walkers +as you engage in a heroic mission the the heart of the Strogg war machine. + +Quake 4 is the fourth installment of the extremely popular and successful Quake +series by id software. This is the demo version of the commercial game. +</longdescription> +</pkgmetadata> diff --git a/games-fps/quake4-demo/quake4-demo-1.0-r1.ebuild b/games-fps/quake4-demo/quake4-demo-1.0-r1.ebuild new file mode 100644 index 000000000000..797f157a22a1 --- /dev/null +++ b/games-fps/quake4-demo/quake4-demo-1.0-r1.ebuild @@ -0,0 +1,88 @@ +# Copyright 1999-2015 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Id$ + +EAPI=5 +inherit eutils unpacker games + +MY_P="quake4-linux-${PV}-demo" +DESCRIPTION="Sequel to Quake 2, an Id 3D first-person shooter" +HOMEPAGE="http://www.quake4game.com/" +SRC_URI="mirror://idsoftware/quake4/demo/${MY_P}.x86.run + http://www.3ddownloads.com/Action/Quake%204/Demos/${MY_P}.x86.run + mirror://3dgamers/quake4/${MY_P}.x86.run + http://filebase.gmpf.de/quake4/${MY_P}.x86.run + http://www.holarse.de/mirror/${MY_P}.x86.run + http://sonic-lux.net/data/mirror/quake4/${MY_P}.x86.run" + +LICENSE="QUAKE4" +SLOT="0" +KEYWORDS="-* ~amd64 ~x86" +IUSE="dedicated" +RESTRICT="strip" + +# QUAKE4 NEEDS s3tc support, which can be obtained for OSS drivers via +# media-libs/libtxc_dxtn and is built into the proprietary drivers. +# depend optionally on them but elog too, in case a user has both +# proprietary and OSS drivers installed and sees the segfault. + +RDEPEND="sys-libs/glibc + sys-libs/libstdc++-v3:5 + amd64? ( sys-libs/glibc[multilib] sys-libs/libstdc++-v3:5[multilib] ) + dedicated? ( app-misc/screen ) + !dedicated? ( + || ( + >=media-libs/libtxc_dxtn-1.0.1-r1[abi_x86_32(-)] + x11-drivers/nvidia-drivers + >=x11-drivers/ati-drivers-8.8.25-r1 + ) + >=x11-libs/libX11-1.6.2[abi_x86_32(-)] + >=x11-libs/libXext-1.3.2[abi_x86_32(-)] + >=media-libs/libsdl-1.2.15-r4[X,opengl,sound,abi_x86_32(-)] + )" + +S=${WORKDIR} +dir=${GAMES_PREFIX_OPT}/${PN} +Ddir=${D}/${dir} + +QA_PREBUILT="${dir:1}/quake4.x86 + ${dir:1}/q4ded.x86" + +src_install() { + insinto "${dir}" + doins License.txt q4icon.bmp version.info + dodoc README + + exeinto "${dir}" + doexe openurl.sh bin/Linux/x86/q4ded.x86 + games_make_wrapper ${PN}-ded ./q4ded.x86 "${dir}" "${dir}" + + insinto "${dir}"/q4base + doins q4base/* + + if ! use dedicated ; then + doexe bin/Linux/x86/quake4.x86 + games_make_wrapper ${PN} ./quake4.x86 "${dir}" "${dir}" + newicon q4icon.bmp ${PN}.bmp || die + make_desktop_entry ${PN} "Quake IV (Demo)" /usr/share/applications/${PN}.bmp + fi + + prepgamesdirs +} + +pkg_postinst() { + games_pkg_postinst + + if ! use dedicated; then + elog "To play the game run:" + elog " quake4-demo" + echo + elog "If you get a segmentation fault or an error regarding" + elog "'GL_EXT_texture_compression_s3tc', you can obtain the" + elog "necessary support for your mesa drivers by installing" + elog "media-libs/libtxc_dxtn (for abi_x86_32 if multilib)." + echo + fi + elog "To start the gameserver, run:" + elog " quake4-demo-ded" +} |