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# Copyright 1999-2011 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: $
# Derived from bug 65084
EAPI=2
inherit cmake-utils flag-o-matic eutils games
[ "$PV" == "9999" ] && inherit subversion
ESVN_REPO_URI="https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk"
ESVN_PROJECT="vegastrike"
#ESVN_BOOTSTRAP="vegastrike/bootstrap-sh"
ESVN_BOOTSTRAP="echo 'skipping bootstrap'"
DESCRIPTION="A 3D space simulator that allows you to trade and bounty hunt"
HOMEPAGE="http://vegastrike.sourceforge.net/"
LICENSE="GPL-2"
SLOT="0"
KEYWORDS="~amd64 ~ppc ~x86"
IUSE="+boost +ffmpeg +gtk threads mesher server debug"
# FIXME: check dependencies
RDEPEND="
virtual/opengl
media-libs/jpeg
media-libs/libpng
boost? ( dev-libs/boost[python] )
dev-libs/expat
media-libs/openal
media-libs/libsdl
media-libs/libvorbis
media-libs/libogg
media-libs/sdl-mixer
ffmpeg? ( media-video/ffmpeg )
media-libs/freeglut
virtual/glu
gtk? ( x11-libs/gtk+ )
games-simulation/vegastrike-data"
# dev-games/ogre
DEPEND="${RDEPEND}
>=sys-devel/autoconf-2.58"
S="${WORKDIR}"
CMAKE_USE_DIR="${S}/${PN}"
#CMAKE_VERBOSE=true
pkg_setup() {
games_pkg_setup
# # FIXME: is this still a problem?
# einfo "If compiling fails for you on gl_globals.h, try to replace your"
# einfo "glext.h (usually found in /usr/include/GL/ with this one"
# einfo "http://oss.sgi.com/projects/ogl-sample/ABI/glext.h"
# einfo "remember to make backup of the original though"
}
src_unpack() {
cd "${S}"
local svn=${ESVN_TOP_DIR}
if [ ! -d "${svn}/vegastrike" ]; then
ESVN_MODULE="vegastrike"
ESVN_MODULE_DIR="${ESVN_REPO_URI}/${ESVN_MODULE}"
subversion_fetch $ESVN_MODULE_DIR $ESVN_MODULE || \
die "Fetching vegastrike failed"
fi
einfo "Copying source to work directory..."
cp -a "${svn}"/${PN}/* "${S}" >&/dev/null
}
src_prepare() {
# Sort out directory references
cd "${S}/${PN}"
sed -i \
-e "s!/usr/games/vegastrike!${GAMES_DATADIR}/${PN}!" \
-e "s!/usr/local/bin!${GAMES_BINDIR}!" \
launcher/saveinterface.cpp \
|| die "sed launcher/saveinterface.cpp failed"
sed -i \
-e '/^SUBDIRS =/s:tools::' \
Makefile.am \
|| die "sed Makefile.am failed"
# vssetup doesn't find "readme.txt"
sed -i \
"s!\"readme.txt\"! \"${GAMES_DATADIR}/${PN}/data/documentation/readme.txt\"!" \
setup/src/include/display_gtk.cpp \
|| die "sed setup/src/include/display_gtk.cpp failed"
}
src_compile() {
mycmakeargs=(
"NV_CUBE_MAP"
"BOOST_PYTHON_NO_PY_SIGNATURES"
-DUSE_SYSTEM_BOOST=ON
)
# -DBOOST_PYTHON_STATIC_LIB
# -DDATA_DIR=\"${GAMES_DATADIR}/${PN}/data\"
if use threads; then
CPU_SMP=4
einfo "Configuring for use with ${CPU_SMP} CPUs."
fi
if use debug; then
CMAKE_BUILD_TYPE="Debug"
else
CMAKE_BUILD_TYPE="Release"
fi
cmake-utils_src_configure
if use threads; then
sed -i \
-e "s!CPU_SMP:STRING=1!CPU_SMP:STRING=${CPU_SMP}!" \
${P}_build/CMakeCache.txt
fi
cmake-utils_src_make vssetup || die "Failed to build vssetup"
if use server; then
cmake-utils_src_make vegaserver
fi
if use mesher; then
cmake-utils_src_make mesh_tool
fi
cmake-utils_src_make vegastrike || die "Failed to build vegastrike"
}
src_install() {
cat << EOF > vsinstall
#!/bin/sh
(
mkdir \${HOME}/.vegastrike 2> /dev/null
cd \${HOME}/.vegastrike
cp "${GAMES_DATADIR}/vegastrike/data/setup.config" .
cp -r "${GAMES_DATADIR}/vegastrike/data/.vegastrike/*" .
cp "${GAMES_DATADIR}/vegastrike/data/vegastrike.config" .
vssetup
)
echo "If you wish to have your own music edit ~/.vegastrike/*.m3u"
echo "Each playlist represents a place or situation in Vega Strike"
exit 0
EOF
dogamesbin ${P}_build/vegastrike \
|| die "Creation of vegastrike (the binary) failed"
dogamesbin vsinstall \
|| die "Creation of vsinstall failed"
if use server; then
dogamesbin ${P}_build/vegaserver \
|| die "Creation of vegaserver failed"
fi
if use mesher; then
dogamesbin ${P}_build/objconv/mesh_tool \
|| die "Creation of mesher failed"
fi
# cmake-utils_src_install
newgamesbin ${P}_build/setup/vssetup vssetup \
|| { ewarn "vssetup was not built. You will have to"; \
ewarn "manually edit ~/.vegastrike/vegastrike.config."; }
make_desktop_entry "vegastrike" "Vegastrike" \
"${GAMES_DATADIR}/${PN}/data/vegastrike.xpm"
prepgamesdirs
}
pkg_postinst() {
games_pkg_postinst
einfo "First run vsinstall to install your account into ~/.vegastrike,"
if [ -e "${GAMES_BINDIR}/vssetup" ]; then
einfo "then run vssetup to configure Vega Strike."
else
einfo "then edit ~/.vegastrike/vegastrike.config."
fi
einfo "Run vegastrike to start Vega Strike."
if use server; then
einfo "To start Vega Strike Server run vegaserver."
fi
}
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