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# By Eroen, 2013
# Distributed under the terms of the ISC license
# $Header: $
EAPI=5
inherit eutils flag-o-matic versionator games cmake-utils
[[ $(get_version_component_range $(get_version_component_count)) == *999? ]] && inherit git-2
DESCRIPTION="Unofficial open source engine reimplementation of the game Morrowind"
HOMEPAGE="https://openmw.org/"
LICENSE="GPL-3 MIT BitstreamVera DaedricFont OFL-1.1"
SLOT="0"
KEYWORDS=""
IUSE="test +tr1"
if [[ $(get_version_component_range $(get_version_component_count)) == *999? ]]; then
S="${WORKDIR}"/${PN}
EGIT_REPO_URI="git://github.com/zinnschlag/openmw.git"
if [[ $(get_version_component_count) -ge 4 ]]; then
EGIT_BRANCH=openmw$(get_version_component_range 2)
fi
else
SRC_URI="https://openmw.googlecode.com/files/${P}.tar.gz"
S="${WORKDIR}"/${PN}-${P}
fi
HDEPEND=""
LIBDEPEND="app-arch/unshield
dev-games/ogre[boost,cg,freeimage,opengl,threads,zip]
dev-games/mygui
dev-libs/boost:=[threads]
media-libs/libsdl2
media-libs/openal
sci-physics/bullet
virtual/ffmpeg
dev-qt/qtcore
dev-qt/qtgui
dev-qt/qtxmlpatterns"
DEPEND="${LIBDEPEND}
test? ( dev-cpp/gmock[tr1=]
dev-cpp/gtest[tr1=] )"
[[ ${EAPI} == *-hdepend ]] || DEPEND+=" ${HDEPEND}"
RDEPEND="${LIBDEPEND}"
pkg_setup() {
if use test && ! use tr1; then
append-cflags -DGTEST_USE_OWN_TR1_TUPLE=1
append-cxxflags -DGTEST_USE_OWN_TR1_TUPLE=1
fi
}
src_prepare() {
epatch_user
}
src_configure() {
mycmakeargs=(
-DCMAKE_INSTALL_PREFIX="${GAMES_PREFIX}"
-DDATAROOTDIR="${GAMES_DATADIR_BASE}"
-DDATADIR="${GAMES_DATADIR}/${PN}"
-DSYSCONFDIR="${GAMES_SYSCONFDIR}"/${PN}
-DBUILD_BSATOOL=ON
$(cmake-utils_use_build test UNITTESTS)
)
cmake-utils_src_configure
}
src_test() {
pushd "${BUILD_DIR}" > /dev/null
./openmw_test_suite || die
popd > /dev/null
}
src_install() {
cmake-utils_src_install
rm -r "${D}"/usr/share/licenses
sed -e "s:resources=resources:resources=${GAMES_DATADIR}/${PN}/resources:" \
-i "${D}/${GAMES_SYSCONFDIR}"/${PN}/openmw.cfg || die
prepgamesdirs
# /etc/openmw/ is hardcoded, but we set SYSCONFDIR for games.eclass
mv -t "${D}"/etc "${D}/${GAMES_SYSCONFDIR}"/${PN} || die
rmdir "${D}/${GAMES_SYSCONFDIR}" || die
}
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